Blender Architecture Masterclass
Blender Architecture Masterclass, available at $59.99, has an average rating of 4.25, with 63 lectures, based on 2 reviews, and has 35 subscribers.
You will learn about Learn how to use Blender for Architectural Design Learn how to model architecture projects Learn how to model procedurally Learn how to use Geometry Nodes Learn how to render with Eevee and Cycles Learn how to post-process renderings This course is ideal for individuals who are Architects and designers or Architecture and design students or Artists wishing to learn how to use Blender for Architectural Design It is particularly useful for Architects and designers or Architecture and design students or Artists wishing to learn how to use Blender for Architectural Design.
Enroll now: Blender Architecture Masterclass
Summary
Title: Blender Architecture Masterclass
Price: $59.99
Average Rating: 4.25
Number of Lectures: 63
Number of Published Lectures: 63
Number of Curriculum Items: 63
Number of Published Curriculum Objects: 63
Original Price: €64.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to use Blender for Architectural Design
- Learn how to model architecture projects
- Learn how to model procedurally
- Learn how to use Geometry Nodes
- Learn how to render with Eevee and Cycles
- Learn how to post-process renderings
Who Should Attend
- Architects and designers
- Architecture and design students
- Artists wishing to learn how to use Blender for Architectural Design
Target Audiences
- Architects and designers
- Architecture and design students
- Artists wishing to learn how to use Blender for Architectural Design
This masterclass is your comprehensive guide to integrating Blender into your architectural workflows with efficiency and effectiveness. From generating detailed architectural massings to producing compelling visualizations, Blender facilitates a design process that is both expansive and refined. This course empowers you to unlock your creative potential with the assistance of Blender.
What’s Covered in the Course
This masterclass spans the entirety of Blender’s application in the architectural design process, ensuring you’re equipped to handle any project:
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Initial Setup and Essential Settings: Start your Blender journey on the right foot with an understanding of essential settings that streamline your design workflow.
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Modeling Techniques: Learn to create detailed architectural elements and structures with precision and flair.
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Procedural and Parametric Modeling: Harness the power of procedural modeling and parametric setups for dynamic and adaptable designs.
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Exploring Geometry Nodes: Learn how to use Geometry Nodes for instancing and for parametric wall creations
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Materials and Textures: Add depth to your designs through understanding materials and textures
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Optimizing Rendering Settings: Learn rendering settings and camera angles that highlight the best of your designs.
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Post-Processing: Enhance the visual appeal of your projects with post-processing techniques that add the finishing touches
By the end of this course, you’ll have a robust foundation in using Blender to transform your ideas into beautifully presentable design projects. Whether you’re enhancing your professional skills or embarking on a new design journey, this course has everything you need to succeed.
Learn from an experienced Architect!
Over the years working as an architect, and later as a project designer in distinguished firms in London, I have perfected utilising Blender for Architecture, ranging in scale from small pavilions, to buildings, and to whole masterplans. Why did I create this course? When I had a team to manage, I had to teach them Blender one on one, on the job, and I had to work overtime to then do my job! I thought, why not start creating courses with everything I’ve learned and share them with my co-workers, and with other interested students. Then I found out that I love teaching and now I am on a mission to show as many architects and designers the wonders that Blender can do for realising their designs.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Getting Started and project setup
Lecture 1: Getting Started
Lecture 2: UI Overview
Lecture 3: 3D Viewport
Lecture 4: Outliner and Adjustments
Lecture 5: Properties
Lecture 6: Preferences
Lecture 7: Addons
Lecture 8: Further Resources to know
Lecture 9: Mesh Editing
Chapter 3: Modeling the context and adding materials
Lecture 1: Add plane and road
Lecture 2: Add curb and pavement
Lecture 3: UV editing with UVW and adding grass
Lecture 4: Add noise based texture variation
Lecture 5: Noise texture group and applying the material
Chapter 4: Modeling the project
Lecture 1: Massing
Lecture 2: Podium roof
Lecture 3: Curtain wall
Lecture 4: Tower
Lecture 5: Edge split and vertex groups
Lecture 6: Columns
Lecture 7: Ceiling
Lecture 8: Tower ends
Chapter 5: Modeling Refinements
Lecture 1: Ceiling lights
Lecture 2: Add ground walls
Lecture 3: Add art with Sketchfab and curtain wall glass
Lecture 4: Add curtain wall doors
Lecture 5: Reception desks
Chapter 6: Rendering Basics
Lecture 1: Materials
Lecture 2: Camera
Chapter 7: Rendering with Eevee real-time engine
Lecture 1: Eevee settings 1 – set up, adjust context, and materials
Lecture 2: Eevee settings 2 – continue to refine material and render properties
Lecture 3: Eevee settings 3 – refine materials and backdrop
Lecture 4: Set up an Eevee fly-through animation
Chapter 8: Rendering with Cycles Raytracing Engine
Lecture 1: Cycles settings and backdrops
Lecture 2: Cycles adjustments
Lecture 3: Backdrop adjustments
Chapter 9: Geometry Nodes
Lecture 1: Geometry Nodes intro
Lecture 2: Instancing basics
Lecture 3: Instancing Plants
Lecture 4: Instance Based parameters
Lecture 5: Brick wall attractor overviews and setup array modifiers
Lecture 6: Attractor
Lecture 7: Second attractor and geometry nodes groups
Lecture 8: Low brick walls
Lecture 9: Angled wall
Chapter 10: Further rendering refinements
Lecture 1: Further refinements
Lecture 2: Glass refinements and final render
Chapter 11: Rendering and post-processing with Blender
Lecture 1: Post-processing in Blender
Lecture 2: Why post-process in Blender?
Lecture 3: Render settings summary
Chapter 12: Post-processing with Affinity Photo
Lecture 1: Post-processing in Affinity Photo
Lecture 2: Further adjustments
Chapter 13: Post-processing with Darktable
Lecture 1: Post-processing in Darktable
Lecture 2: Images comparison
Chapter 14: Blender Alternative Rendering setup and outputs
Lecture 1: Cycles updates and Geometry Nodes trees
Lecture 2: New HDR, podium glass, and other adjustments
Lecture 3: Twisting the tower and other tweaks
Lecture 4: Simple deform vs Lattice and Drivers
Lecture 5: Tower glass material adjustments
Lecture 6: Sky light and further podium glass adjustments
Lecture 7: Post-processing in Affinity Photo
Chapter 15: Conclusion
Lecture 1: Conclusion
Instructors
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Dimitar Pouchnikov
Architect and Educator
Rating Distribution
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- 3 stars: 0 votes
- 4 stars: 2 votes
- 5 stars: 0 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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