Blender 2.8 Game Vehicle Creation
Blender 2.8 Game Vehicle Creation, available at $69.99, has an average rating of 4.6, with 121 lectures, based on 752 reviews, and has 4262 subscribers.
You will learn about Blender 2.8 Modeling Tools and Modifiers UV Mapping a Complex 3D Model in Blender 2.8 Creating a Color ID Map in Blender 2.8 Exporting FBX files from Blender Texturing in Substance Painter Baking a Normal Map in Substance Painter Configuring a Vehicle in Unity This course is ideal for individuals who are Anyone who would like to learn how to model, texture, and configure a game vehicle in Blender 2.8, Substance Painter, and Unity. It is particularly useful for Anyone who would like to learn how to model, texture, and configure a game vehicle in Blender 2.8, Substance Painter, and Unity.
Enroll now: Blender 2.8 Game Vehicle Creation
Summary
Title: Blender 2.8 Game Vehicle Creation
Price: $69.99
Average Rating: 4.6
Number of Lectures: 121
Number of Published Lectures: 121
Number of Curriculum Items: 121
Number of Published Curriculum Objects: 121
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Blender 2.8 Modeling Tools and Modifiers
- UV Mapping a Complex 3D Model in Blender 2.8
- Creating a Color ID Map in Blender 2.8
- Exporting FBX files from Blender
- Texturing in Substance Painter
- Baking a Normal Map in Substance Painter
- Configuring a Vehicle in Unity
Who Should Attend
- Anyone who would like to learn how to model, texture, and configure a game vehicle in Blender 2.8, Substance Painter, and Unity.
Target Audiences
- Anyone who would like to learn how to model, texture, and configure a game vehicle in Blender 2.8, Substance Painter, and Unity.
Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will learn:
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Blender 2.8 Modeling Tools and Modifiers
-
UV Mapping a Complex 3D Model in Blender 2.8
-
Creating a Color ID Map
-
Exporting FBX files from Blender
-
Texturing in Substance Painter
-
Baking a Normal Map in Substance Painter
-
Configuring a Vehicle in Unity
We will begin by modeling an Oshkosh-M All-Terrain Vehicle. We’ll go over the modeling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. We will UV map all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map.
From here we will export the model out of Blender and into Substance Painter. We will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, we will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls.
If you’re interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation.
Course Curriculum
Chapter 1: Introduction and Set-up
Lecture 1: Introduction
Lecture 2: Importing Background Images
Lecture 3: Considering Scale
Chapter 2: Modeling the Front of the Vehicle
Lecture 1: Beginning the Hood
Lecture 2: Extruding the Hood
Lecture 3: Finishing the Hood
Lecture 4: Modeling the Front Fender
Lecture 5: Finishing the Front Fenders
Lecture 6: Beginning the Front Bumper
Lecture 7: Continuing the Front Bumper
Lecture 8: Front Bumper Details
Lecture 9: Booleans, Ngons, and Tris
Chapter 3: Creating the Cab and Doors
Lecture 1: Blocking Out the Cab
Lecture 2: Creating the Front Door
Lecture 3: Modeling the Back Door
Lecture 4: Creating the Windows
Chapter 4: Modeling the Back of the Vehicle
Lecture 1: Beginning the Back Storage Area
Lecture 2: Using the Array Modifier
Lecture 3: Creating the Vertical Supports
Lecture 4: Continuing the Back Storage Area
Lecture 5: Modeling the Back Container
Lecture 6: More of the Back Details
Lecture 7: Beginning the Tailgate Area
Lecture 8: Continuing with the Tailgate
Lecture 9: Adding Detail to the Back
Chapter 5: Creating the Gun Turret
Lecture 1: Beginning the Gun Turret
Lecture 2: Continuing the Gun Turret
Lecture 3: Adding more to the Turret
Lecture 4: Creating the Windows of the Turret
Lecture 5: Modeling the Front Panel Window
Chapter 6: Adding a Few Details to the Cab
Lecture 1: Creating the Windshield
Lecture 2: Starting the Vehicle Steps
Lecture 3: Continuing with the Steps
Lecture 4: Beginning the Chains for the Steps
Lecture 5: Finishing the Chains
Lecture 6: Extending the Hood
Lecture 7: Cleaning Up the Fender
Chapter 7: Modeling the Wheels and Tires
Lecture 1: Beginning the Wheels and Tires
Lecture 2: Creating the Bolts of the Wheel
Lecture 3: Beginning the Tire Treads
Lecture 4: Finishing the Tires and Wheels
Chapter 8: More Details to the Front of the Vehicle
Lecture 1: Filling In Underneath the Vehicle
Lecture 2: Creating a Spring for the Shock Absorbers
Lecture 3: Adding Details to the Front Axle
Lecture 4: Adding Detail to the Front Bumper
Lecture 5: More Detail to the Front and Side
Lecture 6: Modeling the Headlights
Lecture 7: Finishing Up the Front Undercarriage
Chapter 9: More Details to the Rear of the Vehicle
Lecture 1: Beginning the Rear Axle
Lecture 2: Continuing with the Rear Axle
Lecture 3: Adding Rear Shock Absorbers
Lecture 4: Adding Parts to the Back
Lecture 5: Modeling the Trailer Hitch
Lecture 6: Modeling the Spare Tire Strap
Chapter 10: Creating the Machine Gun
Lecture 1: Creating the Gun Support
Lecture 2: Beginning the Gun
Lecture 3: Modeling the Gun Grips
Lecture 4: Adding Details to the Gun
Lecture 5: Creating the Side Crank
Lecture 6: Modeling the Ammo Box
Lecture 7: Beginning the Gun Support
Lecture 8: Finishing the Gun Support
Chapter 11: Adding More Details to the Cab
Lecture 1: Beginning the Rear View Mirrors
Lecture 2: Continuing the Rear View Mirror
Lecture 3: Finishing the Rear View Mirrors
Lecture 4: Adding the Door Hinges
Lecture 5: Beginning the Antenna Supports
Lecture 6: Finishing the Antennae Supports
Lecture 7: Modeling the Door Handles
Lecture 8: Creating the Front Light Platforms
Lecture 9: Modeling the Light Fixture
Lecture 10: Finishing the Lights and Starting the Fender
Lecture 11: Finishing the Modeling
Chapter 12: UV Mapping the Cab and Turret
Lecture 1: Preparing for UV Mapping
Lecture 2: UV Mapping the Cab and Doors
Lecture 3: UV Mapping the Door Handles
Lecture 4: UV Mapping Windows and Hinges
Lecture 5: UV Mapping the Hinges and Steps
Lecture 6: Smart UV Project and Optimizing the UV Map
Lecture 7: UV Mapping the Cab Details
Lecture 8: UV Mapping the Gun Turret
Chapter 13: UV Mapping the Machine Gun
Lecture 1: Beginning to UV Map the Machine Gun
Lecture 2: Continuing the Machine Gun
Lecture 3: More UV Mapping the Gun
Lecture 4: Continuing with the UV Map of the Gun
Lecture 5: Finishing the UV Map of the Gun
Lecture 6: Finalizing the Last of the Cab
Instructors
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Darrin Lile
Blender Foundation Certified Trainer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 5 votes
- 3 stars: 28 votes
- 4 stars: 182 votes
- 5 stars: 536 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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