Intro to Substance Painter – Creating Normal Maps
Intro to Substance Painter – Creating Normal Maps, available at $34.99, has an average rating of 4.45, with 12 lectures, based on 14 reviews, and has 106 subscribers.
You will learn about How to Bake Maps Use Mirroring Radial Symmetry Import Custom Text Create Straight Lines Use Stroke Spaceing Filters Exporting Maps This course is ideal for individuals who are Beginner to Advanced Substance Painter Students It is particularly useful for Beginner to Advanced Substance Painter Students.
Enroll now: Intro to Substance Painter – Creating Normal Maps
Summary
Title: Intro to Substance Painter – Creating Normal Maps
Price: $34.99
Average Rating: 4.45
Number of Lectures: 12
Number of Published Lectures: 12
Number of Curriculum Items: 12
Number of Published Curriculum Objects: 12
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- How to Bake Maps
- Use Mirroring
- Radial Symmetry
- Import Custom Text
- Create Straight Lines
- Use Stroke Spaceing
- Filters
- Exporting Maps
Who Should Attend
- Beginner to Advanced Substance Painter Students
Target Audiences
- Beginner to Advanced Substance Painter Students
Creating Normal Maps – Substance Painter Tutorial
[1hrs 41min] Project Files Included
This tutorial will walk you through how to create normal maps inside of Substance Painter. Learn how to Bake Maps, Use Mirroring, Radial Symmetry, Importing Custom Text, Masking, Creating Straight Lines, Using Stroke Spacing, Exporting Maps and more. By the end of the lesson you will have the skills necessary to create complex normal maps on your own hard surface models.
Files:
FBX, Maya (2020) files and Photoshop files.
Video Tutorials
There are 11 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
This is part of the Creating Advanced Hard Surface Vehicles in Maya Series:
The series is designed to show the workflow from Modeling to Rendering and Lighting but any part can be viewed as a stand alone lesson. Other Lessons that will continue on what you learned here will included Modeling, UV Mapping, Creating Color IDs, Materials in Substance, and Rendering and Lighting. You will be provided the proper starting files to follow along.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: 001 Overview
Lecture 3: 002 Baking Maps
Lecture 4: 003 Substance Normal Intro
Lecture 5: 004 Normal Mapping Motor
Lecture 6: 005 Using Photoshop
Lecture 7: 006 Radial Symmetry
Lecture 8: 007 Stitching
Lecture 9: 008 Custom Text
Lecture 10: 009 Frame Start
Lecture 11: 010 Frame Finish
Lecture 12: 011 Exporting Maps
Instructors
-
David Bittorf
Maya / ZBrush Award Winning Tutor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 7 votes
- 5 stars: 7 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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