Learn Game Props Modelling in Blender
Learn Game Props Modelling in Blender, available at $74.99, has an average rating of 4.25, with 48 lectures, based on 18 reviews, and has 242 subscribers.
You will learn about High poly sculpting in Zbrush. How to increase texturing quality in Substance 3D Painter. How to develop a pipeline that works every time. Non-destructive workflows. This course is ideal for individuals who are This course is good for people who have a background in 3d and want to jump in game production and look for a tested pipeline to get a good result It is particularly useful for This course is good for people who have a background in 3d and want to jump in game production and look for a tested pipeline to get a good result.
Enroll now: Learn Game Props Modelling in Blender
Summary
Title: Learn Game Props Modelling in Blender
Price: $74.99
Average Rating: 4.25
Number of Lectures: 48
Number of Published Lectures: 48
Number of Curriculum Items: 48
Number of Published Curriculum Objects: 48
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- High poly sculpting in Zbrush.
- How to increase texturing quality in Substance 3D Painter.
- How to develop a pipeline that works every time.
- Non-destructive workflows.
Who Should Attend
- This course is good for people who have a background in 3d and want to jump in game production and look for a tested pipeline to get a good result
Target Audiences
- This course is good for people who have a background in 3d and want to jump in game production and look for a tested pipeline to get a good result
Do you have with making AAA Props for Games?
Then I welcome you to “Learn Game Props Modelling in Blender”.
About Me:
My name is Arash Aref and I have been a 3D Games Environment Artist.
By the End Of This Course, You Will Be Able To:
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You’ll be able to create AAA props for games with non-destructive workflows and get familiar with techniques to be more efficient at prop making.
What You Will Learn:
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Non-destructive workflows.
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Working with booleans to create a lot of shapes.
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High poly sculpting in Zbrush.
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How to optimise for game applications.
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How to increase texturing quality in Substance 3D Painter.
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How to develop a pipeline that works every time.
Who is This Course For?
-
This Course is good for people who have a background in 3d and want to jump in game production and look for a tested pipeline to get a good result
-
This Course is also good for those who are in game development already and want to learn some new workflows to be more efficient.
Who is Not The Ideal Student For This Course?
This course is not designed for absolute new 3d users.
What Are The Requirements Or Prerequisites For Taking This Course?
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It is good to have a prior knowledge about the modelling packages.
Join Me Now:
So if you want to make AAA Props for Games, then join me now, and take your skills to the next level.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Download Project Files
Lecture 3: Installing Free Addons
Lecture 4: More Addons And UI
Lecture 5: Demo Of The Workflow
Lecture 6: Intro To Zbrush
Chapter 2: 02 Chapter: Base Midpoly Mesh
Lecture 1: Radio Blockout
Lecture 2: Front Panel LEDs
Lecture 3: Refining The Front Panels
Lecture 4: Adding Knob Panels
Lecture 5: Adding Secondary Details
Lecture 6: Middle Pieces And Strap
Lecture 7: Audio Mixer On Top
Lecture 8: Audio Plug And Volume
Lecture 9: Detailing The Back Panels
Lecture 10: Finishing The Radio
Lecture 11: Headphones Blockout
Lecture 12: Left Earphone Details
Lecture 13: Completing Left Earphone
Lecture 14: Completing Right Earphone
Lecture 15: Making The Connector
Lecture 16: Cloth Simulation
Chapter 3: 03 Chapter: High Poly Sculpt
Lecture 1: Applying Radio Booleans
Lecture 2: Applying Headphone Booleans
Lecture 3: Unwrapping The Headphone
Lecture 4: Unwrapping The Radio
Lecture 5: Dynamesh The Result
Lecture 6: Sculpting Smaller Details
Lecture 7: Final High Poly Sculpting
Lecture 8: Decimating The High Poly
Chapter 4: 04 Chapter: Lowpoly And Unwrap
Lecture 1: First Level of Optimization
Lecture 2: Optimizing Radio Pieces
Lecture 3: Connecting The Radio
Lecture 4: Low Poly Headphones
Lecture 5: First Level Of Unwrap
Lecture 6: Radio Low Poly Unwrap
Lecture 7: Headphone Low Poly Unwrap
Chapter 5: 05 Chapter Title: Baking And Texturing
Lecture 1: Baking Meshes
Lecture 2: Fixing Baking Issues
Lecture 3: Explaining The Structure
Lecture 4: Big Radio Details
Lecture 5: Radio Buttons And Panels
Lecture 6: Radio Text Elements
Lecture 7: Radio LED Screens
Lecture 8: Radio Texture Finalised
Lecture 9: Headphones Primary Details
Lecture 10: Exporting To UE5
Chapter 6: 06 Conclusion
Lecture 1: Thank you
Instructors
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Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 5 votes
- 5 stars: 10 votes
Frequently Asked Questions
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