Complete Blender Megacourse: Beginner to Expert
Complete Blender Megacourse: Beginner to Expert, available at $89.99, has an average rating of 4.58, with 232 lectures, based on 6630 reviews, and has 46740 subscribers.
You will learn about How to use Blender and its elements The interface and different tools of Blender 3.0 The principles of mesh modeling and advanced modeling techniques The principles of sculpting How to correctly use textures and materials How to render in Blender To create game assets How to model a simple stylized character How to sculpt your character in Blender To create a whole character by designing and finishing the body, clothes and shoes How to create your own 3D environments in Blender How to texture, model, sculpt, light, and render different scenes and environments This course is ideal for individuals who are Anyone who wants to learn computer graphics and 3D artwork – no experience needed! or Artists and game developers who want to learn Blender or Anyone who has started working with Blender, but want to advance their character creation and 3d environments modeling skills It is particularly useful for Anyone who wants to learn computer graphics and 3D artwork – no experience needed! or Artists and game developers who want to learn Blender or Anyone who has started working with Blender, but want to advance their character creation and 3d environments modeling skills.
Enroll now: Complete Blender Megacourse: Beginner to Expert
Summary
Title: Complete Blender Megacourse: Beginner to Expert
Price: $89.99
Average Rating: 4.58
Number of Lectures: 232
Number of Published Lectures: 232
Number of Curriculum Items: 232
Number of Published Curriculum Objects: 232
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- How to use Blender and its elements
- The interface and different tools of Blender 3.0
- The principles of mesh modeling and advanced modeling techniques
- The principles of sculpting
- How to correctly use textures and materials
- How to render in Blender
- To create game assets
- How to model a simple stylized character
- How to sculpt your character in Blender
- To create a whole character by designing and finishing the body, clothes and shoes
- How to create your own 3D environments in Blender
- How to texture, model, sculpt, light, and render different scenes and environments
Who Should Attend
- Anyone who wants to learn computer graphics and 3D artwork – no experience needed!
- Artists and game developers who want to learn Blender
- Anyone who has started working with Blender, but want to advance their character creation and 3d environments modeling skills
Target Audiences
- Anyone who wants to learn computer graphics and 3D artwork – no experience needed!
- Artists and game developers who want to learn Blender
- Anyone who has started working with Blender, but want to advance their character creation and 3d environments modeling skills
This course is constantly being revised and updated with new lessons.
Learn 3D modeling and animation in Blender 3.0!
Design like a pro!
Have you ever wanted to create 3D models? In the era of technology, at-home digital entertainment is more popular than ever and is showing no sign of slowing. Maybe you’d like to try your hand at making your own animated film, or perhaps, you want to create your own video game. Whether you’re new to working with Blender, or hoping to make a career out of it, 3D creation isn’t only for the pros. And we’re here to teach you how to do it like a pro. And we’re here to teach you how to create incredible designs.
In this course we will teach you everything you need to know in order to get started using Blender, a powerful, versatile, and – best of all – free software, that can allow you to fully create 3D objects, scenes, and even characters. This course will cover Blender from an absolute beginner’s perspective, showing you how to download and run the program, the basics of 3D space, modeling, sculpting, texturing, and lighting. By the end of the course, you will be able to bring your ideas from concept all the way to a finished and finalized model ready to be integrated into any game engine or animation. The only limit to what you can build is your imagination.
This is a 3-in-1 course, led by three professionals, specialized in the different aspects of 3D art.Our instructors have years of experience not only in working with Blender, but also in teaching, and the expertly crafted syllabus is designed to be easy to follow and thorough. We’ve even included plenty of examples designed on-screen for you to study. That’s why this is the only Blender course you’ll ever need to create 3D models and scenes like a pro!
Start your designing journey today!
After taking this course, you will be able to:
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Work professionally with Blender
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Use advanced modeling, sculpting and rendering techniques
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Create your own textures and materials
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Render and create your own game assets
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Create your own 3D character in Blender
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Create your own 3D environments in Blender
Course Curriculum
Chapter 1: Basics: Introduction to Blender
Lecture 1: Course Introduction
Lecture 2: Downloading Blender
Lecture 3: Blender Settings and Preferences
Lecture 4: Blender Interface and Navigation
Chapter 2: Basics: Mesh Modeling
Lecture 1: Adding and Transforming Mesh Objects Pt. 1
Lecture 2: Adding and Transforming Mesh Objects Pt. 2
Lecture 3: Create an Object with Blender Primitive Objects DEMO
Lecture 4: Editing Mesh Objects
Lecture 5: Create an Object by Pushing/Pulling Vertices of a Primitive Object DEMO
Chapter 3: Basics: Mesh Editing Operations I
Lecture 1: Extrude
Lecture 2: Extrude DEMO
Lecture 3: Delete/Fill/Join
Lecture 4: Loop Cut/Subdivide
Lecture 5: Loop Cuts and Delete/Fill/Join DEMO
Lecture 6: Bevel and Inset
Lecture 7: Create an Object with These Operations Pt. 1 DEMO
Lecture 8: Create an Object with These Operations Pt. 2 DEMO
Lecture 9: Create an Object with These Operations Pt. 3 DEMO
Chapter 4: Basics: Most Common Modifiers
Lecture 1: Subdivision Surface Modifier
Lecture 2: Mirror Modifier
Lecture 3: Create a Symmetrical Object DEMO
Lecture 4: Boolean
Lecture 5: Array
Lecture 6: Most Common Modifiers: DEMO
Chapter 5: Basics: Using Orthographic Reference
Lecture 1: Orthographic Reference
Lecture 2: Model an Object Based on a Reference Image Pt. 1 DEMO
Lecture 3: Model an Object Based on a Reference Image Pt. 2 DEMO
Chapter 6: Basics: Mesh Editing Operations II
Lecture 1: Knife and Bisect
Lecture 2: Spin/Smooth/Shrink
Lecture 3: Bridge Edge Loops
Lecture 4: Model an Object with These Operations Pt. 1 DEMO
Lecture 5: Model an Object with These Operations Pt. 2 DEMO
Chapter 7: Basics: Sculpting
Lecture 1: Introduction to Mesh Sculpting
Lecture 2: Sculpting Workspace
Lecture 3: Sculpting Brushes
Lecture 4: Non-sculpting Brushes
Chapter 8: Basics: Methods of Subdivision for Sculpting
Lecture 1: MultiResolution Modifier
Lecture 2: Dynamic Topology
Lecture 3: Sculpt an Organic Form Pt. 1 DEMO
Lecture 4: Sculpt an Organic Form Pt. 2 DEMO
Chapter 9: Basics: Sculpting with Symmetry
Lecture 1: Symmetry Settings
Lecture 2: Sculpt a symmetrical Organic Mesh Pt. 1 DEMO
Lecture 3: Sculpt a symmetrical Organic Mesh Pt. 2 DEMO
Chapter 10: Basics: Retopology
Lecture 1: Introduction to Retopology
Lecture 2: Retopologize Sculpt Pt.1 DEMO
Lecture 3: Retopologize Sculpt Pt.2 DEMO
Lecture 4: Retopologize Sculpt Pt.3 DEMO
Chapter 11: Basics: High-Res Sculpting
Lecture 1: Sculpting Cleanup
Lecture 2: Sculpting with Alphas
Chapter 12: Basics: Introduction to Textures and Materials
Lecture 1: Introduction to Materials
Lecture 2: Coloring a Model with Materials DEMO
Lecture 3: Shading and Textures Pt. 1
Lecture 4: Shading and Textures Pt. 2
Lecture 5: Create a Tiling Texture DEMO
Chapter 13: Basics: UVs
Lecture 1: Introduction to UV Space and Coordinates
Lecture 2: UV Unwrapping a Complex Object DEMO
Lecture 3: Texel Density
Chapter 14: Basics: 3D Texture Painting
Lecture 1: Texture Painting: Color Maps Pt. 1
Lecture 2: Texture Painting: Color Maps Pt. 2
Lecture 3: Texture Painting: Non-Color Maps
Lecture 4: Color a Model in the 3D Texture Painter Pt. 1 DEMO
Lecture 5: Color a Model in the 3D Texture Painter Pt. 2 DEMO
Chapter 15: Basics: Normal Maps
Lecture 1: Normal Maps
Chapter 16: Basics: Rendering
Lecture 1: Lights
Lecture 2: Camera
Lecture 3: Engines and Settings
Chapter 17: Basics: Final Project
Lecture 1: Final Project Overview
Chapter 18: Character Creation: Fundamentals of Blender
Lecture 1: Introduction
Lecture 2: Preferences
Lecture 3: Blender UI
Lecture 4: Object Menu Pt. 1
Lecture 5: Object Menu Pt. 2
Lecture 6: Object Menu Pt. 3
Lecture 7: Object Menu Pt. 4
Lecture 8: Object Menu Pt. 5
Lecture 9: Object Menu Pt. 6
Lecture 10: Edit Menu
Lecture 11: Material and Shading
Lecture 12: Vertex Painting
Lecture 13: Texture Painting
Chapter 19: Character Creation: Modeling a Simple Stylized Character
Lecture 1: Face Pt. 1
Instructors
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Creativity Unleashed
Amazing online courses to unleash your creativity
Rating Distribution
- 1 stars: 63 votes
- 2 stars: 75 votes
- 3 stars: 436 votes
- 4 stars: 1999 votes
- 5 stars: 4057 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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