Splines basics for beginners in 3ds max and interior design
Splines basics for beginners in 3ds max and interior design, available at $19.99, has an average rating of 1, with 38 lectures, based on 1 reviews, and has 5 subscribers.
You will learn about 3ds max splines basics for beginners an easy to understand basic course for beginners developed after 7 years of live teaching with quick results how to create and model objects in 3ds max using splines and rendering using vray to obain realistic images a step by step plan how to begin to use splines in 3ds max, mainly for interior designers not necessary linked to other next parts of the full course learn the program and tools in a manner that is usually used to prepare persons to begin to activate in interior design process This course is ideal for individuals who are 3ds max users or Vray users or interior designers It is particularly useful for 3ds max users or Vray users or interior designers.
Enroll now: Splines basics for beginners in 3ds max and interior design
Summary
Title: Splines basics for beginners in 3ds max and interior design
Price: $19.99
Average Rating: 1
Number of Lectures: 38
Number of Published Lectures: 38
Number of Curriculum Items: 38
Number of Published Curriculum Objects: 38
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- 3ds max splines basics for beginners
- an easy to understand basic course for beginners developed after 7 years of live teaching with quick results
- how to create and model objects in 3ds max using splines and rendering using vray to obain realistic images
- a step by step plan how to begin to use splines in 3ds max, mainly for interior designers
- not necessary linked to other next parts of the full course
- learn the program and tools in a manner that is usually used to prepare persons to begin to activate in interior design process
Who Should Attend
- 3ds max users
- Vray users
- interior designers
Target Audiences
- 3ds max users
- Vray users
- interior designers
This course is for interior designers and 3ds max and vray users that start from beginner level. In order to start you will need the minimum knowledge how to navigate in 3ds max, about the rest we will talk in this course.
This course explains how to begin to work with splines in 3ds max, which are the level 2 after standard primitives, the basic principles of the splines tools in 3ds max, the tools will be applied in a practical way, using a professional working method that is based on real working process, mainly focused on furniture and interior design, as it is a lot easier to explain tools and functions based on real examples, but this course it is also for all who would like to start to use 3ds max splines as well.
Splines are the basic method of working when we start to talk about more complicated things in 3ds max and it actually does not matter what we are doing, the splines are the core of modeling starting from simple objects and finishing with really complicated 3d models.
The method used in this course is based on learning the program and tools in a manner that is usually used to prepare persons to begin to activate in interior design and furniture process.
Since I am an interior designer, I think that the best way to learn and apply it’s the practice, that’s why this will be a practical course, divided into 3 big parts:
1. In the first part one, we will talk about theory, first we need to understand what are the splines, why are they the most productive way to create your projects, we will talk about every single instrument (and by the way splines got quite a big pallete, but you will have to know how to use them if you intend to create 3d projects). We will talk about what is a spline vertex and their types, how we assign volume and render splines, how splines appear and look in our images and step by step we will get to the second part:
2. In this second part we will talk aboutthe question that bothers all those who work with real projects and dimensions and try to link all those projects parts into one piece, we will try to understand why splines in 3ds max got no dimensions and why they are usually imported from AutoCAD, mostly, we will try to create using splines from a real sketch interior walls, in order to understand the principles of creating interiors, they will be like a small practice for those who are in interior design field, we will try to understand the logic why we are not using 3ds max from the start when we create real projectswith real dimensions, but rather like a studio where we bring our ready structures and where we assign the volume and create cool renders.
We will raise interior walls and we will create a photostudio so we can get used to the principles how we obtain photo-reaslitic light, materials and renders.
And last, the third part, will be our practice part, we will talk about what is perspective and about the principles how to model, we will create some 3d models in the end, they will be our homework, the fact that you will be able to create and render them, will show that you understood the previous theory part and that this course material was applied into practice, being like a final stage of showing your skills that you’ve learned.
If you ever thought about becoming an interior designer, than in order to proceed you will have to learn at least 3 things that lead to a designer profession:
– principles how to obtain an interesting design using artistic laws and approach
– a method to draw and show your ideas and in this course we will be using 3ds max as it is one of the top instruments used to visualize 3d spaces and objects
– knowledge how to manage a project from the start to the end and how to interact with clients, as they are the ones that form the preferences and you as a designer must gather all their ideas into one concept that will lead to a final result based on artistic principles
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: 2 What is a spline
Lecture 3: Let's start from the START
Lecture 4: Splines first steps
Lecture 5: Convert to spline
Lecture 6: Sub-object level
Lecture 7: Vertex types 1
Lecture 8: Vertex types bezier and bezier corner
Lecture 9: Creation method click vs drag
Lecture 10: Interpolation
Lecture 11: Open vs closed shapes
Lecture 12: Render splines
Lecture 13: Getting ready for practice
Lecture 14: Line dimension 1
Lecture 15: Line dimension 2
Lecture 16: Attach Detach
Lecture 17: Scale vs Proportion
Lecture 18: Extrude and interior walls 1
Lecture 19: Extrude and interior walls 2
Lecture 20: Connect volume
Lecture 21: Photostudio
Lecture 22: Loading image
Lecture 23: Perspective basics
Lecture 24: Homework 1
Lecture 25: Homework 2
Lecture 26: Homework 3
Lecture 27: Homework 4
Lecture 28: Homework 5
Lecture 29: Homework 6
Lecture 30: Homework 7
Lecture 31: Homework 8
Lecture 32: Homework 9
Lecture 33: Homework 10
Lecture 34: Homework 11
Lecture 35: Homework 12
Lecture 36: Homework 13
Lecture 37: Homework 14
Lecture 38: Short review
Instructors
-
Aurelian Castravet
interior designer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 0 votes
- 5 stars: 0 votes
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