Learn to Sculpt a Stylized Character for Games with ZBrush
Learn to Sculpt a Stylized Character for Games with ZBrush, available at $44.99, has an average rating of 4.15, with 38 lectures, based on 40 reviews, and has 607 subscribers.
You will learn about Digitally Sculpt a 3d character using ZBrush for Games or Film Understand the basics of modeling a 3d character using ZBrush Understand the basic pipeline for digital sculpting for CG, film, and game Greaty improve your workflow with ZBrush with multiple tips and tricks used in sculpting this character This course is ideal for individuals who are Intermediate to Advanced users of ZBrush wanting to learn the character sculpting pipeline or This course is not intended for absolute beginners, though you don't need to be a power-ZBrush user either It is particularly useful for Intermediate to Advanced users of ZBrush wanting to learn the character sculpting pipeline or This course is not intended for absolute beginners, though you don't need to be a power-ZBrush user either.
Enroll now: Learn to Sculpt a Stylized Character for Games with ZBrush
Summary
Title: Learn to Sculpt a Stylized Character for Games with ZBrush
Price: $44.99
Average Rating: 4.15
Number of Lectures: 38
Number of Published Lectures: 38
Number of Curriculum Items: 38
Number of Published Curriculum Objects: 38
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Digitally Sculpt a 3d character using ZBrush for Games or Film
- Understand the basics of modeling a 3d character using ZBrush
- Understand the basic pipeline for digital sculpting for CG, film, and game
- Greaty improve your workflow with ZBrush with multiple tips and tricks used in sculpting this character
Who Should Attend
- Intermediate to Advanced users of ZBrush wanting to learn the character sculpting pipeline
- This course is not intended for absolute beginners, though you don't need to be a power-ZBrush user either
Target Audiences
- Intermediate to Advanced users of ZBrush wanting to learn the character sculpting pipeline
- This course is not intended for absolute beginners, though you don't need to be a power-ZBrush user either
In this intermediate level course, instructor Ryan Ribot will be focusing on sculpting a High Resolution character asset using ZBrush. The focus of this course will include sculpting processes, stylized anatomy, modularity, and basic design fundamentals to create a stylized character model. Not only will we dive heavily into the anatomy of the character by ensuring that the form is sound and accurate, but we'll cover each and every aspect of the armor creation one-by-one from head to toe. By the end of this course you should have a strong understanding of the steps towards creating your own high quality ZBrush models. If you've been looking for a complete crash course in learning to sculpt digital characters using ZBrush, this course is for you!
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.
Course Curriculum
Chapter 1: Anatomy of our Character and Blocking in the Major Forms
Lecture 1: Introduction
Lecture 2: Tools Introduction
Lecture 3: Reference Images in ZBrush
Lecture 4: Blocking in the Main Body Forms
Lecture 5: Blocking in the Head
Lecture 6: Blocking Continued
Lecture 7: Blocking in the Limbs
Lecture 8: Clothing Block in
Lecture 9: Torso Sculpt Block In
Lecture 10: Extracting the Shirt
Lecture 11: Creating a Quick Collar
Lecture 12: Shoulder-pad, Belt, and Outro
Chapter 2: Detail Sculpting the Head
Lecture 1: Introduction
Lecture 2: Head Block In Refresher
Lecture 3: Sculpting 01 – Neck and Eyes Block In
Lecture 4: Sculpting 02 – Jaw, Cheeks, and Brow
Lecture 5: Sculpting 03 – Noses, Eyes, and Mouth
Lecture 6: Setting up Sub-Divisions
Lecture 7: Sculpting 04 – Defining the Face
Lecture 8: Sculpting 05 – Eyes and Brows
Lecture 9: Sculpting 06 – Blocking in the Ears
Lecture 10: Hair 01 – Block-In
Lecture 11: Sculpting 07 – Tweaking the Face
Lecture 12: Hair 02 – Beard Block In
Lecture 13: Hair 03 – Sculpting the Hair
Lecture 14: Hair Refinement – Timelapse
Lecture 15: Conclusion
Chapter 3: Sculpting the Armor and Accessories
Lecture 1: Introduction
Lecture 2: Sculpting Basic Anatomy
Lecture 3: Sculpting the Hands
Lecture 4: Sculpting Boots and Pants 01
Lecture 5: Sculpting the Gloves
Lecture 6: Sculpting Boots and Pants 02
Lecture 7: Sculpting Bracers and Sleeves
Lecture 8: Sculpting the Torso 01
Lecture 9: Sculpting the Torso 02
Lecture 10: Conclusion
Lecture 11: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 6 votes
- 4 stars: 15 votes
- 5 stars: 16 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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