Baking Normal and AO Maps for Games with 3ds Max
Baking Normal and AO Maps for Games with 3ds Max, available at $19.99, has an average rating of 3.5, with 15 lectures, based on 21 reviews, and has 197 subscribers.
You will learn about Learn to bake flawless normal maps and ambient occlusion maps Learn tips and tricks to speed up your rendering pipeline and methods for baking high-to-low meshes This course is ideal for individuals who are Intermediate to advanced students interested in learning the tips to render flawless normal and AO maps It is particularly useful for Intermediate to advanced students interested in learning the tips to render flawless normal and AO maps.
Enroll now: Baking Normal and AO Maps for Games with 3ds Max
Summary
Title: Baking Normal and AO Maps for Games with 3ds Max
Price: $19.99
Average Rating: 3.5
Number of Lectures: 15
Number of Published Lectures: 15
Number of Curriculum Items: 15
Number of Published Curriculum Objects: 15
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to bake flawless normal maps and ambient occlusion maps
- Learn tips and tricks to speed up your rendering pipeline and methods for baking high-to-low meshes
Who Should Attend
- Intermediate to advanced students interested in learning the tips to render flawless normal and AO maps
Target Audiences
- Intermediate to advanced students interested in learning the tips to render flawless normal and AO maps
In this tutorial we’ll show you all the necessary tips and tricks when baking Normal and Ambient Occlusion maps in 3ds Max, as well as explain the ins and outs of how to get perfect bakes from a high res mesh down to a game-ready low res mesh.
About the Instructor:
Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.
Course Curriculum
Chapter 1: Baking Normal Maps Tips and Tricks!
Lecture 1: Introduction
Lecture 2: Silhouette
Lecture 3: Detail Scale
Lecture 4: Tapering
Lecture 5: Floating Geometry Waviness
Lecture 6: Triangulation
Lecture 7: Projection Modifier
Lecture 8: Triangle Stripping
Lecture 9: Projection Modifier
Lecture 10: Material ID Projection
Lecture 11: Mirroring Overlapping Geo
Lecture 12: Different Type of Normal Maps
Lecture 13: Vertex Count and Smoothing Groups
Lecture 14: Normal Map Baking Walkthrough
Lecture 15: Course Conclusion
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 2 votes
- 4 stars: 7 votes
- 5 stars: 9 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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