Game Asset Creation With Houdini
Game Asset Creation With Houdini, available at $69.99, has an average rating of 4.7, with 16 lectures, based on 355 reviews, and has 1794 subscribers.
You will learn about Create a game ready asset using Houdini's procedural workflow This course is ideal for individuals who are Beginner Houdini users, users migrating from other 3D content creation packages, Game Developers It is particularly useful for Beginner Houdini users, users migrating from other 3D content creation packages, Game Developers.
Enroll now: Game Asset Creation With Houdini
Summary
Title: Game Asset Creation With Houdini
Price: $69.99
Average Rating: 4.7
Number of Lectures: 16
Number of Published Lectures: 16
Number of Curriculum Items: 16
Number of Published Curriculum Objects: 16
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a game ready asset using Houdini's procedural workflow
Who Should Attend
- Beginner Houdini users, users migrating from other 3D content creation packages, Game Developers
Target Audiences
- Beginner Houdini users, users migrating from other 3D content creation packages, Game Developers
Create a game ready asset from start to finish in Houdini. Learn Houdini’s powerful Digital Asset workflow to dramatically speed up your modelling process and create infinite variation quickly and consistently. Also covers UV mapping, texture baking and importing into the Unity Game Engine. This step by step guide is great for newcomers to Houdini or experienced 3D designers looking to experiment with Houdini’s powerful procedural tools.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction and Project Overview
Lecture 2: Quick Tour of the Houdini Interface
Lecture 3: Houdini Digital Assets as a 'Procedural Helper'
Lecture 4: Reference Gathering and Analysis
Chapter 2: The Power of Houdini's Digital Asset Paradigm
Lecture 1: Our First Digital Asset – 'The GunChunk'
Lecture 2: Digital Asset – 'BoolAndBevel'
Lecture 3: Digital Asset – 'BoolSeam'
Chapter 3: Modelling the Repeater Rifle in Houdini
Lecture 1: Modelling 01
Lecture 2: Modelling 02
Lecture 3: Modelling 03
Lecture 4: Modelling 04
Lecture 5: Modelling 05
Lecture 6: Modelling 06
Chapter 4: UVs and Materials
Lecture 1: Houdini Game Dev Tools
Lecture 2: Grouping and UVs
Lecture 3: Baking Maps
Instructors
-
Richard Banks
Lecturer in Games Technical Art
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 2 votes
- 3 stars: 24 votes
- 4 stars: 120 votes
- 5 stars: 207 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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