Animating in Unity
Animating in Unity, available at $79.99, has an average rating of 4.55, with 146 lectures, based on 134 reviews, and has 1934 subscribers.
You will learn about Master animation techniques using Unity timeline Take control of cameras using Cinemachine Become confident with Animation rigging Animate using Inverse Kinematics Use animation constraints and targets Learn how to create your own blendshapes Create complete projects in standard, URP and HDRP templates Create scenes from blank canvas through to industry standard quality This course is ideal for individuals who are Anyone wanting to learn more about real time animation using Unity or Anyone wanting to learn Cinemachine or Anyone wanting to learn how to use the Animation Rigging package It is particularly useful for Anyone wanting to learn more about real time animation using Unity or Anyone wanting to learn Cinemachine or Anyone wanting to learn how to use the Animation Rigging package.
Enroll now: Animating in Unity
Summary
Title: Animating in Unity
Price: $79.99
Average Rating: 4.55
Number of Lectures: 146
Number of Published Lectures: 146
Number of Curriculum Items: 146
Number of Published Curriculum Objects: 146
Original Price: $79.99
Quality Status: approved
Status: Live
What You Will Learn
- Master animation techniques using Unity timeline
- Take control of cameras using Cinemachine
- Become confident with Animation rigging
- Animate using Inverse Kinematics
- Use animation constraints and targets
- Learn how to create your own blendshapes
- Create complete projects in standard, URP and HDRP templates
- Create scenes from blank canvas through to industry standard quality
Who Should Attend
- Anyone wanting to learn more about real time animation using Unity
- Anyone wanting to learn Cinemachine
- Anyone wanting to learn how to use the Animation Rigging package
Target Audiences
- Anyone wanting to learn more about real time animation using Unity
- Anyone wanting to learn Cinemachine
- Anyone wanting to learn how to use the Animation Rigging package
You will learn a wide variety of animation techniques and concepts in this course by completing four projects.
Project 1 – Monolith (Standard 3D Template)
We will be creating the surface of the moon, the earth and importing a spacestation to create a space fly through animated cut scene. We will be using several cameras and animating between them using Unity timeline. We will look at pacing and timing to get the imagery to match the pacing of background music.
Project 2 – Speed Tournament (Universal Render Pipeline (URP) Template)
We will be creating a photorealistic environment and importing a race track and race car to create a dynamic animated cut scene for a racing style game. The shots will be more dynamic and exciting and we will be creating these by using Cinemachine. We will be using virtual cameras and dolly cameras with tracks. We will be incorporating physics elements alongside keyframed animation. We will look at techniques for creating impressive slow motion effects. We will be blending between different post processing effects to create depth of field shots, lens flares and more, to give the animation a AAA quality feel to it.
Project 3 – Shootout (High Definition Render Pipeline (HDRP) Template)
We will setup a low poly desert scene with a cowboy shootout involving three cowboy characters. We will use the Animation rigging package to setup multiple constraints to control the cowboy characters using Inverse Kinematics (IK). We will incorporate Two bone IK, Position constraints, rotation constraints, look at, parent constraints and finger IK to create a fluid animation rig for each character to make it easy to make complex character animations. We will continue to use Cinemachine to create the shots that will tell a short story.
Project 4 – Blendshapes (Standard 3D Template)
Using a pre made character, we will create our own blend shapes for the face and clothes in Blender. We will then import the character and animations into Unity and assign the correct avatar. We will animate the character’s facial expressions and this time we will use the animator window to create a non linear structure of animations that are controlled by Parameters that are controlled by C# script. This will make the final animation more interactive.
You can complete the projects in any order you like to develop different skills.
By the end of this course you will have developed a wide range of skills and techniques that will improve your own animated cut scenes and animated movies using the Unity real time game engine.
Why not enrol today and I’ll look forward to seeing you in my course.
Music:
An Epic Story by MaxKoMusic
Enchanted by Keys of Moon
Music promoted by free-stock-music
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Install Unity
Chapter 2: Animation Basics
Lecture 1: Timing and Pacing
Lecture 2: Multiple animations
Lecture 3: First animated sequence
Chapter 3: Monolith
Lecture 1: Project Preview
Lecture 2: Import assets
Lecture 3: Space station
Lecture 4: Download 3D models
Lecture 5: Import 3D models
Lecture 6: Window layout
Lecture 7: Moon surface layout
Lecture 8: Post processing
Lecture 9: Earth setup
Lecture 10: Space station setup
Lecture 11: Size of the earth
Lecture 12: Rotator script
Lecture 13: Moon setup
Lecture 14: Space station rotates around the moon
Lecture 15: Camera culling
Lecture 16: Camera details
Lecture 17: Add the monolith
Lecture 18: Audio editing
Lecture 19: Importing audio
Lecture 20: Shot theory task
Lecture 21: Shot 1 – establishing shot
Lecture 22: Shot 2
Lecture 23: Shot 3
Lecture 24: Shot 4
Lecture 25: Shot 5 and 6
Lecture 26: Final shot
Lecture 27: Unity recorder
Lecture 28: Video player
Chapter 4: Speed Tournament
Lecture 1: Project 2 preview
Lecture 2: Standard assets pack
Lecture 3: Standard assets
Lecture 4: Simulation Rigid body physics
Lecture 5: Simulation cloth physics
Lecture 6: Lake Race Track asset
Lecture 7: Racing car
Lecture 8: Import assets
Lecture 9: Setting up assets
Lecture 10: Terrain sculpting
Lecture 11: Terrain painting
Lecture 12: Background mountains
Lecture 13: Painting in trees
Lecture 14: Add rocks and grass
Lecture 15: Baking a lightmap
Lecture 16: Adjusting the sky and fog
Lecture 17: Post Processing
Lecture 18: Adding a lens flare
Lecture 19: Painting in more grass
Lecture 20: Adjusting car materials
Lecture 21: Adjust road textures
Lecture 22: Adding extra elements
Lecture 23: Flag setup
Lecture 24: Reflection probe
Lecture 25: Spinning wheels
Lecture 26: Smoke
Lecture 27: Import cinemachine
Lecture 28: Sorting the hierarchy
Lecture 29: Shot 1
Lecture 30: Moving the car
Lecture 31: Shot 2
Lecture 32: Shot 3
Lecture 33: Slow motion
Lecture 34: Shot 4
Lecture 35: Shot 5 and 6
Lecture 36: Shot 7
Lecture 37: Shot 8
Lecture 38: Shot 9
Lecture 39: Final adjustments
Lecture 40: Adding car sounds
Lecture 41: Skid sound
Lecture 42: Fix reflection probe
Lecture 43: Exporting a unity project
Lecture 44: OBS software
Chapter 5: Shootout
Lecture 1: Project 3 preview
Lecture 2: 12 principles task
Lecture 3: Pro western starter pack
Lecture 4: Create a new project
Lecture 5: Animation rigging examples
Lecture 6: Two bone IK
Lecture 7: Testing two bone IK
Lecture 8: Position IK
Lecture 9: Aim constraint
Lecture 10: Rotate constraint
Lecture 11: Parent constraint
Lecture 12: Rig challenge
Lecture 13: Challenge review
Lecture 14: Hand IK
Lecture 15: Saving prefabs
Lecture 16: Sitting animation
Lecture 17: Jumping animation
Lecture 18: Arms for jumping animation
Instructors
-
Pete Jepson
Game Design Tutor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 10 votes
- 4 stars: 34 votes
- 5 stars: 89 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
You may also like
- Top 10 Video Editing Courses to Learn in November 2024
- Top 10 Music Production Courses to Learn in November 2024
- Top 10 Animation Courses to Learn in November 2024
- Top 10 Digital Illustration Courses to Learn in November 2024
- Top 10 Renewable Energy Courses to Learn in November 2024
- Top 10 Sustainable Living Courses to Learn in November 2024
- Top 10 Ethical AI Courses to Learn in November 2024
- Top 10 Cybersecurity Fundamentals Courses to Learn in November 2024
- Top 10 Smart Home Technology Courses to Learn in November 2024
- Top 10 Holistic Health Courses to Learn in November 2024
- Top 10 Nutrition And Diet Planning Courses to Learn in November 2024
- Top 10 Yoga Instruction Courses to Learn in November 2024
- Top 10 Stress Management Courses to Learn in November 2024
- Top 10 Mindfulness Meditation Courses to Learn in November 2024
- Top 10 Life Coaching Courses to Learn in November 2024
- Top 10 Career Development Courses to Learn in November 2024
- Top 10 Relationship Building Courses to Learn in November 2024
- Top 10 Parenting Skills Courses to Learn in November 2024
- Top 10 Home Improvement Courses to Learn in November 2024
- Top 10 Gardening Courses to Learn in November 2024