Hard Surface Vehicles – The Complete 3D Production Pipeline
Hard Surface Vehicles – The Complete 3D Production Pipeline, available at $74.99, has an average rating of 4.6, with 149 lectures, based on 90 reviews, and has 740 subscribers.
You will learn about Advanced Hard Surface Modeling in Maya Advanced UV Mapping Techniques in Maya Creating Color IDs in Maya using Vertex Color Creating Normal Maps in Substance Painter Assigning Materials in Substance Painter Rendering in Arnold Rendering in Marmoset Rendering in Unreal Rendering in Sketchfab This course is ideal for individuals who are Beginner to Advanced Students It is particularly useful for Beginner to Advanced Students.
Enroll now: Hard Surface Vehicles – The Complete 3D Production Pipeline
Summary
Title: Hard Surface Vehicles – The Complete 3D Production Pipeline
Price: $74.99
Average Rating: 4.6
Number of Lectures: 149
Number of Published Lectures: 149
Number of Curriculum Items: 149
Number of Published Curriculum Objects: 149
Original Price: $109.99
Quality Status: approved
Status: Live
What You Will Learn
- Advanced Hard Surface Modeling in Maya
- Advanced UV Mapping Techniques in Maya
- Creating Color IDs in Maya using Vertex Color
- Creating Normal Maps in Substance Painter
- Assigning Materials in Substance Painter
- Rendering in Arnold
- Rendering in Marmoset
- Rendering in Unreal
- Rendering in Sketchfab
Who Should Attend
- Beginner to Advanced Students
Target Audiences
- Beginner to Advanced Students
Hard Surface Vehicle Complete Pipeline – Maya / Substance / Unreal / Marmoset / Sketchfab Tutorial
[22hr 30min] Project Files Included
This a step-by-step tutorial showing how to model a realistic motorcycle in Maya. This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. You will see how to Model (Maya), UV Map (Maya), create Color IDs (Maya), create Normal Maps (Substance Painter), add Materials (Substance Painter) and Render (Arnold, Unreal, Marmoset, Sketchfab). You will be provided a project files to follow along every step of the way.
Recommended Software:
Maya 2020
Substance Painter 2019
Unreal, Marmoset, Sketchfab, Photoshop and After Effects
Video Tutorials
There are 142 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Modeling (Maya)
Lecture 1: Modeling Preview
Lecture 2: Download Files for Lesson –>
Lecture 3: Sketchfab Reference
Lecture 4: Image Planes in Maya
Lecture 5: Aligning Image Planes
Lecture 6: Blocking 01
Lecture 7: Blocking 02
Lecture 8: Blocking 03 (Start with Circles)
Lecture 9: Blocking 04
Lecture 10: Blocking 05 (Bridge)
Lecture 11: Lattice Deformer
Lecture 12: Append
Lecture 13: Quad Draw
Lecture 14: Duplicate Faces
Lecture 15: Appending Circles
Lecture 16: Multiple Edge Loops
Lecture 17: Bevel and Snap Together
Lecture 18: Grouping
Lecture 19: Blocking Motor 01
Lecture 20: Blocking Motor 02
Lecture 21: Blocking Motor 03 (Bridging)
Lecture 22: Blocking Motor 04 (Sketchfab Hiding)
Lecture 23: Blocking Motor 05
Lecture 24: Quad Draw
Lecture 25: Symmetry
Lecture 26: Mirror and Breaks
Lecture 27: Holes
Lecture 28: Tight Edge Loops
Lecture 29: Hollow Pipes and Delete History
Lecture 30: Tight Edge Loops
Lecture 31: Fixing Poles
Lecture 32: Merging Verts and Cleaning Geo
Lecture 33: Importing Missing Parts
Lecture 34: Equal Resolution
Lecture 35: To Normal Map or Model
Lecture 36: Adding Missing Parts
Lecture 37: Creating Holes
Lecture 38: Convert Edge to Curve
Lecture 39: Animation Snapshot
Lecture 40: Hub Cap
Lecture 41: Chain Guard
Lecture 42: Finishing Wheel and Round End Caps
Lecture 43: Breaks
Lecture 44: EP Curve Tool
Lecture 45: Extrude Along Curve
Lecture 46: Animation Snapshot and Extrude Along Curve
Lecture 47: Foot Petal (Bevel Edge)
Lecture 48: Adding More Detail 01
Lecture 49: Adding More Detail 02
Lecture 50: Adding More Detail 03
Lecture 51: Bend Deformer
Lecture 52: Edge Flow Cleanup
Lecture 53: Final Pieces
Lecture 54: Cleaning Edge Flow
Lecture 55: Logo
Lecture 56: Bend Deformer
Lecture 57: Soften / Harden Normals
Lecture 58: Outliner Cleanup Part 1
Lecture 59: Outliner Cleanup Part 2
Lecture 60: Measure Life Size
Chapter 3: UV Mapping (Maya)
Lecture 1: UV Mapping Preview
Lecture 2: Download Files for Lesson –>
Lecture 3: Planning UV Space
Lecture 4: Determining UV Space
Lecture 5: Tires 01
Lecture 6: Tires 02
Lecture 7: Tires 03 (Layout)
Lecture 8: Custom Shelf
Lecture 9: Frame 01
Lecture 10: Frame 02 (Cords and Pipes)
Lecture 11: Frame 03
Lecture 12: Frame 04
Lecture 13: Frame 05 (Layout)
Lecture 14: Baskets (Automatic Mapping)
Lecture 15: Motor 01 (Cords)
Lecture 16: Motor 02 (Automatic Mapping)
Lecture 17: Motor 03 (Transfer Attibutes)
Lecture 18: Motor 04
Lecture 19: Motor 05
Lecture 20: Motor 06 (Layout)
Lecture 21: UVMap Final
Chapter 4: Normal Maps (Substance Painter)
Lecture 1: Normal Map Preview
Lecture 2: Download Files for Lesson –>
Lecture 3: Getting Started
Lecture 4: Baking Maps
Lecture 5: Normal Map Intro
Lecture 6: Motor Normal Map
Lecture 7: Tire Tread Normal Map (Photoshop)
Lecture 8: Rims Normal Map (Radial Symmetry)
Lecture 9: Stitching
Lecture 10: License (Custom Text)
Lecture 11: Frame Normal Map 01
Lecture 12: Frame Normal Map
Lecture 13: Exporting Maps
Chapter 5: Color ID (Maya)
Instructors
-
David Bittorf
Maya / ZBrush Award Winning Tutor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 7 votes
- 4 stars: 34 votes
- 5 stars: 49 votes
Frequently Asked Questions
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