Blender to Unreal Engine 5
Blender to Unreal Engine 5, available at $74.99, has an average rating of 4.88, with 108 lectures, based on 304 reviews, and has 4530 subscribers.
You will learn about • Following through a complete guide on creating a medieval windmill • Using Blender and understanding its interface and shortcuts • 3D modeling from a beginner level right up to techniques used by professionals around the world in many top games companies • Discovering rigging, weighting, and animation basics • Animating a structurally accurate medieval water wheel • Animating medieval windmill arms • Creating metal signs for buildings using SVGs and learning how to animate that to simulate the effect of wind • A complete guide to Unreal Engine 5 (UE5) • Learning how to successfully import models to and use materials in UE5 • Effective problem-solving in Blender • A course within a course introduction into (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs • Learning how to use HDRIs as 3D model backgrounds for your portfolio • Maintaining and optimising medieval Europe aesthetics • Marking Seams, Sharps, and fixing Normals • Smoothing and preparing meshes for texturing • Adding materials using Blender’s node system • Mesh deforming and using Booleans • Learning how to make loop cuts in Blender • Fixing Ngons within Blender 2.9 • Complete guide on marking seams & texture resolutions • Complete UV Mapping Guide: UV mapping and UV unwrapping your model • Creating Collections of Objects and Meshes using a Hierarchy System • Learning how to use rendering to improve the quality of presentation for your 3D environment in both Blender Cycles and Eevee • Rendering a medieval windmill and its model base to a high level This course is ideal for individuals who are • Beginner 3D modellers eager to learn how to build a medieval windmill or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to the new level and improve their workflow with tips and tricks or • Medieval Europe fans who want to recreate a realistic and to-real-world-proportion medieval windmill with fully animated details and structural realism It is particularly useful for • Beginner 3D modellers eager to learn how to build a medieval windmill or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to the new level and improve their workflow with tips and tricks or • Medieval Europe fans who want to recreate a realistic and to-real-world-proportion medieval windmill with fully animated details and structural realism.
Enroll now: Blender to Unreal Engine 5
Summary
Title: Blender to Unreal Engine 5
Price: $74.99
Average Rating: 4.88
Number of Lectures: 108
Number of Published Lectures: 108
Number of Curriculum Items: 108
Number of Published Curriculum Objects: 108
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- • Following through a complete guide on creating a medieval windmill
- • Using Blender and understanding its interface and shortcuts
- • 3D modeling from a beginner level right up to techniques used by professionals around the world in many top games companies
- • Discovering rigging, weighting, and animation basics
- • Animating a structurally accurate medieval water wheel
- • Animating medieval windmill arms
- • Creating metal signs for buildings using SVGs and learning how to animate that to simulate the effect of wind
- • A complete guide to Unreal Engine 5 (UE5)
- • Learning how to successfully import models to and use materials in UE5
- • Effective problem-solving in Blender
- • A course within a course introduction into (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs
- • Learning how to use HDRIs as 3D model backgrounds for your portfolio
- • Maintaining and optimising medieval Europe aesthetics
- • Marking Seams, Sharps, and fixing Normals
- • Smoothing and preparing meshes for texturing
- • Adding materials using Blender’s node system
- • Mesh deforming and using Booleans
- • Learning how to make loop cuts in Blender
- • Fixing Ngons within Blender 2.9
- • Complete guide on marking seams & texture resolutions
- • Complete UV Mapping Guide: UV mapping and UV unwrapping your model
- • Creating Collections of Objects and Meshes using a Hierarchy System
- • Learning how to use rendering to improve the quality of presentation for your 3D environment in both Blender Cycles and Eevee
- • Rendering a medieval windmill and its model base to a high level
Who Should Attend
- • Beginner 3D modellers eager to learn how to build a medieval windmill
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to the new level and improve their workflow with tips and tricks
- • Medieval Europe fans who want to recreate a realistic and to-real-world-proportion medieval windmill with fully animated details and structural realism
Target Audiences
- • Beginner 3D modellers eager to learn how to build a medieval windmill
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to the new level and improve their workflow with tips and tricks
- • Medieval Europe fans who want to recreate a realistic and to-real-world-proportion medieval windmill with fully animated details and structural realism
Course Description
Would you like to learn how to model a windmill reminiscent of medieval times and breathe life into that fantasy by importing it into a game engine?
Now, what if I told you I have a course to do just that on Udemy?
‘Blender to Unreal Engine 5’will see you creating an intricate medieval asset requiring mechanical knowledge full of life through 3D animation.
This course will give you access to just over 21 hours of 3D art.
Learn how to build an intricate medieval windmill and watermill hybrid in 107 lessons.
This course will see you learn all the techniques pros use and how they use them.Unreal Engine integration will also be a central part of this course’s learning objectives.
Through reading this course description you will find out:
– What you want to learn about 3D modelling;
– What you are going to get through ‘Blender to Unreal Engine 5’, and;
– How the course will take your 3D skills to the next level.
Modeling
This course will be your complete pathway from concept to game engine in a way that we haven’t done before.
Our 3D modelling focus will be on creating realistic and fully functional subcomponents for our windmill. This will include an intricate set of wooden supports, balconies, stairs, a water wheel, and windmill arms.
We will be using curves to create a special type of wooden support as well as for our medieval windmill door handles. Although looking at curves is not an integral part of this course, it is important for 3D modelling and this will be another feather in your cap of available features within Blender.
Near the end of the course, you will be creating a base for our medieval windmill model to sit on for an ideal portfolio shot.
Texturing and Materials
All in all, ‘Blender to Unreal Engine 5’will provide you with intensive learning all in one place, giving you access to over 100 2k and 4k texture maps. This course will also teach you the basics of making your own materials using these textures.
Every single texture pack also has its own Unreal Engine 5 (UE5) version, making this a valuable part of the course. One of the biggest ‘Blender to Unreal Engine 5’ course highlights will include importing textures and learning how to fully utilize them within UE5.
‘Blender to Unreal Engine 5’ will teach you all about the gamma, hue, saturation, and some world Blender nodes.
Animation
We will be working on making all motion effects hyper-real because animation is integral to this ‘Blender to Unreal Engine 5’course.
You will learn how to use keyframes to key in different animations to the parts we want to animate. These will include our medieval windmill’s water wheel, windmill arms, and windmill sign.
As part of the rigging process, you will learn how to weight the different parts to the bones to add realism to your animation.
Finally, using Blender’s in-built dope sheet and animation system, you will be able to export a fully working windmill to any games engine of your choice, including Unity, if you prefer.
Lighting & Rendering
By joining ‘Blender to Unreal Engine 5’, you will also learn how to take control of your scene’s aesthetics through an HDRI system for lighting.
For a full introduction to lighting 3D scenes, we will also cover all in-built Blender lighting functionalities.
We will also be creating a portfolio render for any multimedia site you wish to upload your completed model to. Trust me when I say that this model will not only look professional but will actually pop up amongst thousands of other models.
‘Blender to Unreal Engine 5’is a complete guide into using Eevee for lighting, rendering, shadows, exposure, and color management.
Rendering in Blender’s Cycles renderer will be discussed as well. We will also be looking at ambient occlusion and bloom within Eevee and Cycles, allowing you to choose the Blender renderer that is best for you.
If you thought the medieval inn was good, then this medieval windmill will take you to the next level of 3D modelling AAA assets.
Unreal Engine 5: Game Engine Integration
We will be taking a deep dive into Epic’s all-new Unreal Engine 5. Do not worry if you have not managed to download it and are still working with UE4 because everything you will learn in this section can be used in both.
Through ‘Blender to Unreal Engine 5’ you will be learning everything right from importing animations from Blender to having them work correctly in UE5. Through this course, you will learn the basics of bringing your game’s asset to life, rendered in real-time.
We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval windmill game asset. ‘Blender to Unreal Engine 5’ will also be an introduction to how to set up files to create a clean UI. The skills you learn here are fully transferable to all of your future builds.
Course Resources & Freebies
The ‘Blender to Unreal Engine 5’ course resource pack over 100 2k and 4k texture maps with UE5 versions of each file.
The best course navigation tool for ‘Blender to Unreal Engine 5’ will be included. The course handbook will give the control back to you and you will be able to fully streamline your learning process to your needs and wants seamlessly.
Join this course and come be part of a 3D modeling journey of over 21 hours of learning.
Check out the free introduction and I am sure you won’t be able to put this course down!
Still unsure? Then, let me tell you what’s unique about this course:
– 3D modeling from a beginner level right up to techniques used by professionals around the world in many top games companies;
– animating a structurally accurate medieval water wheel;
– animating medieval windmill arms;
– creating metal signs for buildings using SVGs;
– learning how to use HDRI lighting;
– animations & key commands throughout the learning process;
– – accessing 3 courses within a course, including full lessons on (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs.
Let’s rebuild our medieval fantasy of a windmill and picture ourselves next to a serene body of water at sunset.
What a perfect virtual escape during these challenging times…
Until next time, happy modelling everyone!
Neil – 3D Tudor
Course Curriculum
Chapter 1: Course Introduction Blender to Unreal Engine 5
Lecture 1: Introduction Blender to Unreal Engine 5
Lecture 2: Getting the Basics Right
Chapter 2: Working With References
Lecture 1: Working with References
Chapter 3: Creating The Windmill Grey box
Lecture 1: Starting the Windmill Greybox
Lecture 2: What are Seams & Sharps
Lecture 3: Being Careful with Extrude
Lecture 4: Dimensions and Grounding our Greybox
Lecture 5: Finishing the Grey box
Chapter 4: Introduction To Nodes & Materials
Lecture 1: The Importance of Resetting Transformations
Lecture 2: Working with Textures & Nodes
Lecture 3: Creating our First Material
Chapter 5: Creating The Windmill Tower Basics
Lecture 1: Working with Booleans
Lecture 2: Solidifying 2D Planes
Lecture 3: A Creative Way to Create Wooden Supports
Lecture 4: Working with Different Transforms
Lecture 5: Creating Realistic Wood Joints
Lecture 6: Creating Unique UVs the Easy Way
Chapter 6: Creating The Windmill Tower Details
Lecture 1: HDRI & The Eevee Renderer
Lecture 2: Working with Stone
Lecture 3: Altering Shaders in Blender
Lecture 4: Creating Windows & Projecting UVs
Lecture 5: Lead & Pane Creation
Lecture 6: Applying Glass to our Windows
Chapter 7: 3D Modelling The Windmill Arms
Lecture 1: Planning out the Windmill Arms
Lecture 2: Laying out the Arm Struts
Lecture 3: Windmill Arms Prep for Materials
Chapter 8: Working With Cloth & Links
Lecture 1: Working with Cloth & Proportional Editing
Lecture 2: The Amazing Torus
Lecture 3: Creating Realistic Cloth Sail Mesh
Lecture 4: Creating Holes and Links
Lecture 5: Working with Mirrors
Chapter 9: Engineering The Windmill Turner
Lecture 1: Engineering the Turning Mechanism
Lecture 2: What is Structurally Sound
Lecture 3: Testing Complex Seems
Lecture 4: Finishing the Windmill Arms
Chapter 10: Creating Our First Roof
Lecture 1: Starting the Main Roof
Lecture 2: Creating the Wooden Sloping Supports
Lecture 3: Adding Materials to the Main Roof
Lecture 4: Realism with Roof Tiles
Chapter 11: Working on Realistic Supports
Lecture 1: Lots of Supports Needed
Lecture 2: Fixing Mesh Issues along the Way
Lecture 3: Finishing the Main Small Support Mesh
Lecture 4: Finish the Main Roof
Chapter 12: Creating The Small Roof
Lecture 1: Taking Stock of How to Create Something
Lecture 2: Working on our Smaller Roof
Lecture 3: Finishing our Small Roof
Chapter 13: Working With SVG’s
Lecture 1: Refining the Greybox
Lecture 2: Working the SVGs
Lecture 3: Converting Curves to Mesh
Lecture 4: Finishing the Sign
Lecture 5: Creating the Sign Links
Chapter 14: Working With Booleans
Lecture 1: Medieval Atmosphere with Wood
Lecture 2: Creating the Main Door Placeholder
Lecture 3: Creating a Door Alcove
Chapter 15: Creating The Small Window Extension
Lecture 1: Speeding up our Workflow
Lecture 2: Creating the Small Window Extension
Chapter 16: Grey boxing The Large Walkway
Lecture 1: Working out our Walkway Placement
Lecture 2: Finishing the Window Extension
Lecture 3: Working with Complex Meshes
Lecture 4: Realistic Support for our Extension
Lecture 5: Increasing Efficiency in Modelling
Chapter 17: Creating The Main Walkway
Lecture 1: How to use Edge Length
Lecture 2: Increasing the Complexity
Lecture 3: Using Average Island Scale
Lecture 4: Creating the Balcony
Lecture 5: Creating the Balcony Supports
Lecture 6: Easy Ways to Fix Mesh Problems
Chapter 18: Modelling The Waterwheel
Lecture 1: Starting our Water Wheel Build
Lecture 2: Forward Thinking with Seams
Lecture 3: Creating Simple Bolts
Lecture 4: Finishing the Outside Wheel
Chapter 19: Waterwheel Turner & Stone opening
Lecture 1: Creating the Central Pillar
Lecture 2: Creating the Stone Opening
Chapter 20: How To Create Arches
Lecture 1: How to Create Arched Supports
Lecture 2: Finishing the Balcony Supports
Chapter 21: Creating The Main Staircase Base
Lecture 1: Starting the Main Ramp
Lecture 2: Creating the Base
Lecture 3: Working with Arrays
Chapter 22: Modelling The Doors & Handles
Instructors
-
3D Tudor
3D Tudor | 3D Artist & Tutor
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 20 votes
- 4 stars: 94 votes
- 5 stars: 186 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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