Learn Blender 3D Modeling for Unity Video Game Development
Learn Blender 3D Modeling for Unity Video Game Development, available at $129.99, has an average rating of 4.48, with 109 lectures, 5 quizzes, based on 2055 reviews, and has 15073 subscribers.
You will learn about Create your own Unity props with confidence using Blender 3D Make adjustments to Unity Assets by editing them in Blender Learn how to make a variety of low-poly models for your video game projects Learn about applying Materials, Textures & UVs Basic Animation Techniques for both Unity and Blender Learn the Blender Features that appeal to video game developers specifically This course is ideal for individuals who are This course is intended for video game developers who want to learn Blender for 3D modeling, texture mapping and simple animations. No previous modeling experience is required. The course is directed towards Unity game developers specifically, but a student could learn what they need from this course for any video game development platform. This is not a course to improve your skills as a programmer or game designer. This course skips over areas of Blender that do not pertain to video game development, and narrows in on just the stuff you want to learn! It is particularly useful for This course is intended for video game developers who want to learn Blender for 3D modeling, texture mapping and simple animations. No previous modeling experience is required. The course is directed towards Unity game developers specifically, but a student could learn what they need from this course for any video game development platform. This is not a course to improve your skills as a programmer or game designer. This course skips over areas of Blender that do not pertain to video game development, and narrows in on just the stuff you want to learn!.
Enroll now: Learn Blender 3D Modeling for Unity Video Game Development
Summary
Title: Learn Blender 3D Modeling for Unity Video Game Development
Price: $129.99
Average Rating: 4.48
Number of Lectures: 109
Number of Quizzes: 5
Number of Published Lectures: 109
Number of Published Quizzes: 5
Number of Curriculum Items: 114
Number of Published Curriculum Objects: 114
Original Price: $34.99
Quality Status: approved
Status: Live
What You Will Learn
- Create your own Unity props with confidence using Blender 3D
- Make adjustments to Unity Assets by editing them in Blender
- Learn how to make a variety of low-poly models for your video game projects
- Learn about applying Materials, Textures & UVs
- Basic Animation Techniques for both Unity and Blender
- Learn the Blender Features that appeal to video game developers specifically
Who Should Attend
- This course is intended for video game developers who want to learn Blender for 3D modeling, texture mapping and simple animations. No previous modeling experience is required. The course is directed towards Unity game developers specifically, but a student could learn what they need from this course for any video game development platform. This is not a course to improve your skills as a programmer or game designer. This course skips over areas of Blender that do not pertain to video game development, and narrows in on just the stuff you want to learn!
Target Audiences
- This course is intended for video game developers who want to learn Blender for 3D modeling, texture mapping and simple animations. No previous modeling experience is required. The course is directed towards Unity game developers specifically, but a student could learn what they need from this course for any video game development platform. This is not a course to improve your skills as a programmer or game designer. This course skips over areas of Blender that do not pertain to video game development, and narrows in on just the stuff you want to learn!
This course was designed for Unity developers who want to extend their capabilities to include 3D modeling in Blender. Whether you’re interested in designing unique 3D props for your games, building awesome levels, or tweaking your existing Unity Assets, this course can help you get through the learning curve and put you in the driver’s seat. You’ll learn to Blend like a pro with a good working knowledge of all of the most common tools for editing video game props and level design. We cover all the basic terms, keyboard shortcuts, best practices, time-saving tips, basic animation, assigning uvs, applying materials, textures and more.
Course Curriculum
Chapter 1: Introduction
Lecture 1: What's Included in this Course?
Lecture 2: Keyboard with Numpad
Lecture 3: 3-Button Wheel Mouse
Lecture 4: Note to Mac Users
Chapter 2: Controls
Lecture 1: Selecting and Unselecting Objects
Lecture 2: Move Tool (Grab)
Lecture 3: Rotation & Scale Tools
Lecture 4: Transform Orientations
Lecture 5: Axis Locking
Lecture 6: Delete Objects
Lecture 7: Add Mesh (Create New Objects)
Lecture 8: Adjust Last Operation
Lecture 9: Navigation (Orbit, Pan, Zoom & Roll)
Lecture 10: Frame Selected
Lecture 11: Viewpoint (Front-Back, Left-Right, Top-Bottom)
Lecture 12: Navigation (Walk VS Fly Mode)
Lecture 13: Undo & Redo
Lecture 14: Perspective VS Orthographic
Lecture 15: Lamps and Cameras
Lecture 16: Save Startup & Load Factory Settings
Lecture 17: Customization & Preferences
Chapter 3: Interface
Lecture 1: Object Mode and Edit Mode
Lecture 2: Workspaces
Lecture 3: Split & Join Areas
Lecture 4: Collections
Lecture 5: Snap To (Increment or Vertex)
Lecture 6: Note About Snapping
Lecture 7: Origin & 3D Cursor
Lecture 8: Pivot Points
Lecture 9: Quick Favorites
Chapter 4: Object Mode
Lecture 1: Smooth Shading VS Flat Shading
Lecture 2: Duplicate Object VS Duplicate Linked
Lecture 3: Duplicate in Edit Mode
Lecture 4: Join
Lecture 5: Hide & Unhide
Lecture 6: Add Text Object
Lecture 7: Add Curve Object
Lecture 8: Convert Curve to Mesh
Lecture 9: Clear Transforms
Lecture 10: Apply Transforms
Lecture 11: Object Parenting
Chapter 5: Edit Mode: Selection Options
Lecture 1: Loop Select (Vertex, Edge & Face)
Lecture 2: Select More or Less
Lecture 3: Link Select
Lecture 4: Invert Selection
Lecture 5: Checker Deselect
Lecture 6: Pick Shortest Path
Lecture 7: Separate Selection
Chapter 6: Edit Mode: Tools
Lecture 1: Extrude
Lecture 2: Inset
Lecture 3: Bevel Tool
Lecture 4: Loop Cut & Slide
Lecture 5: Knife
Lecture 6: Spin
Lecture 7: Smooth & Randomize
Lecture 8: Shrink & Fatten
Lecture 9: Rip Region
Chapter 7: Edit Mode: Functions
Lecture 1: Face Fill
Lecture 2: Connect Vertex Path
Lecture 3: Rip Vertices & Fill
Lecture 4: Subdivide
Lecture 5: Dissolve
Lecture 6: Bridge Edge Loops
Lecture 7: Merge Vertices by Distance
Lecture 8: Bevel Vertices
Lecture 9: Triangulate Faces
Lecture 10: Tris to Quads
Lecture 11: Solidify Faces
Lecture 12: Flip Normals VS Recalculate Normals
Lecture 13: Proportional Editing
Lecture 14: Mirror Editing
Chapter 8: Common Modifiers
Lecture 1: Mirror Modifier
Lecture 2: Subdivision Surface
Lecture 3: Decimate
Lecture 4: Bevel Modifier
Lecture 5: Boolean Modifiers
Lecture 6: Array Modifier
Lecture 7: Curve Modifier
Chapter 9: Popular Add-Ons
Lecture 1: Extra Objects
Lecture 2: Cell Fracture
Chapter 10: Common Props
Lecture 1: Gravestones
Lecture 2: Crates
Lecture 3: Barrel
Lecture 4: Clay Pottery
Lecture 5: Smashed Pottery
Lecture 6: Treasure Chest: Foundation
Lecture 7: Treasure Chest: Accessories
Instructors
-
Billy McDaniel
Indie Video Game Developer
Rating Distribution
- 1 stars: 19 votes
- 2 stars: 24 votes
- 3 stars: 153 votes
- 4 stars: 629 votes
- 5 stars: 1230 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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