Complete Drawing Course: Create Video Game Concept Art
Complete Drawing Course: Create Video Game Concept Art, available at $89.99, has an average rating of 4.69, with 89 lectures, based on 788 reviews, and has 9286 subscribers.
You will learn about We’ll start with the basic fundamentals of Stroke, Shape, Size and Shade. Lot's of practice creating quirky video game objects such as weapons, cars, castles and more. Creating characters, learning dimensions, posing and more. 3D SHAPES to build-up an isometric drawing, your first foray into the third dimension. One and two point perspective, along with saturation techniques to give a sense of DEPTH. Practice flowing shapes into one-another to create natural looking FORM. Along the way you’ll learn ADVANCED techniques including pose, shading, lighting, stroke thickness and more. This course is ideal for individuals who are Anyone interested in drawing (from beginners to intermediate). or People looking for a fun approach with lots of practical challenges. or Those interested in stylised game art. It is particularly useful for Anyone interested in drawing (from beginners to intermediate). or People looking for a fun approach with lots of practical challenges. or Those interested in stylised game art.
Enroll now: Complete Drawing Course: Create Video Game Concept Art
Summary
Title: Complete Drawing Course: Create Video Game Concept Art
Price: $89.99
Average Rating: 4.69
Number of Lectures: 89
Number of Published Lectures: 89
Number of Curriculum Items: 89
Number of Published Curriculum Objects: 89
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- We’ll start with the basic fundamentals of Stroke, Shape, Size and Shade.
- Lot's of practice creating quirky video game objects such as weapons, cars, castles and more.
- Creating characters, learning dimensions, posing and more.
- 3D SHAPES to build-up an isometric drawing, your first foray into the third dimension.
- One and two point perspective, along with saturation techniques to give a sense of DEPTH.
- Practice flowing shapes into one-another to create natural looking FORM.
- Along the way you’ll learn ADVANCED techniques including pose, shading, lighting, stroke thickness and more.
Who Should Attend
- Anyone interested in drawing (from beginners to intermediate).
- People looking for a fun approach with lots of practical challenges.
- Those interested in stylised game art.
Target Audiences
- Anyone interested in drawing (from beginners to intermediate).
- People looking for a fun approach with lots of practical challenges.
- Those interested in stylised game art.
Even if you think you can’t draw, don’t have the time or talent – with our help you CAN DRAW.
This course focusses on practicing the fundamental concepts, but in a fun creative way. We’ll draw characters, environments, objects, weapons, spaceships, game scenes and lots more.
You’ll be encouraged to draw without trying to be perfect. Learning to draw concept art is more about conveying your idea than it is about winning art awards!
You can follow along with this course even if you don’t have a fancy graphics tablet. Every lecture is suitable for people with paper-and-pencil, as well as those folks who have a digital drawing set up.
So what topics will we cover?
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We’ll start with learning the basic fundamentals of Stroke, Shape, Size and Shade. Lot’s of practice creating quirky video game objects such as weapons, cars, castles and more.
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Then, while still learning the fundamentals, we’ll have some fun creating characters, learning dimensions, posing and more.
-
Then on 3D SHAPES to build-up an isometric drawing, your first foray into the third dimension.
-
We’ll teach you one and two point perspective, along with saturation techniques to give a sense of DEPTH.
-
Building on what we’ve learnt, we practice flowing shapes into one-another to create natural looking FORM.
-
Along the way you’ll learn ADVANCED techniques including pose, shading, lighting, stroke thickness and more.
Each step of the way you’ll be asked to use your creativity to draw things which are interesting to you, not just trying to replicate exactly what the instructor is drawing.
All with our secret sauce of regular challenges, and exquisitely paced learning.
At GameDev tv we’ve helped nearly 1m people get started in game development. With us you’ll be supported by a vibrant community of 1000s of other students, as well as a dedicated teaching assistant to help you.
You will get full lifetime access for a single one-off fee.
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Build skill levels methodically while still producing exciting game art.
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Simple step by step approach.
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Learn about: Stroke, Shape, Depth, Form, Proportion, Texture and other advanced techniques.
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Hours of content, along with practice materials, gives you the opportunity to become skilled without the monotony of practice.
Dive in now, you won’t be disappointed!
Course Curriculum
Chapter 1: Drawing Fundamentals
Lecture 1: Welcome To The Course
Lecture 2: Basic Techniques – Traditional
Lecture 3: Draw Your Sword
Lecture 4: Community & Support
Lecture 5: Max with an Axe
Lecture 6: Shape Up – Cars
Lecture 7: Monster Madness
Lecture 8: Creating Thumbnails
Lecture 9: Creating Basic Layouts
Lecture 10: Adding Some Details
Lecture 11: Details & Shading
Lecture 12: Finishing The Fantasy Castle
Lecture 13: Making the Background
Lecture 14: Drawing Fundamentals Roundup
Chapter 2: Simple Characters
Lecture 1: Shapely Characters
Lecture 2: Express Yourself
Lecture 3: A Face full of Character
Lecture 4: Creating Hair
Lecture 5: Block stickmen
Lecture 6: Strike a pose
Lecture 7: Adaptive Workflow
Lecture 8: Tidying Images & Adding Detail
Lecture 9: Shading & Finishing
Lecture 10: Simple Characters Round-up
Chapter 3: Perspective
Lecture 1: Its a Matter of Perspective
Lecture 2: Understanding Isometric Perspective
Lecture 3: Isometric Diorama
Lecture 4: Perspective & Simple Guides
Lecture 5: Details in Perspective
Lecture 6: 3D Objects
Lecture 7: Treasure Chest
Lecture 8: Drawing in 1 Point Perspective
Lecture 9: Details in 1 point perspective
Lecture 10: Difficult shapes in 1 point perspective
Lecture 11: Shading & Depth
Lecture 12: Shadows, shade & ambient occlusion
Lecture 13: Perspective Round-up
Chapter 4: Two Point Perspective
Lecture 1: 2 Point Perspective Intro
Lecture 2: Understanding Two Point Perspective
Lecture 3: Two Point Perspective Extravaganza
Lecture 4: Stylized Medieval House
Lecture 5: Car-megeddon
Lecture 6: Mad Maxin
Lecture 7: Beetle Tank
Lecture 8: The Final Frontier
Lecture 9: Spaceship Big Details
Lecture 10: Spaceship Fine Details
Lecture 11: 2 point Perspective Round-up
Chapter 5: Proportions
Lecture 1: Human Proportions – Front View
Lecture 2: Human Proportions – Side View
Lecture 3: Female Proportions
Lecture 4: Popping out poses
Lecture 5: Block People
Lecture 6: Block People – Side View
Lecture 7: Block People – Lvl 1
Lecture 8: Block People Lvl 2 – with Clothes
Lecture 9: Block People Lvl 3 – Twisting
Lecture 10: Foreshortening
Lecture 11: Proportions Round-up
Chapter 6: Landscapes
Lecture 1: Landscapes Intro
Lecture 2: 2 Tone Landscapes
Lecture 3: 6 Tone Landscapes
Lecture 4: Big Shapes
Lecture 5: Landscape Details
Lecture 6: 3D Shapes
Lecture 7: Landscapes & 1 Point Perspective
Lecture 8: Landscapes & 2 point perspective
Lecture 9: Martian Landscape Thumbnails
Lecture 10: Martian Vehicle Thumbnails
Lecture 11: Martian Vehicle Reference Images
Lecture 12: Boxing in the Shape
Lecture 13: Vehicle Details
Lecture 14: Fine Details
Lecture 15: Vehicle Shading
Lecture 16: Integrating the Vehicle
Lecture 17: Landscape Round-up
Chapter 7: Drawing Faces
Lecture 1: Face proportions Intro
Lecture 2: Face Proportions Front View
Lecture 3: Face Proportions side view
Lecture 4: Female Versus Male Faces
Lecture 5: Female faces Side View
Lecture 6: Heads From 3 quarter view
Lecture 7: Heads Everywhere
Lecture 8: Heads with notches
Lecture 9: Head Structure Practice
Lecture 10: Scruffy Head Details
Lecture 11: Simple Shading
Lecture 12: Course Wrap Up
Chapter 8: Continuing Your GameDev Journey
Lecture 1: Bonus Lecture
Instructors
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GameDev.tv Team
Learn to Make and Sell Games -
Grant Abbitt
3D Artist
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 5 votes
- 3 stars: 40 votes
- 4 stars: 203 votes
- 5 stars: 532 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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