Discovering Godot
Discovering Godot, available at $84.99, has an average rating of 4, with 103 lectures, based on 819 reviews, and has 4179 subscribers.
You will learn about How to use the free and open source Godot Game Engine version 3.x, from absolute beginner to intermediate levels This course is ideal for individuals who are People jsut starting their coding adventure or Folks curious to learn Godot 3.x or Aspiring game designers It is particularly useful for People jsut starting their coding adventure or Folks curious to learn Godot 3.x or Aspiring game designers.
Enroll now: Discovering Godot
Summary
Title: Discovering Godot
Price: $84.99
Average Rating: 4
Number of Lectures: 103
Number of Published Lectures: 103
Number of Curriculum Items: 103
Number of Published Curriculum Objects: 103
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- How to use the free and open source Godot Game Engine version 3.x, from absolute beginner to intermediate levels
Who Should Attend
- People jsut starting their coding adventure
- Folks curious to learn Godot 3.x
- Aspiring game designers
Target Audiences
- People jsut starting their coding adventure
- Folks curious to learn Godot 3.x
- Aspiring game designers
Discover Godot!
The amazing free and open source game engine you’ve been waiting for is a joy to use. In this course we’ll take you from an absolute beginner with no experience in coding at all to someone able to make 2D and 3D games in this lovely little engine.
As a student in this course, you’ll go through a series of five projects, each bigger, more awesome and more feature rich than the last.
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Loony Lips – a simple word game that will teach you the basics of coding and of Godot
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Hoppy Days – a delightful 2D platform game starring a cute bunny
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Heist Meisters – a tense 2D top-down stealth game
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Cubedude Kickabout – a local multiplayer 3D football/soccer game
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Food fight– a third person shooter
We’ll be working with GDScript, Godot’s powerful python based language that will allow us to get awesome results very quickly. You’ll be provided with all the assets you need and the skills to take your games (and your future projects) even further.
Some of the things we’ll cover include;
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Variables, Arrays and Dictionaries
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Tilemaps and Gridmaps
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PhysicsBody nodes
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Local multiplayer
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Using external JSON files
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Showing 2D in 3D
And much, much more!
Your instructor will be Yann, who’s taught thousands of students Godot since 2017, loves making things and seeing what his students make.
And much much more!. So pick up Discovering Godot today, and I’ll see you in the course!
Course Curriculum
Chapter 1: First Steps
Lecture 1: First Steps: Hello, Godot!
Chapter 2: Loony Lips: Discovering GDScript
Lecture 1: Planning Loony Lips
Lecture 2: Introducing Arrays
Lecture 3: Label: Text to the Player
Lecture 4: LineEdit: Text From the Player
Lecture 5: Buttons!
Lecture 6: Appending Arrays and If Conditions
Lecture 7: queue_free() and reload_current_scene()
Lecture 8: Dictionaries – Adding a Story Template
Lecture 9: Storybook Option 1: Story Objects
Lecture 10: Storybook Option 2: JSON
Lecture 11: Exporting Loony Lips
Lecture 12: Reflecting on Loony Lips
Chapter 3: Hoppy Days: 2D Platforming
Lecture 1: Planning Hoppy Days
Lecture 2: Installing Assets
Lecture 3: PhysicsBody2D – Making a Character
Lecture 4: Making Bunny Jump
Lecture 5: AnimatedSprite – I Got The Moved Like Bunny
Lecture 6: Reformatting – Elegance in Coding
Lecture 7: Tilemaps – Making a Level
Lecture 8: is_on_ceiling()
Lecture 9: Parallax Backgrounds
Lecture 10: The Game Over Screen
Lecture 11: Area2D – Making Spike Hazards
Lecture 12: AudiostreamPlayer – Bring the Noise
Lecture 13: Adding Jump Pads
Lecture 14: Gamestate.gd
Lecture 15: Information to the Player
Lecture 16: Adding Coins – AnimationPlayer Nodes
Lecture 17: Bug Fixing is_on_floor()
Lecture 18: Adding NPCs – Enter Spikeman
Lecture 19: Making the Cloud NPC
Lecture 20: Particles and a Portal
Chapter 4: Heist Meisters – Tense Top-Down-Stealth
Lecture 1: Planning Heist Meisters
Lecture 2: Installing Assets for Heist Meisters
Lecture 3: Making a Character Template Scene
Lecture 4: The Player Character
Lecture 5: Autotiles are Awesome: Bitmasks
Lecture 6: Autotiles are Awesome II: Collisions
Lecture 7: Better to Light a Candle: Light2D Nodes
Lecture 8: Making a Security Camera
Lecture 9: Player Detection I: Field of View
Lecture 10: Player Detection II: Line of Sight
Lecture 11: Adding Guards
Lecture 12: Moving Guards I: Navigation Options
Lecture 13: Moving Guards 2: get_simple_path()
Lecture 14: Adding Furniture
Lecture 15: Nightvision Mode
Lecture 16: Simple Doors
Lecture 17: Keypads
Lecture 18: Locked Doors 1: Extending Scripts
Lecture 19: Locked Doors 2: Wiring Numpads
Lecture 20: Locked Doors 3: Combinations
Lecture 21: Making a Computer
Lecture 22: Computers and Combinations
Lecture 23: Labels, Lights and Nightvision
Lecture 24: TextureProgress Nodes
Lecture 25: Suspicious NPCs
Lecture 26: Sneaking Around in a Box
Lecture 27: Highlighting The Player
Lecture 28: Making Disguises Risky
Lecture 29: Boxes and Itemlist
Lecture 30: Grabbing the Loot
Lecture 31: Making a GUI for the Loot
Lecture 32: Adding the Exit
Lecture 33: Adding Polish
Lecture 34: Preparing the Tutorial
Lecture 35: Adding Objective Markers
Lecture 36: Adding Objective Text
Lecture 37: Finishing the Tutorial
Chapter 5: Cubedude Kickabout – 3D Local Multiplayer Fun
Lecture 1: Planning Cubedude Kickabout
Lecture 2: Installing Cubedude Kickabout Assets
Lecture 3: Making the Pitch
Lecture 4: Physicsbody Nodes in 3D
Lecture 5: Enter the Cubedude
Lecture 6: Moving Each Player
Lecture 7: Finishing the Pitch
Lecture 8: Better Cubedude Movement
Lecture 9: Functional Goals
Lecture 10: Resetting the Game
Lecture 11: Adding a GUI – 2D in 3D
Lecture 12: Ending the Game
Lecture 13: Adding Awesome – Set Dressing
Lecture 14: Adding Awesome – Audio
Lecture 15: Adding Awesome – Visual Effects
Chapter 6: Food Fight: Third Person Food Shooter
Lecture 1: Planning Food Fight
Lecture 2: Installing Assets for Food Fight
Lecture 3: Setting Up a Play Space
Lecture 4: Character and Player Scenes
Lecture 5: AnimationTree
Lecture 6: Mouselook
Lecture 7: Moving With Mouselook
Lecture 8: Should We Use A Gridmap?
Lecture 9: Food to Fling – Firing Projectiles in 3D
Instructors
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Canopy Games
Awesome tutorials for awesome people -
Yann Burrett
Educator
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 10 votes
- 3 stars: 47 votes
- 4 stars: 228 votes
- 5 stars: 526 votes
Frequently Asked Questions
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