Introduction to Animation Principles using Adobe Animate
Introduction to Animation Principles using Adobe Animate, available at $44.99, has an average rating of 4.6, with 25 lectures, based on 17 reviews, and has 112 subscribers.
You will learn about Basics of 2D character animation Animation principles applied to a ball-character Animation workflow in multiple stages, from a planning sheet to the final sequence Adobe Animate tools and pipelines Physics of motion in relation to animation such as speed, mass, momentum, inertia, opposite forces Hands-on experience in creating alive animation How to read a given planning sheet How to analyze a video reference How plan your own animation This course is ideal for individuals who are Beginners in 2D character animation or Students in 2D digital art, animation and game design or Anyone curious in finding out about character animation or Anyone interested to learn about the animation principles or Anyone who wants to try out Adobe Animate It is particularly useful for Beginners in 2D character animation or Students in 2D digital art, animation and game design or Anyone curious in finding out about character animation or Anyone interested to learn about the animation principles or Anyone who wants to try out Adobe Animate.
Enroll now: Introduction to Animation Principles using Adobe Animate
Summary
Title: Introduction to Animation Principles using Adobe Animate
Price: $44.99
Average Rating: 4.6
Number of Lectures: 25
Number of Published Lectures: 25
Number of Curriculum Items: 25
Number of Published Curriculum Objects: 25
Original Price: $34.99
Quality Status: approved
Status: Live
What You Will Learn
- Basics of 2D character animation
- Animation principles applied to a ball-character
- Animation workflow in multiple stages, from a planning sheet to the final sequence
- Adobe Animate tools and pipelines
- Physics of motion in relation to animation such as speed, mass, momentum, inertia, opposite forces
- Hands-on experience in creating alive animation
- How to read a given planning sheet
- How to analyze a video reference
- How plan your own animation
Who Should Attend
- Beginners in 2D character animation
- Students in 2D digital art, animation and game design
- Anyone curious in finding out about character animation
- Anyone interested to learn about the animation principles
- Anyone who wants to try out Adobe Animate
Target Audiences
- Beginners in 2D character animation
- Students in 2D digital art, animation and game design
- Anyone curious in finding out about character animation
- Anyone interested to learn about the animation principles
- Anyone who wants to try out Adobe Animate
Introduction to Animation Principles using Adobe Animateis an introductory course into 2D Character Animation focused on the practicalities and theory behind the animation principles.
The aim of the course is to introduce students to the animation pipelines and workflows, from planning and blocking, to the final 2D animation sequence. These workflows are the base for films and games animation.
Understanding the animation principles will increase your artistic abilities related to character animation.
This course also offers an insight into the physics concepts in connection to the animation principles. As animators, we use basic physics principles in order to capture the mechanics of a believable motion.
Throughout the course, we build the complexity with each new exercise. You’ll develop a strong foundation on how to apply the animation principles and how to bring your own ideas to life.
Teaching modules:
The course is divided into several modules covering the tools, theory, and practical exercises.
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Introduction Lecture of the Animation Principles vs Physics Principles.
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Exercise 1. Bouncing ball on place, loop cycle
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Exercise 2. Bouncing ball in space, with attenuation
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Exercise 3.1. Ball with tail, bouncing on place, loop cycle
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Exercise 3.2. Ball with tail, sliding in space
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The End and What’s Next
How to approach this course:
The course has 3 main progressive exercises, and each exercise comes along with the following materials:
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Real-time animation workflow video, from start to finish.
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1 JPG file as a starting planning sheet.
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1 PDF file as keynotes from video lessons, covering all the animation tools, animation theory, as well as specific animation workflows.
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Multiple FLA files (source files) are saved as progressive files for each video lesson.
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With each exercise, you get increased complexity of animation principles, tools, and workflows.
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Exported animation in multiple file formats.
Each exercise starts with a discussion around the planning sheet and then students are being introduced to the theory and tools.
Note: The first exercise comes with an introduction to Adobe Animate interface.
After this course:
The role of a character animator is to give life to characters and to create the illusion of life.
The character can be anything in terms of physical appearance, from an object to an animal, to a human or a creature. It doesn’t really matter as long as the animator makes the character feel alive, making the audience think that the character is real in terms of movement and emotions.
To understand and practice character animation you also have to learn the visual language of communication. And you start doing this only by learning the fundamentals of visual storytelling.
Once you understand the basics, you’ll get a boost of artistic confidence. Think of it as constructing a high-rise building. You need a structural system, a strong underground foundation before you can start adding multiple levels of that building, one on top of the other.
This course gives you strong fundamentals that will transform an absolute beginner into a confident junior character animator.
Course Curriculum
Chapter 1: Introduction Lecture
Lecture 1: Sample Course Preview
Lecture 2: The Theory
Lecture 3: The Exercises
Chapter 2: Exercise 1. Bouncing ball on place, loop cycle
Lecture 1: Interface, scene setup and exercise introduction
Lecture 2: Timing, spacing and deformation
Lecture 3: Elasticity and oscillations
Lecture 4: Adding wings as a new body part
Lecture 5: Exporting multiple file formats
Chapter 3: Exercise 2. Bouncing ball in space, with attenuation
Lecture 1: Scene setup and exercise introduction
Lecture 2: Blocking in 3 passes
Lecture 3: Refining in 2 passes
Lecture 4: Polishing with motion graphs
Lecture 5: Impact with an alive object
Lecture 6: Exporting multiple file formats
Chapter 4: Exercise 3.1. Ball with tail, bouncing on place, loop cycle
Lecture 1: Scene setup and character rigging
Lecture 2: Animating a soft tail
Lecture 3: Animating a harder tail
Chapter 5: Exercise 3.2. Ball with tail, sliding in space
Lecture 1: Scene setup and exercise introduction
Lecture 2: Blocking the main action
Lecture 3: Blocking the secondary action
Lecture 4: Refining everything
Lecture 5: Exporting multiple file formats
Chapter 6: The End and What's Next
Lecture 1: Analyse your own reference
Lecture 2: Make your own planning sheet
Lecture 3: Critique your own work
Instructors
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Cristina Zoica Dumitru
Coach, Educator, Artist
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 4 votes
- 5 stars: 11 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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