Unreal Engine 5.3 & 5.4 -Building a Traversal Parkour System
Unreal Engine 5.3 & 5.4 -Building a Traversal Parkour System, available at $19.99, has an average rating of 4.5, with 113 lectures, based on 77 reviews, and has 1017 subscribers.
You will learn about Learn how to effectively use the different Tracing Techniques in Unreal Engine (Sphere, Line, Capsule, Box) to understand the Environment and make decisions. Understand the Vector Maths behind Complex Traversal Systems like Parkour in the most simplest way possible in a Beginner Friendly way. Get a good Foundation in Unreal Engine Basics used in this Course before Starting the Actual Traversal Parkour Component with a Workshop of Simpler examples Using the Free Animations from Mixamo, Adding the Root Bone and Retarget them for Unreal Engine 5. Several Usecases to demonstrate the process. Learn Inverse Kinematics (IK) techniques to dynamically modify the animations during the gameplay to interact with the Environment. How to use Motion Warping to use the Root Motion in the Animations to dynamically move the character during the Animation. Animation Montages and Anim Notifies. Using Gameplay Tags to Manage States, Types and Actions. Using DataAssets to effectively simplify Configuration. How to design Helper Functions to organize the Project. Learn how to integrate the Traversal Component in Lyra Sample Game. This course is ideal for individuals who are Beginner or Intermediate Unreal Engine Game Developers interested in exploring new areas or Unreal Engine Game Developers looking to apply the Blueprint features to build innovative Systems. or Absolute Beginners in Unreal Engine ready to Research and do Hands-on to learn new approaches to speed up their Knowledge gathering process. or Unreal Engine Developers who wants to build their own Components and Products for Video game Development It is particularly useful for Beginner or Intermediate Unreal Engine Game Developers interested in exploring new areas or Unreal Engine Game Developers looking to apply the Blueprint features to build innovative Systems. or Absolute Beginners in Unreal Engine ready to Research and do Hands-on to learn new approaches to speed up their Knowledge gathering process. or Unreal Engine Developers who wants to build their own Components and Products for Video game Development.
Enroll now: Unreal Engine 5.3 & 5.4 -Building a Traversal Parkour System
Summary
Title: Unreal Engine 5.3 & 5.4 -Building a Traversal Parkour System
Price: $19.99
Average Rating: 4.5
Number of Lectures: 113
Number of Published Lectures: 113
Number of Curriculum Items: 113
Number of Published Curriculum Objects: 113
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to effectively use the different Tracing Techniques in Unreal Engine (Sphere, Line, Capsule, Box) to understand the Environment and make decisions.
- Understand the Vector Maths behind Complex Traversal Systems like Parkour in the most simplest way possible in a Beginner Friendly way.
- Get a good Foundation in Unreal Engine Basics used in this Course before Starting the Actual Traversal Parkour Component with a Workshop of Simpler examples
- Using the Free Animations from Mixamo, Adding the Root Bone and Retarget them for Unreal Engine 5. Several Usecases to demonstrate the process.
- Learn Inverse Kinematics (IK) techniques to dynamically modify the animations during the gameplay to interact with the Environment.
- How to use Motion Warping to use the Root Motion in the Animations to dynamically move the character during the Animation.
- Animation Montages and Anim Notifies.
- Using Gameplay Tags to Manage States, Types and Actions.
- Using DataAssets to effectively simplify Configuration.
- How to design Helper Functions to organize the Project.
- Learn how to integrate the Traversal Component in Lyra Sample Game.
Who Should Attend
- Beginner or Intermediate Unreal Engine Game Developers interested in exploring new areas
- Unreal Engine Game Developers looking to apply the Blueprint features to build innovative Systems.
- Absolute Beginners in Unreal Engine ready to Research and do Hands-on to learn new approaches to speed up their Knowledge gathering process.
- Unreal Engine Developers who wants to build their own Components and Products for Video game Development
Target Audiences
- Beginner or Intermediate Unreal Engine Game Developers interested in exploring new areas
- Unreal Engine Game Developers looking to apply the Blueprint features to build innovative Systems.
- Absolute Beginners in Unreal Engine ready to Research and do Hands-on to learn new approaches to speed up their Knowledge gathering process.
- Unreal Engine Developers who wants to build their own Components and Products for Video game Development
In this Course, you will learn the concepts to build a Traversal Parkour System which includes Climb, Hop, Mantle and Vault. The base concepts behind most of the Traversal Actions remains the same. So Learning the basics will help you get ready to further explore and build advanced systems.
This Course is a Simplified version of the Traversal System which can be easily understood by Beginners.
The Unreal engine concepts covered in this course is not only applied for Traversal System. It can be used in a lot of scenarios in Game development. This course will be regularly updated with more use cases in the future.
We will use only free animations from Mixamo through out this course. Motion Warping and Inverse Kinematics or IK will be used to build the Parkour abilities. This course is designed for Unreal Engine Developers at any level. Blueprints are used through-out this course. We start with a beginner’s section covering the Unreal Engine Concepts used in this course followed by the Implementation of Traversal Parkour System.
The Goal of this Course is to Cover the fundamentals of building a Traversal Parkour System using Unreal Engine.
Please understand this is not a Product which can be readily used in games. But, consider this as a Workshop to learn Unreal Engine with a Practical Example of Building a Traversal Parkour System. Once, you understand the concepts covered and build your foundations strong, You will be in a position to develop solid products and frameworks covering all the needs of your Next Generation Games.
There is an Additional Section for Developers interested to try the Traversal System in Lyra.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Introduction
Lecture 2: Course Project
Lecture 3: How to get Help ?
Chapter 2: Unreal Engine Basics Workshop
Lecture 1: Third Person Template
Lecture 2: Create a Cube Reference Actor
Lecture 3: Initialize Cube Reference Actor
Lecture 4: Vector Movement
Lecture 5: Vector Movement Helper Functions
Lecture 6: Vector Movement Helper Functions (Continued)
Lecture 7: Vector Movement Helper Functions (Continued)
Lecture 8: Actor Rotation
Lecture 9: Draw Debug Helper Function
Lecture 10: Vector Movement (Continued)
Lecture 11: SphereTraceByChannel
Lecture 12: LineTraceByChannel
Lecture 13: CapsuleTraceByChannel
Lecture 14: BoxTraceByChannel
Lecture 15: Reversing the Normal for Wall Rotation
Lecture 16: Feedback Time
Chapter 3: Animations
Lecture 1: Download Animations from Mixamo
Lecture 2: Blender Version to Add Root Bone to the Animations
Lecture 3: Adding the Root Bone to the Animations
Lecture 4: NEW:Directions for Unreal Engine 5.4
Lecture 5: NEW:AutoRetargeting Mixamo Animations (Unreal Engine 5.4)
Lecture 6: NEW:Animation Rootmotion Settings (Unreal Engine 5.4)
Lecture 7: Mixamo IKRig Creation (Unreal Engine 5.3)
Lecture 8: Mixamo to Unreal Engine 5 Retargeting (Unreal Engine 5.3)
Lecture 9: Animation Rootmotion Settings (Unreal Engine 5.3)
Lecture 10: Baking Details to Animations using Sequencer (Unreal Engine 5.3)
Lecture 11: Adding Baking Details to all the Animations (Unreal Engine 5.3)
Chapter 4: Unreal Engine Basics Workshop (Continued)
Lecture 1: Motion Warping
Lecture 2: InverseKinematics
Chapter 5: Traversal System Component Development
Lecture 1: Important Note
Lecture 2: Third Person Project Creation
Lecture 3: Gameplay Tags
Lecture 4: Animation Blueprint Setup
Lecture 5: Component Initialization
Lecture 6: Set Traversal State
Lecture 7: Climb Style and Climb Direction
Lecture 8: Helper Functions
Lecture 9: Detect Wall Theory
Lecture 10: Detect Wall Function
Lecture 11: Grid Scan Theory
Lecture 12: Grid Scan – Line Hit Traces
Lecture 13: Grid Scan – Wall Hit Traces
Lecture 14: Grid Scan – Wall Hit Result
Lecture 15: Grid Scan – Wall Top Result
Lecture 16: Grid Scan – Wall Depth Result
Lecture 17: Grid Scan – Wall Vault Result
Lecture 18: Measure Wall
Lecture 19: Decide Traversal Type
Lecture 20: Validate Character In Land
Lecture 21: Migrating Animations to Traversal System Project
Lecture 22: Animation Montage Jump to Climb
Lecture 23: Animation Montage and Data Assets
Lecture 24: Unreal Engine 5.4 – Offset Corrections – Jump To Climb
Lecture 25: Set Traversal Action
Lecture 26: Climb Action and Climb Style
Lecture 27: Control Rig Changes
Lecture 28: Climb State Machine
Lecture 29: Add Movement Input
Lecture 30: Climb Movement
Lecture 31: Climb Movement (Continued)
Lecture 32: Climb Movement (Continued)
Lecture 33: Climb Movement (Continued)
Lecture 34: Climb Movement (Continued)
Lecture 35: Unreal Engine 5.4 – Offset Corrections – Climb Movement
Lecture 36: Climb Movement (Continued)
Lecture 37: ABP Functions (Location and Rotation)
Lecture 38: ABP Hand IK
Lecture 39: Anim Notify Hand IK
Lecture 40: Anim Notify Hand IK (Continued)
Lecture 41: Update Hand IK
Lecture 42: ABP Leg IK
Lecture 43: Anim Notify Leg IK
Lecture 44: Anim Notify Leg IK(Continued)
Lecture 45: Update Leg IK
Lecture 46: Identify Joint Target Location
Lecture 47: Character Drop
Lecture 48: Animation Montage Falling Climb
Lecture 49: Traversal Action Falling Climb
Lecture 50: Unreal Engine 5.4 – Offset Corrections – Falling Climb
Lecture 51: Get Controller Direction
Lecture 52: Validate Mantle Surface
Lecture 53: Animation Montage ClimbUp
Lecture 54: Traversal Action ClimbUp
Lecture 55: Camera Adjustments
Lecture 56: Horizontal and Vertical Hop Distance
Lecture 57: Select Hop Action
Lecture 58: Adjust Scan Location
Lecture 59: Find Hop Location
Lecture 60: Animation Montage Hop – Braced HopDown & HopUp
Lecture 61: Animation Montage Hop – Braced HopLeft & HopRight
Lecture 62: Animation Montage Hop – FreeHang Hop
Lecture 63: Traversal Action Hop
Instructors
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Braveior Studios
Instructor at Udemy -
Make A Real One
Instructor at Udemy
Rating Distribution
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- 3 stars: 8 votes
- 4 stars: 17 votes
- 5 stars: 52 votes
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