Maya Modelling – Beginner Projects
Maya Modelling – Beginner Projects, available at Free, has an average rating of 4.35, with 18 lectures, based on 171 reviews, and has 10344 subscribers.
You will learn about Create 3D models using Autodesk Maya software that can be used as part of their college course work Create their own game content to suit platforms currently relevant to their Games Development courses. This course is ideal for individuals who are Any students who are on Creative media courses that have 3D modelling Units. or Want to improve their modelling skills and portfolio of evidence. It is particularly useful for Any students who are on Creative media courses that have 3D modelling Units. or Want to improve their modelling skills and portfolio of evidence.
Enroll now: Maya Modelling – Beginner Projects
Summary
Title: Maya Modelling – Beginner Projects
Price: Free
Average Rating: 4.35
Number of Lectures: 18
Number of Published Lectures: 18
Number of Curriculum Items: 18
Number of Published Curriculum Objects: 18
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Create 3D models using Autodesk Maya software that can be used as part of their college course work
- Create their own game content to suit platforms currently relevant to their Games Development courses.
Who Should Attend
- Any students who are on Creative media courses that have 3D modelling Units.
- Want to improve their modelling skills and portfolio of evidence.
Target Audiences
- Any students who are on Creative media courses that have 3D modelling Units.
- Want to improve their modelling skills and portfolio of evidence.
This course should be the starting point for any Games Development student who’s course uses Autodesk Maya software. We are using Autodesk Maya 2017 but we will aim to keep the content non version specific where possible.
I will take you through all the points in many of the qualifications that have creative units or specific 3D Modelling units and help you to create a portfolio of work that will be ready for your showreel.
More importantly you will improve the quality of your final models and the speed at which you can create them. I break the course up in to the process sections you will find yourselves in on your course. I would stress this course is not designed to replace your course tutors and will not guarantee a pass, merit or distinction at the end of it that will come from your own hard work.
This course will help you to improve your modelling and give you a more realistic expectation of results to work ratio. The more hours you practice the better you will get.
In this course we look at starting what is possibly your first game or animation asset. Short lectures will guide you through the process of creating a MacBook. Starting with your first research and moving through to the test in the games engine. If your serious about making games you need to know how to build assets.
Course Curriculum
Chapter 1: Introduction to Modelling a Basic Everyday Object in Autodesk Maya
Lecture 1: Introduction to Modelling a Basic Everyday Object in Autodesk Maya
Lecture 2: Setting up your Project
Lecture 3: Research
Lecture 4: Image Capture devices
Lecture 5: Editing your reference
Lecture 6: Setting up your viewports
Lecture 7: Modelling options – Using Curves alternative
Chapter 2: Polygon modelling an everyday object (MacBook) – High Resolution version
Lecture 1: Section 2 – Introduction
Lecture 2: Blocking out the basics
Lecture 3: Refining your Polygon Mesh
Lecture 4: Adding details Introduction
Lecture 5: Adding Details Keyboard Well.
Lecture 6: Adding Details – Keys
Lecture 7: Adding materials
Lecture 8: UV mapping – Base Mesh
Lecture 9: UV Mapping – Keys & Screen
Lecture 10: Creating and applying textures
Lecture 11: Exporting options for your model & testing
Instructors
-
John Stopforth
Senior mentor
Rating Distribution
- 1 stars: 9 votes
- 2 stars: 10 votes
- 3 stars: 34 votes
- 4 stars: 54 votes
- 5 stars: 64 votes
Frequently Asked Questions
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