3D Animation using Unity Timeline
3D Animation using Unity Timeline, available at $69.99, has an average rating of 4.15, with 99 lectures, based on 93 reviews, and has 1963 subscribers.
You will learn about Animate like a professional Master the Unity Timeline Create realistic looking scenes for your animations Add post processing effects to give your animations a AAA quality feel Save out your animations as video files Learn how to create 3D animations in Unity without using coding This course is ideal for individuals who are You don't need any previous experience, but if you are familiar with animation basics such as key framing and tweening then that is an added bonus! or I will be covering everything in comprehensive detail, step by step, to help you to learn or This course will help you become a 3D animator using a small project in Unity 3D It is particularly useful for You don't need any previous experience, but if you are familiar with animation basics such as key framing and tweening then that is an added bonus! or I will be covering everything in comprehensive detail, step by step, to help you to learn or This course will help you become a 3D animator using a small project in Unity 3D.
Enroll now: 3D Animation using Unity Timeline
Summary
Title: 3D Animation using Unity Timeline
Price: $69.99
Average Rating: 4.15
Number of Lectures: 99
Number of Published Lectures: 97
Number of Curriculum Items: 99
Number of Published Curriculum Objects: 97
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Animate like a professional
- Master the Unity Timeline
- Create realistic looking scenes for your animations
- Add post processing effects to give your animations a AAA quality feel
- Save out your animations as video files
- Learn how to create 3D animations in Unity without using coding
Who Should Attend
- You don't need any previous experience, but if you are familiar with animation basics such as key framing and tweening then that is an added bonus!
- I will be covering everything in comprehensive detail, step by step, to help you to learn
- This course will help you become a 3D animator using a small project in Unity 3D
Target Audiences
- You don't need any previous experience, but if you are familiar with animation basics such as key framing and tweening then that is an added bonus!
- I will be covering everything in comprehensive detail, step by step, to help you to learn
- This course will help you become a 3D animator using a small project in Unity 3D
Join the realtime revolution at Unity 3D, which now has the ability to render out broadcast quality 3D animations in realtime! That’s right, no more waiting for hours or even days to render out that 30 second animation!
I will be showing you step by step how to use the Unity 3D engine to achieve the following:
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Import free 3D characters and props from the Unity asset store
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Create a realistic 3D backdrop for your animation
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Modify your main characters (Troll and Knight)
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Add post processing effects to give the animation a professional quality look
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Animate a 30 second sequence of the Knight and Troll fighting using the Timeline, which doesn’t require any coding whatsoever!!
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I will show you how to cut between cameras to switch shots
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I will show you how to create over ride animations for individual body parts
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I will show you how to create slow motion sequences
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Finally we will be exporting the 30 second animation out as a video file (either .mp4 or .webm)
You will develop the skills in this series which will alow you to go on to create your own 3D animated movies in Unity and export them as videos to share online.
It is also useful for people wanting to learn how to create animated cut scenes for games (But remember, this is not a game design course, it focuses only on animation)
I am also here to help, so if you get stuck, or want to know more, drop me a message in the Q & A section and I will get back to you ASAP
So, if you want to be an animator, enrol today and I look forward to seeing you in the course
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Made with Unity
Lecture 3: Why use Unity?
Lecture 4: Asset Store
Chapter 2: Installing Unity
Lecture 1: Installing Unity 2018.2
Lecture 2: Latest version of Unity
Lecture 3: Running Unity for the first time
Lecture 4: Unity recorder Update
Lecture 5: Importing assets
Lecture 6: Installing assets using the latest versions of Unity
Lecture 7: Using assets
Lecture 8: Unity Standard Assets
Lecture 9: Other assets to install
Lecture 10: Strong Knight Character
Lecture 11: Fixing Standard Assets
Lecture 12: Post Processing Version 1
Lecture 13: Panel layout
Chapter 3: Creating a 3D backdrop for your scene
Lecture 1: Overview of this section
Lecture 2: Creating cliffs part 1
Lecture 3: Creating cliffs part 2
Lecture 4: Creating cliffs part 3
Lecture 5: Terrain
Lecture 6: Terrain tools in newer versions of Unity
Lecture 7: Sea part 1
Lecture 8: Sea part 2
Lecture 9: Grass
Lecture 10: Trees
Lecture 11: Details part 1
Lecture 12: Details part 2
Chapter 4: Adding Characters
Lecture 1: Overview of this section
Lecture 2: Importing main characters
Lecture 3: Spot light part 1
Lecture 4: Spot light part 2
Lecture 5: Modifying characters
Lecture 6: Previewing animations
Chapter 5: Cameras and Post Processing
Lecture 1: Overview of this section
Lecture 2: Knight camera
Lecture 3: Troll camera
Lecture 4: Post Processing Errors
Lecture 5: Post Processing
Lecture 6: Fog
Lecture 7: Using Post Processing in newer versions of Unity
Lecture 8: Mist Particles
Lecture 9: Final mist effect
Chapter 6: Animation Blocking In
Lecture 1: Overview of this section
Lecture 2: Setting up the first scene
Lecture 3: Screen Ratio
Lecture 4: Knight holding sword
Lecture 5: Knight stance
Lecture 6: Timeline
Lecture 7: Camera Move
Lecture 8: Troll running
Lecture 9: Troll attack
Lecture 10: Changing camera shot
Lecture 11: Knight flying
Lecture 12: Camera edit
Lecture 13: Walking animation
Lecture 14: Setting up the knight camera
Lecture 15: Knight Vs Troll shot
Lecture 16: Weapons clash
Lecture 17: Setting up the 2 shot
Lecture 18: Camera Fix
Lecture 19: Troll flying back
Lecture 20: Troll reaction
Lecture 21: Final Shot
Lecture 22: Checking pacing
Chapter 7: Final Animation
Lecture 1: Overview of this section
Lecture 2: Knight animation
Lecture 3: Modifying the troll animation
Lecture 4: Knight flying
Lecture 5: Troll attack
Lecture 6: Knight standing up
Lecture 7: Setting up the weapons clash
Lecture 8: Sword strike
Lecture 9: Troll club strike
Lecture 10: Camera zoom
Lecture 11: Standoff
Lecture 12: Troll lunge
Lecture 13: Knight prepares for attack
Lecture 14: Knight kicks the Troll
Lecture 15: Troll attack
Lecture 16: Troll flying back
Lecture 17: Troll fix
Lecture 18: Animating the knight
Lecture 19: Troll reaction
Lecture 20: Troll strike in the air
Lecture 21: Troll secondary motion
Lecture 22: Knight moving
Lecture 23: Bug fixing part 1
Lecture 24: Bug fixing part 2
Chapter 8: Saving the Video File
Lecture 1: Adding sound effects
Lecture 2: Adjusting volume
Instructors
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Pete Jepson
Game Design Tutor
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 10 votes
- 4 stars: 35 votes
- 5 stars: 45 votes
Frequently Asked Questions
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