3D Modeling for Video Games : Beginners Guide
3D Modeling for Video Games : Beginners Guide, available at $49.99, has an average rating of 4.35, with 51 lectures, based on 107 reviews, and has 531 subscribers.
You will learn about How to start using Maya to create 3d models for games, movies, and vfx This course is ideal for individuals who are Beginner to 3D modeling that want to get a solid grasp from a professional. or Junior artists looking to get additional modeling tips and tricks when working with Maya. It is particularly useful for Beginner to 3D modeling that want to get a solid grasp from a professional. or Junior artists looking to get additional modeling tips and tricks when working with Maya.
Enroll now: 3D Modeling for Video Games : Beginners Guide
Summary
Title: 3D Modeling for Video Games : Beginners Guide
Price: $49.99
Average Rating: 4.35
Number of Lectures: 51
Number of Published Lectures: 51
Number of Curriculum Items: 51
Number of Published Curriculum Objects: 51
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- How to start using Maya to create 3d models for games, movies, and vfx
Who Should Attend
- Beginner to 3D modeling that want to get a solid grasp from a professional.
- Junior artists looking to get additional modeling tips and tricks when working with Maya.
Target Audiences
- Beginner to 3D modeling that want to get a solid grasp from a professional.
- Junior artists looking to get additional modeling tips and tricks when working with Maya.
Learning how to create 3D models can be tough. There are many places where things can go wrong, and following multiple tutorials might leave out important details or even give you the wrong information. It’s no wonder you feel confused and unsure about where to start.
Our course is designed to give you all the skills you need to create beautiful 3D models for games, movies, or visual effects. You’ll be guided through each step of the learning process, starting from the basics and gradually moving on to more advanced techniques. Everything is explained in simple terms, so you can easily grasp the concepts and apply them to your own projects.
With our industry professional as your instructor, you’ll have someone to answer your questions and help you achieve the highest quality results. Your artistry and knowledge will improve quickly, resulting in stunning pieces for your portfolio or project.
By the end of this course, you’ll have the confidence and skills to create impressive 3D models for your portfolio. Now is the perfect time to elevate your artistic abilities and unlock your true potential. Enroll in our course today and experience the joy of effortlessly creating remarkable 3D models for your art portfolio or project.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Core Maya Skills Overview
Lecture 1: Maya basic UI overview
Lecture 2: Manipulating the Camera in Maya
Lecture 3: What is the Grid and how do I use it?
Lecture 4: Primitives in Maya : Creating our first 3D geometry
Lecture 5: Move – Rotate – Scale : The core base objects movements
Lecture 6: F Key : How we focus our camera on our models
Lecture 7: WorkShop : Building a Table and Chairs
Lecture 8: Saving and Loading our Content in Maya
Chapter 3: Model Anatomy
Lecture 1: Vertices , Edges , Faces : The Core Model Components
Lecture 2: Topology and N-Gon : What to Look out for
Lecture 3: Welding Vertices
Lecture 4: What is Tri / Polygon / Vertex Count ?
Lecture 5: Viewing our Tri / Polygon / Vertex Count in the viewport
Lecture 6: Display modes : Different ways to visualize your model
Lecture 7: What are Edge Loops and Edge Rings ?
Chapter 4: Most Used Modeling Tools
Lecture 1: Intro to mesh tools
Lecture 2: The Extrude Tool
Lecture 3: The Bevel Tool
Lecture 4: The Multi-Cut Tool
Lecture 5: The Connect Tool
Lecture 6: The Bridge Tool
Lecture 7: The Target Weld Tool
Lecture 8: WorkShop : Putting all the tools together
Chapter 5: Modeling Technical Knowledge Deep Dive
Lecture 1: Pivot Point
Lecture 2: Using Symmetry on your models
Lecture 3: WorkShop: Building a Crate using Symmetry
Lecture 4: Watertight modeling vs Overlapping geometry
Lecture 5: The Different Modeling Spaces ( World, Object, Local )
Lecture 6: Hard vs Soft Edges
Lecture 7: Hard vs Soft Edges Continued
Lecture 8: Face Direction and how to manage it
Lecture 9: Snapping inside of Maya ( Grid, Curves, Vertex, Live Surface )
Lecture 10: How to see only parts of a mesh of a single mesh when editing
Lecture 11: What is Freeze Transform and Why do I need to know it
Lecture 12: How to use Mesh History and why you should delete it
Lecture 13: Using the Outliner and Organizing your 3D assets
Chapter 6: Workshop : Building Simple Tools
Lecture 1: Making a Stylized Hammer
Lecture 2: Making a Stylized Hammer Continued
Lecture 3: Making a Stylized Axe
Lecture 4: Making a Stylized Saw
Chapter 7: WORKSHOP: Building a Stylized Fantasy House
Lecture 1: Blocking in and Setting up our Fantasy House
Lecture 2: Adding in the Door and Stairs
Lecture 3: Adding in the Railing and Wall Details
Lecture 4: Propping out the upper bedroom area
Lecture 5: Adding Props to the Shelves upstairs
Lecture 6: Creating the Chest Table and Benches downstairs
Lecture 7: Finishing the Downstairs with a Fireplace and Propping out the Lower Room
Lecture 8: Cleaning up the outliner and renaming objects in our scene
Lecture 9: Setting up our props for export to a game engine or other Maya scene
Chapter 8: Next Steps
Lecture 1: Recap and Thank you
Instructors
-
Bradley Wascher
Senior Technical Artist in the Video Game Industry
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 5 votes
- 4 stars: 28 votes
- 5 stars: 73 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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