Rapid Prototyping for Entrepreneurs| Build a Demo in 2 hours
Rapid Prototyping for Entrepreneurs| Build a Demo in 2 hours, available at $89.99, has an average rating of 4.56, with 44 lectures, based on 1570 reviews, and has 36804 subscribers.
You will learn about Understand the benefits and correct usage of prototypes Understand the basic terminology of web and design speak Use Sprintkick's product creation framework: Sx5 Efficiently create and articulate a strategy for your product Outline the scope and specifications of your potential product Create professional sketches of your product with just a pen and paper Create "sketch" wireframes with Balsamiq Used advanced features and export settings in Balsamiq Create non-sketch wireframes of your idea in Pidoco Use all advanced features and techniques in Pidoco Build a sitemap for outlining your product and communicating your project externally Bring reviewers and collaborators into your design process to accelerate your feedback cycle Take design assets and convert them into a format that Pidoco can accept Create a functional and interactive prototype in Pidoco Present your prototype in the best possible way to investors, team members, and developers This course is ideal for individuals who are Entrepreneurs who want to take their game to the next level by prototyping their ideas before building. or Any person who is non-technical and wants to develop skills that will allow them to create professional web / mobile apps. or Project and product managers who want a more effective way of pitching new features and ideas. or Marketers who want a more rigorous way of testing their ideas before launching them. or Anyone who works for a web or marketing agency that wants to win more clients and have an advantage against competition. or Anyone who wants to minimize risk and cost associated with launching their ideas. or Anyone who aspires to be an entrepreneur but lacks the skills or the confidence. or Anyone looking to hire, outsource, or contract a developer / designer but wants a more accurate estimate and lower price. It is particularly useful for Entrepreneurs who want to take their game to the next level by prototyping their ideas before building. or Any person who is non-technical and wants to develop skills that will allow them to create professional web / mobile apps. or Project and product managers who want a more effective way of pitching new features and ideas. or Marketers who want a more rigorous way of testing their ideas before launching them. or Anyone who works for a web or marketing agency that wants to win more clients and have an advantage against competition. or Anyone who wants to minimize risk and cost associated with launching their ideas. or Anyone who aspires to be an entrepreneur but lacks the skills or the confidence. or Anyone looking to hire, outsource, or contract a developer / designer but wants a more accurate estimate and lower price.
Enroll now: Rapid Prototyping for Entrepreneurs| Build a Demo in 2 hours
Summary
Title: Rapid Prototyping for Entrepreneurs| Build a Demo in 2 hours
Price: $89.99
Average Rating: 4.56
Number of Lectures: 44
Number of Published Lectures: 42
Number of Curriculum Items: 44
Number of Published Curriculum Objects: 42
Original Price: $84.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand the benefits and correct usage of prototypes
- Understand the basic terminology of web and design speak
- Use Sprintkick's product creation framework: Sx5
- Efficiently create and articulate a strategy for your product
- Outline the scope and specifications of your potential product
- Create professional sketches of your product with just a pen and paper
- Create "sketch" wireframes with Balsamiq
- Used advanced features and export settings in Balsamiq
- Create non-sketch wireframes of your idea in Pidoco
- Use all advanced features and techniques in Pidoco
- Build a sitemap for outlining your product and communicating your project externally
- Bring reviewers and collaborators into your design process to accelerate your feedback cycle
- Take design assets and convert them into a format that Pidoco can accept
- Create a functional and interactive prototype in Pidoco
- Present your prototype in the best possible way to investors, team members, and developers
Who Should Attend
- Entrepreneurs who want to take their game to the next level by prototyping their ideas before building.
- Any person who is non-technical and wants to develop skills that will allow them to create professional web / mobile apps.
- Project and product managers who want a more effective way of pitching new features and ideas.
- Marketers who want a more rigorous way of testing their ideas before launching them.
- Anyone who works for a web or marketing agency that wants to win more clients and have an advantage against competition.
- Anyone who wants to minimize risk and cost associated with launching their ideas.
- Anyone who aspires to be an entrepreneur but lacks the skills or the confidence.
- Anyone looking to hire, outsource, or contract a developer / designer but wants a more accurate estimate and lower price.
Target Audiences
- Entrepreneurs who want to take their game to the next level by prototyping their ideas before building.
- Any person who is non-technical and wants to develop skills that will allow them to create professional web / mobile apps.
- Project and product managers who want a more effective way of pitching new features and ideas.
- Marketers who want a more rigorous way of testing their ideas before launching them.
- Anyone who works for a web or marketing agency that wants to win more clients and have an advantage against competition.
- Anyone who wants to minimize risk and cost associated with launching their ideas.
- Anyone who aspires to be an entrepreneur but lacks the skills or the confidence.
- Anyone looking to hire, outsource, or contract a developer / designer but wants a more accurate estimate and lower price.
What’s the difference between an entrepreneur or product manager that finds the right idea, brings stakeholders on board, and effectively communicates their vision and one that doesn’t? A prototype. Yes, the ability to make prototypes can work wonders with your startup or organization. A prototype allows you to not just imagine a product, but make it real. No more spreadsheets or vague verbal descriptions. Show your users and your team exactly what you want and get taken seriously.
Whether you’re a solopreneur or part of a larger organization you need to be able to effectively turn ideas into real, tangible working demos. This course is focused on giving you, the digital professional, the ability to rapidly assemble and deploy working web and mobile prototypes in just a few hours. The best part about this course is that we’re going to do it without code. No programming, no technical books to study, no distractions from what you do best.
Entrepreneurs
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Launch your MVP for free and start getting real user feedback today.
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Cut through the fundraising noise and show investors something they can understand, a real product.
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Stop guessing which feature is essential to your vision. Prototype it and test it this morning and have your answers this afternoon.
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Cut your contracting costs by 50% and save yourself the headaches of misunderstandings and poorly compiled project specs.
Product Managers
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Stop bugging your developer team to make incremental changes that they don’t understand. Show them exactly what you need done and keep them out of the βis it worth it” debate.
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Test new features and get user feedback before you make major changes.
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Get organizational approval for initiatives by letting then use the exact thing you’re proposing.
Designers
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Bring some life to your PSDs and make them interactive.
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Bridge the gap between design and development by removing any chance for miscommunication or misunderstanding.
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Get more accurate feedback from users and reviewers by deploying your designs in their browser and phones.
Growth hackers
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Cut your experiment iteration time in half and stop overloading your developer resources.
Web and marketing agencies
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Get more projects approved and increase your billable hours by pitching your clients with prototypes.
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Never waste time and money building something incorrectly. Prototype it and find out exactly whether you’re on the right path.
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Win over prospective clients by rapidly building their proposal and demo-ing it back to them. A huge advantage in the client acquisition game.
There’s no course like this online. I’m going to walk you through how you can take an idea, conceptualize the requirements, and roll out a polished and professional prototype, without touching any code.
If you’re trying to be successful online, do yourself a favor and learn this incredibly valuable skill.
Course Curriculum
Chapter 1: Introduction (75 minutes)
Lecture 1: Course overview
Lecture 2: Join our community on Slack!
Lecture 3: Course format
Lecture 4: Crash course terminology
Lecture 5: What is a wireframe? What is a prototype?
Lecture 6: High fidelity and low fidelity
Lecture 7: Understanding why we use wireframes and prototypes
Lecture 8: Picking a tool
Lecture 9: Important things to understand beforehand
Lecture 10: Following the construction path
Lecture 11: Section 1 review material
Chapter 2: Coming up with details (30 minutes)
Lecture 1: Coming up with a strategy
Lecture 2: Coming up with the scope
Lecture 3: Section 2 review material
Chapter 3: Building our low fidelity version (167 minutes)
Lecture 1: Intro to sketching
Lecture 2: Materials for sketching
Lecture 3: Sketch it out part 1
Lecture 4: Sketch it out part 2
Lecture 5: Upgrade to a tool: getting started with Pidoco
Lecture 6: Get used to the features in Pidoco
Lecture 7: Create a quick sitemap upfront
Lecture 8: The site elements to start with
Lecture 9: Use templates
Lecture 10: Handle images in Pidoco
Lecture 11: Add and control layers in Pidoco
Lecture 12: Annotate everything
Lecture 13: Alternative: Use Balsamiq part 1
Lecture 14: Alternative: Use Balsamiq part 2
Lecture 15: An example project created in Balsamiq
Lecture 16: Creating the low fidelity version of the Happy Hour app
Lecture 17: Section 3 review material
Chapter 4: Creating an interactive prototype (61 minutes)
Lecture 1: Getting it designed and polished
Lecture 2: Why I don't use HTML/CSS
Lecture 3: Introducing M.A.P.
Lecture 4: Adding interactivity to your prototype
Lecture 5: Collaborators and reviewers
Lecture 6: Creating the tablet version
Lecture 7: Section 4 review material
Chapter 5: Prototyping and beyond (6 minutes)
Lecture 1: What's next?
Lecture 2: Keep the learning going
Lecture 3: Section 5 review material
Chapter 6: Bonus Section
Lecture 1: Bonus Lecture
Instructors
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Evan Kimbrell
Founder of Sprintkick | Ex-VC | Ex-startup founder
Rating Distribution
- 1 stars: 19 votes
- 2 stars: 38 votes
- 3 stars: 173 votes
- 4 stars: 519 votes
- 5 stars: 821 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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