3d modelling – a Modo modeling guide
3d modelling – a Modo modeling guide, available at $49.99, has an average rating of 3.65, with 168 lectures, based on 97 reviews, and has 715 subscribers.
You will learn about know the tools for creating 3d models in modo know how snapping, falloffs, workplanes and action centers work know the basic shortcuts for fast modeling know how to navigate in modo and use layouts create your own 3d artwork export your artwork to Unity create PBR materials in Modo modify your textures in Gimp to use them in Unity know how to UVmap know how to do hard surface modeling know how to use MeshFusion in Modo This course is ideal for individuals who are if you are new to modo or a starter or if you quickly want to learn modeling in modo or if you need a video reference for the tools or if you want to use Modo for game modeling It is particularly useful for if you are new to modo or a starter or if you quickly want to learn modeling in modo or if you need a video reference for the tools or if you want to use Modo for game modeling.
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Summary
Title: 3d modelling – a Modo modeling guide
Price: $49.99
Average Rating: 3.65
Number of Lectures: 168
Number of Published Lectures: 168
Number of Curriculum Items: 168
Number of Published Curriculum Objects: 168
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- know the tools for creating 3d models in modo
- know how snapping, falloffs, workplanes and action centers work
- know the basic shortcuts for fast modeling
- know how to navigate in modo and use layouts
- create your own 3d artwork
- export your artwork to Unity
- create PBR materials in Modo
- modify your textures in Gimp to use them in Unity
- know how to UVmap
- know how to do hard surface modeling
- know how to use MeshFusion in Modo
Who Should Attend
- if you are new to modo or a starter
- if you quickly want to learn modeling in modo
- if you need a video reference for the tools
- if you want to use Modo for game modeling
Target Audiences
- if you are new to modo or a starter
- if you quickly want to learn modeling in modo
- if you need a video reference for the tools
- if you want to use Modo for game modeling
3D art is getting a more prominent role in multimedia. It is used intensively in movies, video games, commercials, education and architecture. It is a multi billion market. With your talent you just might get through! Use this course as a step towards a 3D carrier. Learn the basics of Modo, a professional 3d content creation application and start to beat the competition.
You will just need a trial version of Modo, download Gimp and Unity for free and you need a PC or Mac to get started. Within several hours you will learn enough to make your own nice looking 3d models and export them to Unity. You will learn to navigate in the software, use all common tools and bring everything in action during your assignments.
This course has been made using Modo 902, 10.0v1 and 10.1. I now also added an introduction video using Modo 14. It shows you how to get to the buttons and menus available in older versions of Modo. So the course is still usefull in never Modo versions.
Course Curriculum
Chapter 1: Introduction
Lecture 1: New introduction using Modo 14
Lecture 2: What is 3D and what are vertices, edges and polygons
Chapter 2: Interface, where to find what
Lecture 1: Interface overview
Lecture 2: Application menu bar
Lecture 3: Shortcuts
Lecture 4: Modo layouts
Lecture 5: Pie menu
Lecture 6: Record and use macro. Add it to a pie menu
Lecture 7: Custom pie menu
Chapter 3: Examples
Lecture 1: Example shortcuts
Lecture 2: Example primitives
Lecture 3: Example doghouse
Lecture 4: Example ghost head
Lecture 5: Example modo logo
Lecture 6: Example viking helmet part1
Lecture 7: Example viking helmet part2
Lecture 8: Example glass
Lecture 9: Example pillar
Lecture 10: Example uvmap head
Lecture 11: Example UVmap tubes
Chapter 4: Mesh Fusion in Modo 15
Lecture 1: Fusion in Modo 15. Part 1
Lecture 2: Fusion in Modo 15. Part 2
Chapter 5: Project breath analyser
Lecture 1: Introduction to the project
Lecture 2: Bringing in the reference images
Lecture 3: Cage and first polygons
Lecture 4: Capping the top Part1
Lecture 5: Capping the top Part2
Lecture 6: Creating a curved surface
Lecture 7: Giving it depth
Lecture 8: Closing the bottom
Lecture 9: Closing the bottom Part2
Lecture 10: Refining the front Part2
Lecture 11: Refining the front Part1
Lecture 12: Sculpting the bottom
Lecture 13: Changing topology for the lid Part1
Lecture 14: Continuing the modeling
Lecture 15: Capping holes
Lecture 16: Fixing some problems
Lecture 17: Closing the bottom and creating the first fusion object
Lecture 18: Creating fusion objects
Lecture 19: Creating the lid
Lecture 20: Combining the parts
Lecture 21: Prepairing for export
Lecture 22: Create a Mesh Fusion Mesh with a UV map
Chapter 6: Navigation, selections and transforms
Lecture 1: Overview navigation selection transform
Lecture 2: Viewport navigation
Lecture 3: Verticles Edges Polygons
Lecture 4: Selections
Lecture 5: Advanced selections
Lecture 6: Transforms
Lecture 7: How to fix rotation problems
Chapter 7: Primitives
Lecture 1: Overview primitives and patches
Lecture 2: Primitives general
Lecture 3: Cube primitive
Lecture 4: Sphere primitive
Lecture 5: Cylinder primitive
Lecture 6: Capsule primitive
Lecture 7: Arc primitive
Lecture 8: Cone primitive
Lecture 9: Torus primitive
Lecture 10: Tube primitive
Lecture 11: Solid sketch primitive
Lecture 12: Pen tool part 1
Lecture 13: Pen tool part 2
Lecture 14: Curve tool
Lecture 15: Beziere curve tool
Lecture 16: B-spline tool
Lecture 17: Sketch tool
Lecture 18: Patch curves tool
Chapter 8: Mesh tools and subdivision surface
Lecture 1: Reset a tool
Lecture 2: Slice tool
Lecture 3: Curve Slice tool
Lecture 4: Edge Slice tool
Lecture 5: Pen Slice tool
Lecture 6: Loop Slice tool
Lecture 7: Axis Slice tool
Lecture 8: Dicer tool
Lecture 9: Julienne tool
Lecture 10: Tack tool
Lecture 11: Booleans
Lecture 12: Subdivisions and smoothing
Chapter 9: Action centers
Lecture 1: Action center default and automatic
Lecture 2: Action center selection
Lecture 3: Action center selection border
Lecture 4: Selection center screen
Lecture 5: Selection center auto axis
Lecture 6: Selection center origin
Lecture 7: Action center parent
Lecture 8: Selection center local
Lecture 9: Action center pivot
Chapter 10: Falloffs
Instructors
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Daniel Cremers
3d modeler, sound designer, illustrator
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 7 votes
- 3 stars: 13 votes
- 4 stars: 29 votes
- 5 stars: 44 votes
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