Introduction to The Industry of E-Sports
Introduction to The Industry of E-Sports, available at $29.99, has an average rating of 3.95, with 6 lectures, based on 44 reviews, and has 121 subscribers.
You will learn about Understand modern esports industry general trend and development milestones Understand marketing tools and business models in the esports environment Understand the eight primary stakeholders in the modern day esports ecosystem Analyze the power, rights along with the influence that each stakeholder possesses Understand franchising and how franchised leagues are operated Examine the differences between traditional sports and esports Understand how technological innovations impact digital-based esports trends develop the necessary skills working in the esports ecosystem Analyze global major esports markets for potential opportunities This course is ideal for individuals who are Anyone interested in esports industry or Anyone interested in sports management or Anyone who seeks career paths in esports ecosystem or sports industry It is particularly useful for Anyone interested in esports industry or Anyone interested in sports management or Anyone who seeks career paths in esports ecosystem or sports industry.
Enroll now: Introduction to The Industry of E-Sports
Summary
Title: Introduction to The Industry of E-Sports
Price: $29.99
Average Rating: 3.95
Number of Lectures: 6
Number of Published Lectures: 6
Number of Curriculum Items: 6
Number of Published Curriculum Objects: 6
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand modern esports industry general trend and development milestones
- Understand marketing tools and business models in the esports environment
- Understand the eight primary stakeholders in the modern day esports ecosystem
- Analyze the power, rights along with the influence that each stakeholder possesses
- Understand franchising and how franchised leagues are operated
- Examine the differences between traditional sports and esports
- Understand how technological innovations impact digital-based esports trends
- develop the necessary skills working in the esports ecosystem
- Analyze global major esports markets for potential opportunities
Who Should Attend
- Anyone interested in esports industry
- Anyone interested in sports management
- Anyone who seeks career paths in esports ecosystem or sports industry
Target Audiences
- Anyone interested in esports industry
- Anyone interested in sports management
- Anyone who seeks career paths in esports ecosystem or sports industry
In 2017, the global E-Sports industry revenue reaching nearly 700 million US dollars, esports audience reaching 385.5 million people, we all realize the E-Sports market is huge.
Larger user base and favorable policies have brought in large companies such as Alibaba and Tencent in China, a promising future can be insured among global potential markets.
With the improvement of the society’s recognition of the industry, modern-day E-Sports ecosystem mainly consisting of eight primary stakeholders has become increasingly mature, no matter when it comes to tournament operating, content distributing, or brands sponsorship.
Whether you are a sports fan, an E-Sports enthusiast, or a young person curious about new things, E-Sports industry will be a good choice to start a career.
Introduction to the Industry of E-Sports course is taught by two young and industry-experienced lecturers, Maurice Eisenmann and Anton Ferraro.
In order to enable you to understand the overall E-Sports industry in a more comprehensive, accurate and efficient way, this course will take you have a look on the history of E-Sports development, E-Sports business structure analysis, global E-Sports industry development tendency as well as career development suggestions.
Hopefully, this course will lead you to the world of E-Sports and equip you with necessary knowledge and skills to start a career path in the indusrty.
Course Curriculum
Chapter 1: Introduction to The Industry of E-Sports
Lecture 1: History of E-Sports
Lecture 2: Stakeholders of E-Sports
Lecture 3: Comparison between Traditional Sports and E-Sports
Lecture 4: Trending Topics in E-Sports Industry
Lecture 5: Career Paths in E-Sports
Lecture 6: E-Sports Development Around the World
Instructors
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SPORiT.MatchPoint Lab
Online Career Training in Sports Business
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 3 votes
- 3 stars: 14 votes
- 4 stars: 10 votes
- 5 stars: 17 votes
Frequently Asked Questions
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