Unity Basics: A Monetised Android/iOS Game in 4 Hours.
Unity Basics: A Monetised Android/iOS Game in 4 Hours., available at $44.99, has an average rating of 4.8, with 40 lectures, based on 580 reviews, and has 7007 subscribers.
You will learn about Build a complete Android/iOS Games In Unity Monetise Your Games With Ad Support Code Functionality In C# Understand how Shaders are used to create interesting visual effects Polish your Games to be Market Ready. Have the skills and knowledge to build your own Games. This course is ideal for individuals who are Beginner game developers looking at creating mobile games with monetization It is particularly useful for Beginner game developers looking at creating mobile games with monetization.
Enroll now: Unity Basics: A Monetised Android/iOS Game in 4 Hours.
Summary
Title: Unity Basics: A Monetised Android/iOS Game in 4 Hours.
Price: $44.99
Average Rating: 4.8
Number of Lectures: 40
Number of Published Lectures: 40
Number of Curriculum Items: 40
Number of Published Curriculum Objects: 40
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a complete Android/iOS Games In Unity
- Monetise Your Games With Ad Support
- Code Functionality In C#
- Understand how Shaders are used to create interesting visual effects
- Polish your Games to be Market Ready.
- Have the skills and knowledge to build your own Games.
Who Should Attend
- Beginner game developers looking at creating mobile games with monetization
Target Audiences
- Beginner game developers looking at creating mobile games with monetization
In 2013 Dong Nguyen spent 2-3 days making a simple mobile game called Flappy Bird which went on to earn $50,000 a day in ad-sense revenue. In the last half of 2018, it’s not uncommon for a single mobile game to pull in over 1 million dollars a DAY in micro-transactions and ad-sense revenue.
In this course, we will be be making a simple but addictive mobile game, that we will monetise with ads in only 4 hours. We will cover;
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Installing and Using Unity
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Mobile Setup
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Variables & Functions
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Materials, 3D Models
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Player Movement
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Mobile Input
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Camera Movement
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Adjusting Player Models
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Project Management
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Prefabricated Objects
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Grouping Prefabs
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Score System
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Procedural Level Generation
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Object Spawning
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Randomised Game Design
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Curved World Shader Implementation
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Object Memory Management
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Menu Systems, Menu Layouts, Menu Animations
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Pause Menu
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Saving & Loading Data
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Unity Ads
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Monetisation Design Principles.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome
Lecture 2: Installing Unity
Lecture 3: Setup For Mobile
Lecture 4: Functions And Unity
Lecture 5: Variables
Lecture 6: Test
Chapter 2: Game
Lecture 1: Materials
Lecture 2: Player Movement
Lecture 3: Player Movement Controls
Lecture 4: Player Mobile Controls
Lecture 5: Camera
Lecture 6: Camera Test
Lecture 7: Clean Level
Lecture 8: Prefabs
Lecture 9: Grouping Prefabs
Lecture 10: Score Logic
Lecture 11: Display Score
Lecture 12: Procedural Level Generation
Lecture 13: Object Spawning
Lecture 14: Randomising Object Spawning
Chapter 3: Polish
Lecture 1: Adding World Shader
Lecture 2: Infinite Level Generation
Lecture 3: Destroyer
Lecture 4: Audio
Lecture 5: Menu Layout Setup
Lecture 6: Menu Layout
Lecture 7: Menu Off And On
Lecture 8: Menu Start Game Button
Lecture 9: Pause Menu
Lecture 10: Game Over Menu
Lecture 11: Saving & Loading
Lecture 12: Menu Animations
Chapter 4: Conclusion
Lecture 1: Quick Recap
Lecture 2: Unity Ads Logic Setup
Lecture 3: Unity Ad Functionality
Lecture 4: Unity Ad Button Design
Lecture 5: Upgrading Player Model
Lecture 6: Where To Go From Here
Lecture 7: Final Project Export Settings
Lecture 8: Thank You (this is not goodbye)
Instructors
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David McDonald
Indie Game Developer
Rating Distribution
- 1 stars: 11 votes
- 2 stars: 10 votes
- 3 stars: 78 votes
- 4 stars: 182 votes
- 5 stars: 299 votes
Frequently Asked Questions
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