Make Games and Web Apps: Unity®, React and Redux Masterclass
Make Games and Web Apps: Unity®, React and Redux Masterclass, available at $54.99, has an average rating of 4.1, with 294 lectures, based on 16 reviews, and has 201 subscribers.
You will learn about Code in C# Make 3D models in Blender Unwrap UV's and perform simple texturing of 3D art assets Build a simple game that is easy to expand on Lay out a web app in a logical way Use JSX, a pre-processor that adds XML syntax to JavaScript Build a single-page app using React Router Code in ES6 and JavaScript Use Web Pack, a bundler for code Transition from webpack 1.0 to webpack 2.0 Write modular CSS Use Redux, a predictable state container for JavaScript apps Refactor code (alter code to make it simpler and more efficient) Fix bugs and handle errors This course is ideal for individuals who are Beginner to intermediate game developers. or Developers who want to learn about React and Redux. or Coders who want to learn to build web apps. or Coders who want to learn JavaScript. It is particularly useful for Beginner to intermediate game developers. or Developers who want to learn about React and Redux. or Coders who want to learn to build web apps. or Coders who want to learn JavaScript.
Enroll now: Make Games and Web Apps: Unity®, React and Redux Masterclass
Summary
Title: Make Games and Web Apps: Unity®, React and Redux Masterclass
Price: $54.99
Average Rating: 4.1
Number of Lectures: 294
Number of Published Lectures: 294
Number of Curriculum Items: 294
Number of Published Curriculum Objects: 294
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Code in C#
- Make 3D models in Blender
- Unwrap UV's and perform simple texturing of 3D art assets
- Build a simple game that is easy to expand on
- Lay out a web app in a logical way
- Use JSX, a pre-processor that adds XML syntax to JavaScript
- Build a single-page app using React Router
- Code in ES6 and JavaScript
- Use Web Pack, a bundler for code
- Transition from webpack 1.0 to webpack 2.0
- Write modular CSS
- Use Redux, a predictable state container for JavaScript apps
- Refactor code (alter code to make it simpler and more efficient)
- Fix bugs and handle errors
Who Should Attend
- Beginner to intermediate game developers.
- Developers who want to learn about React and Redux.
- Coders who want to learn to build web apps.
- Coders who want to learn JavaScript.
Target Audiences
- Beginner to intermediate game developers.
- Developers who want to learn about React and Redux.
- Coders who want to learn to build web apps.
- Coders who want to learn JavaScript.
Want to be a web or game developer? Even if you have never coded before, with this course you can learn the foundations of making a 3D game and coding for the web!
“This was a good match for me, I have some programming background. Might be a bit heavy for people without any programming experience. Good overall starter project with great examples of how to code properly from the start.”
In Part 1 of this course, we build a 3D SUPER MARLO RUN game in Unity® –from scratch.
This course does not assume any prior knowledge and is perfect for beginners. In fact, we begin with an introduction to Unity® for those who have never used it before.
This course is unique because you will learn how to make your own 3D art, models, and textures in Blender. We will show you how to integrate the art into Unity.
By the end of Part 1, you will have a functioning runner game that you can build on to add your own project ideas!
In Part 2, you learn how to build beautiful, well-functioning web apps. Join web developer Chris Veillette to start coding for the Internet.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses:
- Build 43 Models & a 3D Runner Game in Unity® with C# Code
- Ultimate Guide to Blender & Unity: Game Design & Development
- Make a Fully Featured Game: Code in C#, Make Low Poly Models
- Build and model a Super MARLO runner clone in Unity
- Make a Unity Platform Game & Low Poly Characters in Blender
- Make Games and Web Apps: Unity, React and Redux Masterclass
- Introduction to React and Redux. Code Web Apps in JavaScript
- Complete Modern Developer: React JS with Redux & SpriteKit
- Complete Developers Guide: Ruby on Rails & React with Redux
Why React?
React is an efficient and flexible JavaScript library for building user interfaces. Many popular websites including Instagram, Facebook, Netflix, and Imgur use React.
You can build your own web apps! This course is full of practical examples.
We teach you theory while also building real projects that you can put in your web development portfolio.
Your purchase includes the ebook “Build a Super Marlo Runner Game in Unity®” by Mammoth Interactive. Sign up right now to join the Mammoth community
Course Curriculum
Chapter 1: Introduction to the Course
Lecture 1: Course Trailer
Lecture 2: Gameplay from the Marlo Game
Chapter 2: 1. Introduction to Unity
Lecture 1: 01 – Introduction
Lecture 2: 02 – Unity Editor
Lecture 3: 03 – Hello world!
Lecture 4: 04 – Variables
Lecture 5: 05 – Methods
Lecture 6: 06 – Loops
Lecture 7: 07 – Movement
Chapter 3: 2. Movement
Lecture 1: 01 – Movement
Lecture 2: 02 – Acceleration
Lecture 3: 03 – Camera follow
Lecture 4: 04 – Jumping
Lecture 5: 05 – Jump higher
Lecture 6: 06 – Jumping area
Lecture 7: 07 – Multiple jumps
Lecture 8: 08 – Wall jumping
Lecture 9: 09 – Materials
Lecture 10: 10 – Sticking to the wall
Chapter 4: 3. Blocks
Lecture 1: 01 – Coins
Lecture 2: 02 – Score
Lecture 3: 03 – User interface
Lecture 4: 04 – Bricks
Lecture 5: 05 – Coin brick
Lecture 6: 06 – Pause block
Chapter 5: 4. Speed blocks and enemies
Lecture 1: 01 – Arrow design
Lecture 2: 02 – Prefabbing the speed area
Lecture 3: 03 – Speed area collision
Lecture 4: 04 – Changing the player's movement speed
Lecture 5: 05 – Property attributes
Lecture 6: 06 – Long jump block
Lecture 7: 07 – Simple enemy
Lecture 8: 08 – Killing the player
Lecture 9: 09 – Restarting the game
Chapter 6: 5. More enemies
Lecture 1: 01 – Killing enemies
Lecture 2: 02 – Designing the shell enemy
Lecture 3: 03 – Shell
Lecture 4: 04 – Shell movement
Lecture 5: 05 – Designing the plant enemy
Lecture 6: 06 – Plant movement
Chapter 7: 6. Power up and finish line
Lecture 1: 01 – Adjusting shell collision
Lecture 2: 02 – Designing a powerup
Lecture 3: 03 – Powerup collection effect
Lecture 4: 04 – Invincibility
Lecture 5: 05 – Blinking effect
Lecture 6: 06 – Different player models
Lecture 7: 07 – Finish line
Chapter 8: 7. Background and interface
Lecture 1: 01 – Background elements
Lecture 2: 02 – Building the parallax logic
Lecture 3: 03 – Mountain parallax
Lecture 4: 04 – Cloud layer
Lecture 5: 05 – Moving backgrounds
Lecture 6: 06 – Jumping area adjustment
Lecture 7: 07 – Main menu
Lecture 8: 08 – UI Anchors
Lecture 9: 09 – Game instructions
Chapter 9: 8. Fine Tuning
Lecture 1: 01 – Smoothing box collisions
Lecture 2: 02 – Changing the gravity
Lecture 3: 03 – Wall jumping speed
Lecture 4: 04 – Brick jumping
Lecture 5: 05 – Shell collisions
Lecture 6: 06 – Destroying the shell
Lecture 7: 07 – Enemy jumping speed
Lecture 8: 08 – Shell physics
Lecture 9: 09 – Shell gravity
Lecture 10: 10 – Horizontal shell adjustment
Lecture 11: 11 – Horizontal shell adjustment 2
Chapter 10: 9. Level Design
Lecture 1: 01 – Singleton
Lecture 2: 02 – Saving current level
Lecture 3: 03 – Level progression
Lecture 4: 04 – Object consistency
Lecture 5: 05 – Level 1-1
Lecture 6: 06 – Level 1-2
Lecture 7: 07 – Level 1-3
Lecture 8: 08 – Maximum level
Chapter 11: Artwork in Blender
Lecture 1: Introduction to Blender
Lecture 2: 001. Cube Block Unwrapping
Lecture 3: 002. Texture Brick Block
Lecture 4: 003. Textures Coin Block
Lecture 5: 004. Textures Direction Blocks
Lecture 6: 005. Grass Block
Lecture 7: 006. Coin
Lecture 8: 007. Pipe
Lecture 9: 008. Flag
Lecture 10: 009. Mushroom
Lecture 11: 010. Plant Enemy001
Lecture 12: 011. Plant Enemy002
Lecture 13: 012. Shroom Enemy Model
Lecture 14: 013. Shroom Enemy Unwrap 001
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 2 votes
- 4 stars: 1 votes
- 5 stars: 11 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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