Learning Path: Python GUI Projects
Learning Path: Python GUI Projects, available at $19.99, has an average rating of 3.39, with 79 lectures, based on 9 reviews, and has 254 subscribers.
You will learn about Create fully functional GUIs written in Python effortlessly Implement several design patterns in Python Create apps that can be scaled in size or complexity without breaking down the core Create apps that leverage resources from the network Understand the basics of 2D and 3D animation in GUI applications Gain hands-on knowledge of the various angles of Python tasks through insightful projects Build production ready projects using Python's eco system. Conceptualize and build state-of-art GUI applications with Tkinter This course is ideal for individuals who are This Learning path is ideal for web developers,statisticians, programmers, data scientists, Python consultants, and anyone who is working on multiple projects in Python. or With a project-based approach, the Learning Path focuses on building fun projects from scratch with easy-to-understand explanations and practical applications. It is particularly useful for This Learning path is ideal for web developers,statisticians, programmers, data scientists, Python consultants, and anyone who is working on multiple projects in Python. or With a project-based approach, the Learning Path focuses on building fun projects from scratch with easy-to-understand explanations and practical applications. .
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Summary
Title: Learning Path: Python GUI Projects
Price: $19.99
Average Rating: 3.39
Number of Lectures: 79
Number of Published Lectures: 79
Number of Curriculum Items: 79
Number of Published Curriculum Objects: 79
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Create fully functional GUIs written in Python effortlessly
- Implement several design patterns in Python
- Create apps that can be scaled in size or complexity without breaking down the core
- Create apps that leverage resources from the network
- Understand the basics of 2D and 3D animation in GUI applications
- Gain hands-on knowledge of the various angles of Python tasks through insightful projects
- Build production ready projects using Python's eco system.
- Conceptualize and build state-of-art GUI applications with Tkinter
Who Should Attend
- This Learning path is ideal for web developers,statisticians, programmers, data scientists, Python consultants, and anyone who is working on multiple projects in Python.
- With a project-based approach, the Learning Path focuses on building fun projects from scratch with easy-to-understand explanations and practical applications.
Target Audiences
- This Learning path is ideal for web developers,statisticians, programmers, data scientists, Python consultants, and anyone who is working on multiple projects in Python.
- With a project-based approach, the Learning Path focuses on building fun projects from scratch with easy-to-understand explanations and practical applications.
One cannot ignore the benefits of a well-designed architecture and graphical user interface for applications. Let’s see how one of the most powerful language–Python–aids us in creating powerful enterprise-ready applications.
Packt’s Video Learning Paths are an amalgamation of multiple video courses that are logically tied together to provide you with a larger learning curve.
This Learning Path teaches important programming concepts of Python along with giving you the step-by-step approach of creating applications.
In the initial part of the Learning Path we will be focusing on creating applications. The latter part of the Learning Path focuses on a powerful GUI package—Tkinter—that comes with standard Python distributions. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications, such as a text editor, drum machine, game of chess, media player, drawing application, chat application, screen saver, and port scanner. In every project, you will build on the skills acquired in the previous project and gain more expertise.
After completing this Learning Path, you will have successfully created 14 high-end GUI applications, and will be capable of building many more powerful and scalable applications.
About the authors:
For this Learning Path, we have combined the best works of extremely esteemed authors: Burkhard A. Meier and Bhaskar Chaudhary.
Burkhardhas more than 15 years of professional experience working in the software industry as a software tester and developer, specializing in software test automation development, execution, and analysis. He has a very strong background in SQL relational database administration, the development of stored procedures, and debugging code.
Bhaskaris a professional programmer and information architect. He has an experience of almost 9 years in consulting, contracting, and educating in the field of software development. He has worked with a large set of programming languages on various platforms over the years.
Course Curriculum
Chapter 1: Python Projects
Lecture 1: The Course Overview
Lecture 2: Setting Up the Python Development Environment
Lecture 3: Getting Started with Python
Lecture 4: Setting Breakpoints
Lecture 5: Using the Pydev Debugger
Lecture 6: Creational Design patterns – The "Maze" Labyrinth Game in Python
Lecture 7: Creating the Maze in Python Using the Abstract Factory Design Pattern
Lecture 8: Creating the Maze in Python Using the Builder Design Pattern
Lecture 9: Creating the Maze in Python Using the Factory Prototype Design Pattern
Lecture 10: Introducing Tkinter
Lecture 11: Simple_GUI
Lecture 12: NOAA_Weather_Data
Lecture 13: OpenWeatherMap
Lecture 14: GettingDataHtml
Lecture 15: EmailingViaGmail
Lecture 16: Scheduling the Task
Lecture 17: TaskSchedulerSvc
Chapter 2: Tkinter GUI Application Development Projects
Lecture 1: The Course Overview
Lecture 2: Installing Python and Tkinter
Lecture 3: Importing Tkinter
Lecture 4: GUI Programming – the Big Picture
Lecture 5: The Root Window – Your Drawing Board
Lecture 6: Widgets – the Building Blocks of GUI Programs
Lecture 7: The Tkinter Geometry Manager
Lecture 8: Event and Callbacks – Adding Life to Programs
Lecture 9: Handling Widgets – Specific Variables
Lecture 10: Event Unbinding and Virtual Events
Lecture 11: Platform-Based Styling for Our Widgets
Lecture 12: Some Common Root Window Options
Lecture 13: Setting Up the Editor Skeleton
Lecture 14: Adding a Menu and Menu Items
Lecture 15: Implementing the View Menu
Lecture 16: Adding a Built-in Functionality
Lecture 17: Indexing and Tagging
Lecture 18: Implementing the Select All Feature
Lecture 19: Implementing the Find Text Feature
Lecture 20: Types of Top Level Windows
Lecture 21: Working with Forms and Dialogs
Lecture 22: Working with Message Boxes
Lecture 23: The Icons Toolbar and View Menu Functions
Lecture 24: Displaying the Line Number
Lecture 25: Adding the Cursor Information Bar
Lecture 26: Adding Themes
Lecture 27: Creating the Context/Pop-Up Menu
Lecture 28: Module Requirements for Programmable Drum Machine
Lecture 29: Setting Up the GUI in OOP
Lecture 30: Finalizing the Data Structure
Lecture 31: Creating Broader Visual Elements
Lecture 32: Loading Drum Samples
Lecture 33: Playing the Drum Machine
Lecture 34: Tkinter and Threading
Lecture 35: Support for Multiple Beat Patterns
Lecture 36: Saving Beat Patterns
Lecture 37: Working with the ttk-themed Widgets
Lecture 38: Structuring Our Program
Lecture 39: Modeling the Data Structures
Lecture 40: Creating a Piece Class
Lecture 41: Making the Game Functional
Lecture 42: Managing User Preferences
Lecture 43: External Library Requirements
Lecture 44: Program Structure and Broadview Skeleton
Lecture 45: Deciding the Data Structure and Creating the Player class
Lecture 46: Adding and Removing Items from a Playlist
Lecture 47: Playing Audio and Adding Audio Controls
Lecture 48: Creating a Seek Bar
Lecture 49: One-Time Updates during audio playback
Lecture 50: Managing Continuous Updates
Lecture 51: Looping Over Tracks
Lecture 52: Adding a Tooltip
Lecture 53: Creating a Tiny Framework
Lecture 54: Setting Up a Broad GUI Structure
Lecture 55: Dealing with Mouse Events
Lecture 56: Adding Toolbar Buttons
Lecture 57: Drawing Items on the Canvas
Lecture 58: Adding a Color Palette
Lecture 59: Adding Top Bar Options for Draw Methods
Lecture 60: Drawing Irregular Lines and Super Shapes
Lecture 61: Adding Functionality to the Remaining Buttons
Lecture 62: Adding Functionality to Menu Items
Instructors
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Packt Publishing
Tech Knowledge in Motion
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 2 votes
- 5 stars: 3 votes
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