Learn to Model and Texture 3d Assets for Mobile Games
Learn to Model and Texture 3d Assets for Mobile Games, available at $44.99, has an average rating of 4.7, with 24 lectures, based on 27 reviews, and has 319 subscribers.
You will learn about Model and UV a low poly game asset for Mobile Games using Maya Paint great, stylized textures using 3dCoat and Photoshop This course is ideal for individuals who are Intermediate to Advanced 3d Artists already familiar with Maya and Photoshop or This course is not intended for complete 3d beginners It is particularly useful for Intermediate to Advanced 3d Artists already familiar with Maya and Photoshop or This course is not intended for complete 3d beginners.
Enroll now: Learn to Model and Texture 3d Assets for Mobile Games
Summary
Title: Learn to Model and Texture 3d Assets for Mobile Games
Price: $44.99
Average Rating: 4.7
Number of Lectures: 24
Number of Published Lectures: 24
Number of Curriculum Items: 24
Number of Published Curriculum Objects: 24
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Model and UV a low poly game asset for Mobile Games using Maya
- Paint great, stylized textures using 3dCoat and Photoshop
Who Should Attend
- Intermediate to Advanced 3d Artists already familiar with Maya and Photoshop
- This course is not intended for complete 3d beginners
Target Audiences
- Intermediate to Advanced 3d Artists already familiar with Maya and Photoshop
- This course is not intended for complete 3d beginners
In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic. Beginning with modeling in Maya, we will cover some basic modeling principles before moving into preparing UV’s for painting. Painting will take place using 3D Coat, a software package that allows for the rapid texture painting required of many production studios, with final edits taking place in Photoshop. The end result will be a low-rez vehicle that will be usable in most game engines available today.
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.
Course Curriculum
Chapter 1: Introduction to Modeling and UV Unwrapping the Asset with Maya
Lecture 1: Download course source files here!
Lecture 2: Introduction
Lecture 3: Modeling Intro
Lecture 4: Modeling the Cockpit
Lecture 5: Blocking in the Underbelly
Lecture 6: Modeling the Wings
Lecture 7: Adding the Engine Compartment
Lecture 8: Modeling the Propellers
Lecture 9: Modeling the Headlights
Lecture 10: Creating UVs
Lecture 11: Laying out UVs
Chapter 2: Texture Painting and Rendering our Game Asset
Lecture 1: Introduction
Lecture 2: Setup for 3D Coat
Lecture 3: Blocking in Colors 01
Lecture 4: Blocking in Colors 02
Lecture 5: Painting the Main Body 01
Lecture 6: Painting the Main Body 02
Lecture 7: Painting the Main Body 03
Lecture 8: Painting the Wings
Lecture 9: Adding Details
Lecture 10: Painting the Cockpit
Lecture 11: Photoshop Adjustments
Lecture 12: Rendering and Course Wrapup
Lecture 13: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 3 votes
- 3 stars: 2 votes
- 4 stars: 9 votes
- 5 stars: 13 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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