Creating a Node Based Editor in Unity 3D
Creating a Node Based Editor in Unity 3D, available at $19.99, has an average rating of 4.5, with 21 lectures, based on 197 reviews, and has 786 subscribers.
You will learn about Learn to create a visual node editor in Unity 3D Learn to build custom Editor UI's with ease! Learn to build your own Custom Editor Windows in Unity 3D Understand how to create and save data created in your custom editor Actually understand how to create visual nodes in a custom editor that can be hooked up into other nodes to produce logic. This course is ideal for individuals who are This course is intended for anyone wanting to create their own custom game tools and editors within the Unity 3D game engine. Having a basic understanding of C# in Unity is all you will need to take this course. or If you are just starting out with Unity then it is recommended that you explore more of the C# language and understand how to create basic custom editors in Unity3D. It is particularly useful for This course is intended for anyone wanting to create their own custom game tools and editors within the Unity 3D game engine. Having a basic understanding of C# in Unity is all you will need to take this course. or If you are just starting out with Unity then it is recommended that you explore more of the C# language and understand how to create basic custom editors in Unity3D.
Enroll now: Creating a Node Based Editor in Unity 3D
Summary
Title: Creating a Node Based Editor in Unity 3D
Price: $19.99
Average Rating: 4.5
Number of Lectures: 21
Number of Published Lectures: 21
Number of Curriculum Items: 21
Number of Published Curriculum Objects: 21
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to create a visual node editor in Unity 3D
- Learn to build custom Editor UI's with ease!
- Learn to build your own Custom Editor Windows in Unity 3D
- Understand how to create and save data created in your custom editor
- Actually understand how to create visual nodes in a custom editor that can be hooked up into other nodes to produce logic.
Who Should Attend
- This course is intended for anyone wanting to create their own custom game tools and editors within the Unity 3D game engine. Having a basic understanding of C# in Unity is all you will need to take this course.
- If you are just starting out with Unity then it is recommended that you explore more of the C# language and understand how to create basic custom editors in Unity3D.
Target Audiences
- This course is intended for anyone wanting to create their own custom game tools and editors within the Unity 3D game engine. Having a basic understanding of C# in Unity is all you will need to take this course.
- If you are just starting out with Unity then it is recommended that you explore more of the C# language and understand how to create basic custom editors in Unity3D.
Game development requires the involvement of many different types of disciplines and people to complete. Often times the Game engine or software used to make the game, is very technical making it difficult for some disciplines to work efficiently in. This is where the creation of artist / designer tools come into play. As a unity developer, learning how to create Visual Editor Tools for artists and designers is crucial to the productivity of your game development production.
This course will guide you through the process of developing your first visual node based editor that can be used for any sort of game development task. It will give you the underlying knowledge of saving out your nodes data, giving the user the ability to connect nodes, create nodes, and delete nodes. By the end of this course you will have a fully functional node based editor that you can extend to meet the needs of your game development project.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Lets take a look at what we are going to make!
Lecture 2: Getting our Work Environment Setup
Chapter 2: Building up the Base Editor
Lecture 1: Stubbing in our Scripts
Lecture 2: Getting the Editor Window Running
Lecture 3: Developing our View System
Lecture 4: Drawing Views
Lecture 5: Editor Events
Lecture 6: Creating the GUISkin
Chapter 3: Creating Data
Lecture 1: Developing our Data Structure
Lecture 2: Creating Data
Lecture 3: Context Menus
Lecture 4: Loading and Un-Loading
Lecture 5: Creating Nodes
Lecture 6: Displaying Nodes
Chapter 4: Refining the Nodes
Lecture 1: Node Management
Lecture 2: Inputs and Outputs
Lecture 3: Node Connections
Lecture 4: Completing Nodes Part 1
Lecture 5: Completing Nodes Part 2
Chapter 5: Final Touches
Lecture 1: Drawing the Grid
Lecture 2: Conclusion
Instructors
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Gametutor 🙂
Teaching Game Development and Technical Art since 2013!
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 14 votes
- 3 stars: 20 votes
- 4 stars: 69 votes
- 5 stars: 93 votes
Frequently Asked Questions
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