Unreal 5 Materials – Part 3 VFX Materials
Unreal 5 Materials – Part 3 VFX Materials, available at $19.99, has an average rating of 4.5, with 49 lectures, based on 25 reviews, and has 530 subscribers.
You will learn about Understand the basic and advanced setups for building VFX materials in UE5 from scratch Deep dive into various topics such as Combustion and Water materials with worked examples Learn industry standard best practices for tools and workflows for VFX materials Learn where and how we can optimise our materials for best performance in realtime This course is ideal for individuals who are Anyone wanting to learn more about advanced VFX materials in UE5 It is particularly useful for Anyone wanting to learn more about advanced VFX materials in UE5.
Enroll now: Unreal 5 Materials – Part 3 VFX Materials
Summary
Title: Unreal 5 Materials – Part 3 VFX Materials
Price: $19.99
Average Rating: 4.5
Number of Lectures: 49
Number of Published Lectures: 49
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 49
Original Price: $74.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand the basic and advanced setups for building VFX materials in UE5 from scratch
- Deep dive into various topics such as Combustion and Water materials with worked examples
- Learn industry standard best practices for tools and workflows for VFX materials
- Learn where and how we can optimise our materials for best performance in realtime
Who Should Attend
- Anyone wanting to learn more about advanced VFX materials in UE5
Target Audiences
- Anyone wanting to learn more about advanced VFX materials in UE5
Welcome to Part 3 of my complete Unreal Engine 5 Materials Course, here on Udemy. Following on from Part 1 – Environmental Materials and Part 2 – Animated Foliage Materials with World Position Offset, this course looks at Visual Effects Materials – using Textures and Shader Math to replicate real world effects. Over the course of 8.5 hours, all broken down into bite size 10-15 min videos, we cover everything from the basics of Atmospherics, such as Light Shafts and Fog materials, to Fire and Smoke and Water and Magic.
Each chapter contains many worked examples, full of handy comments, as well as a corresponding video lecture that explains in detail what is being done and why – so you’re learning both the techniques and building up a base of background knowledge of first principal concepts, allowing you to build up your own shaders in future.
With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover various uses of Textures, Shader Maths based off UVs, Parameters, and Animation – this course will fully equip you to add some Visual Effects life into your realtime scenes in Unreal Engine 5.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Atmospherics
Lecture 1: Lightshafts – Texture Settings
Lecture 2: Lightshafts – Panning Textures
Lecture 3: Lightshaft – UV Gradient
Lecture 4: Lightshaft – Depth Fade
Lecture 5: Lightshaft – Fresnel
Lecture 6: Dust Motes
Lecture 7: Fog Planes
Chapter 3: Combustion
Lecture 1: UV Distortion
Lecture 2: Stylised Fire
Lecture 3: Candle Flame – Texture
Lecture 4: Candle Flame – WPO
Lecture 5: Candle Flame – Smoke
Lecture 6: Smoke WPO – Setup
Lecture 7: Smoke WPO – Shader
Lecture 8: 6d Lightmap – Setup
Lecture 9: 6D Lightmap Shader
Lecture 10: Campfire – Shaders
Lecture 11: Campfire – Fake Lighting
Lecture 12: Lightning Mesh Flipbook
Chapter 4: Water Materials
Lecture 1: Simple Opaque Water
Lecture 2: Transparent Water
Lecture 3: Opacity and Fresnel
Lecture 4: Refraction
Lecture 5: Depth Fade
Lecture 6: SSR and Planar Reflections
Lecture 7: Cubemaps
Lecture 8: Reflections Recap
Lecture 9: WPO
Lecture 10: Fixed Depth Setup
Lecture 11: Fixed Depth Shader
Lecture 12: Flowmap Setup
Lecture 13: Flowmap Vertex Painting
Lecture 14: Single Layer Water
Lecture 15: Flowmap Comparison
Chapter 5: Oceans
Lecture 1: Gerstner Waves
Lecture 2: Ocean VAT
Lecture 3: Ocean Height Flipbook
Lecture 4: Ocean Combined
Chapter 6: Rain
Lecture 1: Rain – WPO
Lecture 2: Rain – Splashes and Ripples
Chapter 7: Magic Portal
Lecture 1: Portal Timing
Lecture 2: Portal Sphere
Lecture 3: Portal Arcs
Lecture 4: Portal Tunnel
Lecture 5: Portal Plane
Lecture 6: Portal Firey
Chapter 8: Snap Card
Lecture 1: Snap Card
Lecture 2: Wrap up and Conclusion
Instructors
-
Thomas Harle
Realtime VFX Artist
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 4 votes
- 5 stars: 20 votes
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