Mastering Editor Scripting in Unity
Mastering Editor Scripting in Unity, available at $49.99, has an average rating of 5, with 83 lectures, based on 1 reviews, and has 283 subscribers.
You will learn about Introduction to Editor Scripting: Understanding the fundamentals and importance of editor scripting in Unity. Creating Custom Inspectors: How to create custom inspectors to modify and enhance the Unity Editor interface. Integrating GUI Tools: Using GUI tools effectively to create intuitive interfaces for level editors and tools. Managing Editor Modes: Implementing different editor modes to streamline workflow and enhance productivity. Advanced Gizmos and Handles: Utilizing Gizmos and Handles classes to visualize and interact with game objects in the editor. Custom Property Drawers: Creating custom property drawers to enhance the editing experience for specific game components. Building DLLs: Building and utilizing DLLs to extend Unity's functionality and manage larger projects efficiently. Texture Importer Automation: Automating texture importing processes to standardize asset management. Version Control Integration: Integrating version control systems like Git for collaborative development and project management. Creating Custom Editor Tools: Developing specialized editor tools such as object modifiers and scene management tools to streamline game development tasks. This course is ideal for individuals who are Unity Developers: Developers who want to enhance their workflow by creating custom tools and extensions within the Unity Editor. or Game Programmers: Programmers interested in automating repetitive tasks and optimizing development processes in Unity. or Intermediate Unity Users: Users with a foundational understanding of Unity who want to deepen their knowledge and capabilities within the editor. or Students and Learners: Individuals pursuing game development or software engineering careers who want to specialize in Unity development. or Professionals in Game Development: Professionals seeking to streamline their workflow and increase productivity through custom editor tools. or Technical Artists: Artists with a technical background or interest in scripting who want to create tools to assist in art asset management and scene setup. or Indie Game Developers: Indie developers looking to leverage Unity's flexibility by creating tailored tools and workflows for their projects. It is particularly useful for Unity Developers: Developers who want to enhance their workflow by creating custom tools and extensions within the Unity Editor. or Game Programmers: Programmers interested in automating repetitive tasks and optimizing development processes in Unity. or Intermediate Unity Users: Users with a foundational understanding of Unity who want to deepen their knowledge and capabilities within the editor. or Students and Learners: Individuals pursuing game development or software engineering careers who want to specialize in Unity development. or Professionals in Game Development: Professionals seeking to streamline their workflow and increase productivity through custom editor tools. or Technical Artists: Artists with a technical background or interest in scripting who want to create tools to assist in art asset management and scene setup. or Indie Game Developers: Indie developers looking to leverage Unity's flexibility by creating tailored tools and workflows for their projects.
Enroll now: Mastering Editor Scripting in Unity
Summary
Title: Mastering Editor Scripting in Unity
Price: $49.99
Average Rating: 5
Number of Lectures: 83
Number of Published Lectures: 83
Number of Curriculum Items: 83
Number of Published Curriculum Objects: 83
Original Price: $99.99
Quality Status: approved
Status: Live
What You Will Learn
- Introduction to Editor Scripting: Understanding the fundamentals and importance of editor scripting in Unity.
- Creating Custom Inspectors: How to create custom inspectors to modify and enhance the Unity Editor interface.
- Integrating GUI Tools: Using GUI tools effectively to create intuitive interfaces for level editors and tools.
- Managing Editor Modes: Implementing different editor modes to streamline workflow and enhance productivity.
- Advanced Gizmos and Handles: Utilizing Gizmos and Handles classes to visualize and interact with game objects in the editor.
- Custom Property Drawers: Creating custom property drawers to enhance the editing experience for specific game components.
- Building DLLs: Building and utilizing DLLs to extend Unity's functionality and manage larger projects efficiently.
- Texture Importer Automation: Automating texture importing processes to standardize asset management.
- Version Control Integration: Integrating version control systems like Git for collaborative development and project management.
- Creating Custom Editor Tools: Developing specialized editor tools such as object modifiers and scene management tools to streamline game development tasks.
Who Should Attend
- Unity Developers: Developers who want to enhance their workflow by creating custom tools and extensions within the Unity Editor.
- Game Programmers: Programmers interested in automating repetitive tasks and optimizing development processes in Unity.
- Intermediate Unity Users: Users with a foundational understanding of Unity who want to deepen their knowledge and capabilities within the editor.
- Students and Learners: Individuals pursuing game development or software engineering careers who want to specialize in Unity development.
- Professionals in Game Development: Professionals seeking to streamline their workflow and increase productivity through custom editor tools.
- Technical Artists: Artists with a technical background or interest in scripting who want to create tools to assist in art asset management and scene setup.
- Indie Game Developers: Indie developers looking to leverage Unity's flexibility by creating tailored tools and workflows for their projects.
Target Audiences
- Unity Developers: Developers who want to enhance their workflow by creating custom tools and extensions within the Unity Editor.
- Game Programmers: Programmers interested in automating repetitive tasks and optimizing development processes in Unity.
- Intermediate Unity Users: Users with a foundational understanding of Unity who want to deepen their knowledge and capabilities within the editor.
- Students and Learners: Individuals pursuing game development or software engineering careers who want to specialize in Unity development.
- Professionals in Game Development: Professionals seeking to streamline their workflow and increase productivity through custom editor tools.
- Technical Artists: Artists with a technical background or interest in scripting who want to create tools to assist in art asset management and scene setup.
- Indie Game Developers: Indie developers looking to leverage Unity's flexibility by creating tailored tools and workflows for their projects.
Welcome to “Mastering Editor Scripting in Unity”! This comprehensive course is designed to take you from a beginner to an advanced level in creating custom tools and extensions within the Unity Editor. Whether you are a game developer looking to streamline your workflow or a programmer aiming to enhance your Unity skills, this course will equip you with the knowledge and practical experience needed to create powerful, custom editor scripts. You’ll start with the basics, progress through intermediate techniques, and finally, master advanced concepts to fully unlock the potential of editor scripting in Unity. Join us and transform your Unity development experience!
Section 1: Editor Scripting in Unity – Beginners
In this section, you will be introduced to the foundational concepts of editor scripting in Unity, a powerful feature that allows developers to extend and customize the Unity Editor to enhance productivity. Starting with simple “Hello World” examples, you’ll gradually progress to creating more complex scripts that interact with game objects and help in building test levels. You’ll explore the basics of the Gizmos class for visualizing and debugging within the Unity Editor and begin developing a custom Level Creator Tool to streamline your level design workflow. By the end of this section, you’ll have a solid understanding of how to use editor scripts to improve your development process in Unity.
Section 2: Editor Scripting in Unity – Intermediate
Building on the foundational knowledge from the beginner section, this intermediate section delves deeper into more advanced editor scripting techniques. You’ll learn how to create and manage custom inspectors, property drawers, and decorator drawers to enhance the functionality and usability of your tools. This section also covers the integration of the Palette Window with the inspector and introduces different editor modes and GUI styles. By the conclusion of this section, you will be adept at creating sophisticated editor tools and custom interfaces, making your development process more efficient and tailored to your needs.
Section 3: Editor Scripting in Unity – Advanced
In the advanced section, you will tackle the most complex aspects of editor scripting in Unity. This includes adding build features, working with version control systems like Git, and developing comprehensive object modifier tools. You’ll explore the creation of custom search functionalities, prefab replacement systems, and advanced GUI components. This section also covers the distribution of your custom tools, ensuring they are polished and ready for use in larger projects. By the end of this section, you will have mastered the art of editor scripting in Unity, equipped with the skills to create powerful, custom tools that significantly enhance your game development workflow.
Conclusion
By completing this comprehensive course on Editor Scripting in Unity, you will have transformed from a novice to an advanced user, capable of creating sophisticated editor tools and custom workflows. The skills acquired will not only streamline your development process but also enable you to tackle more complex projects with efficiency and confidence. Whether you are an aspiring game developer or a seasoned professional, this course will equip you with the necessary tools to elevate your Unity development experience to the next level.
Course Curriculum
Chapter 1: Editor Scripting in Unity – Beginners
Lecture 1: Introduction to Editor Scripting in Unity
Lecture 2: Hello World
Lecture 3: Hello World game Object
Lecture 4: Building a Test Level
Lecture 5: Building a Test Level Continues
Lecture 6: Level Script
Lecture 7: Starting the Level Creator Tool
Lecture 8: More on Starting Creator Tool
Lecture 9: Introducing Gizmos Class
Lecture 10: More on Gizmos Class
Lecture 11: Target Example
Lecture 12: Draw Fizmo Sample
Lecture 13: Draw Ray
Lecture 14: Draw GUIT Texture
Lecture 15: Gizmos Class
Lecture 16: Gizmos Class Continues
Lecture 17: Writing SnapTo Grid Code
Lecture 18: More on Writing Snap to Grid Code
Lecture 19: Getting Started with Custom Inspectors
Lecture 20: Creating The Custom Inspector
Lecture 21: Creating The Custom Inspector Continues
Lecture 22: Level in Spector
Lecture 23: Property Drawers
Lecture 24: Decorator Drawers
Lecture 25: Decorator Drawers Continues
Lecture 26: Creating Custom Property Drawers
Lecture 27: Time Drawers
Lecture 28: Level lnspector
Lecture 29: Creating The Palette Window
Lecture 30: Creating The Palette Window Continues
Lecture 31: Menu Items
Lecture 32: Creating the GUIF
Lecture 33: Creating the Tabs
Lecture 34: More on Creating Tabs
Lecture 35: Integrating Palette with Inspector
Lecture 36: Integrating Palette with Inspector Continue
Lecture 37: Different Editor Modes
Lecture 38: Draw Mode GUI
Lecture 39: Working with Events
Lecture 40: More on Working With Events
Lecture 41: Level Creator
Lecture 42: Palette Item
Lecture 43: Handles Class
Lecture 44: Handles Class Continues
Lecture 45: Using GUI Styles
Lecture 46: Using GUI Styles Continues
Lecture 47: GUI and Tab Style
Lecture 48: Using GUI Skin
Chapter 2: Editor Scripting in Unity – Intermediate
Lecture 1: Creating Level Settings
Lecture 2: Creating Level Settings Continues
Lecture 3: Working with Level Class
Lecture 4: Testing the Level Settings
Lecture 5: Building the DLL
Lecture 6: More on Building the DLL
Lecture 7: Texture Importer
Chapter 3: Editor Scripting in Unity – Advanced
Lecture 1: Adding Build Features
Lecture 2: Adding Build Features Continues
Lecture 3: Settings Window
Lecture 4: Adding Version Control
Lecture 5: Using Git Bash
Lecture 6: Using Source Tree
Lecture 7: Bit Bucket
Lecture 8: Creating Object Modifier Tool
Lecture 9: Introduction to the Tool
Lecture 10: Writing the Search Functionality
Lecture 11: Writing the Search Functionality Continues
Lecture 12: Selected Project Search
Lecture 13: Testing the Search Bar
Lecture 14: Selected Game Objects
Lecture 15: The Buttons
Lecture 16: Simple Replace Function
Lecture 17: Group Objects Region
Lecture 18: Group Objects Region Continues
Lecture 19: Replace Prefabs Function
Lecture 20: Group Object Table
Lecture 21: Replace Object Function
Lecture 22: Current Group Count
Lecture 23: Testing The Tool
Lecture 24: Testing The Tool Continues
Lecture 25: Object Modifier
Lecture 26: Tool Distribution
Lecture 27: More on Tool Distribution
Lecture 28: Neosphere Interactive
Instructors
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