Hacking with watchOS 5 – Build Amazing Apple Watch Apps
Hacking with watchOS 5 – Build Amazing Apple Watch Apps, available at $49.99, has an average rating of 4, with 113 lectures, based on 219 reviews, and has 1777 subscribers.
You will learn about Place your own amazing watch apps into the hands of thousands of people through the Watch App Store Become completely proficient with Swift 4.2 and watchOS app development This course is ideal for individuals who are This course is for anyone who has a burning desire to get their own creative ideas translated into Apple Watch apps. We cover the complete Swift 4 language and go from beginner to advanced or This is the perfect course if your coming from another language like Objective C or any other language, and you'll see how easy it is to transition to swift 4. It is particularly useful for This course is for anyone who has a burning desire to get their own creative ideas translated into Apple Watch apps. We cover the complete Swift 4 language and go from beginner to advanced or This is the perfect course if your coming from another language like Objective C or any other language, and you'll see how easy it is to transition to swift 4.
Enroll now: Hacking with watchOS 5 – Build Amazing Apple Watch Apps
Summary
Title: Hacking with watchOS 5 – Build Amazing Apple Watch Apps
Price: $49.99
Average Rating: 4
Number of Lectures: 113
Number of Published Lectures: 113
Number of Curriculum Items: 113
Number of Published Curriculum Objects: 113
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Place your own amazing watch apps into the hands of thousands of people through the Watch App Store
- Become completely proficient with Swift 4.2 and watchOS app development
Who Should Attend
- This course is for anyone who has a burning desire to get their own creative ideas translated into Apple Watch apps. We cover the complete Swift 4 language and go from beginner to advanced
- This is the perfect course if your coming from another language like Objective C or any other language, and you'll see how easy it is to transition to swift 4.
Target Audiences
- This course is for anyone who has a burning desire to get their own creative ideas translated into Apple Watch apps. We cover the complete Swift 4 language and go from beginner to advanced
- This is the perfect course if your coming from another language like Objective C or any other language, and you'll see how easy it is to transition to swift 4.
Note: All finished projects and source code have been update to swift 5.0. So even though some lectures are shown using Swift 4.2, just reference the source code for any update you might need.
This course is produced from the “Hacking with watchOS” series of tutorials, which are written and authored by the award winning Swift programmer, Paul Hudson, and these videos were made with his permission and support. You can always be guaranteed you’re learning the latest and greatest Apple technologies in the Hacking with Swift tutorials. Here you learn smart, powerful, and expressive Swift 5, and watchOS 5, the way it was meant to be written. You learn while you make real-world Apple watch apps, which means you get to apply your new skills immediately and see them work in context. Hacking with Swift is one of the most popular Swift tutorial series online, which uses an approach that teaches you Swift programming incredibly quickly, and you end up with a huge library of finished projects that are yours to develop further, or ship to the App Store.Paul has received high praise from the creator of the Swift language himself, Chris Lattner, for his outstanding method of teaching, and series of Swift tutorials. And working together with iOS developer Steve DeStefano, the Hacking with Swift series of programming training videos are simply the fastest way to learn how to code in the Apple eco-system.
Check out all of Paul Hudson’s Swift tutorials and books at HackingWithSwift – from beginner to pro, Paul will teach you to write Swift code in very little time.
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Want to learn how to build amazing watch apps?
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This course has all the step by step instruction you need to create awesome apps to submit to the App Store.
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Building a watch app uses the same Swift language as iOS apps.
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If you’re completely new to coding, don’t worry, we have you covered, as there is also a language section in the course that starts at the very beginning, and covers the Swift 5 language.
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The term “Hacking with watchOS” means we are “playing” with the Swift language, and using it in unique and interesting ways.
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Watch apps are fun to build, simply add your own unique creativity, and follow along in the lectures, and before you know it, you’ve created a masterpiece…..how cool is it to have your very own creation in the App Store, and on the wrists of thousands of people?
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This course makes use of annotations, callouts, diagrams, highlighting, and deep explanations that help make complex subject matter much easier to grasp, and guides you along the path of the code each step of the way.
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This course also makes the perfect reference tool kit, to be used in conjunction with the Apple docs, so that you can go back and scrub through any of the lectures very quickly to pull out relevant code or instruction that you need, or use all of the downloadable code and create your own ready made set of docs. There’s tons of information here, and no wasted chatter, it’s strictly on point with Swift 5 and watchOS 5.
Some of the topics that will be covered:
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Featuring apps built by the award winning Swift programmer – Paul Hudson – HackingWithSwift
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Build 12 projects – each one teaching a new aspect of watchOS
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We use Swift 5 in all the finished source code, watchOS 5 and Xcode 10
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The Swift 5 language – we go from variables to creating our own functions and more
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Learn by use of annotations – diagrams – highlighting – callouts
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How to use controls – outlets and actions
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Using delegates and protocols
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The ins and outs of GCD
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Dictate notes into your watch and convert voice to text
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Work with paged based interfaces – sliders – pickers
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Create SpriteKit games for the watch
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UserDefaults to persist data
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Parse JSON from a website and load its data into your watch
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Add alerts – menus – notifications to your watch apps
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Animations
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Learn the various ways to receive user input on a watch
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Record audio
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Learn how to work with Time Travel and Complications
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Create a cool “Safe Crack” app where you use the digital crown to simulate the lock on a safe
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Create a workout app with a twist, using HealthKit
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Use the WatchConnectivuty class to pass data between the iPhone and watch and vise versa
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And a ton more!
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All videos are recorded in HD for maximum resolution and clarity
Swift is the new language of the future, and with this course you will get plenty of instruction on how to implement it in unique ways to create beautiful watch apps.
This course assumes you have no programming experience, so its perfect for the beginner. Its also a nice fit for the intermediate and experienced coder as well because the projects get more detailed as we proceed further.
If you think this might be too difficult for you, think again, and come code along with me in a step by step format….just add a big portion of your own unique creativity, and before you know it, you will have built many amazing watch apps that you can submit to the App Store, and place on the wrists of thousands of people. See you inside the course.
Happy Coding 🙂
Course Curriculum
Chapter 1: Extra Awesome Resources to Help you on your SwiftUI / Swift journey
Lecture 1: Extra Awesome Resources to Help you on your SwiftUI / Swift journey
Chapter 2: Introduction – Whats it like to build for watchOS 4?
Lecture 1: Introduction – Whats it like to build for watchOS 4?
Chapter 3: DOWNLOAD ALL COMPLETE PROJECTS HERE FOR THIS COURSE – UPDATED TO THE LATEST CODE
Lecture 1: DOWNLOAD ALL COMPLETED PROJECTS FOR THIS COURSE HERE
Chapter 4: Whats new in Swift 4
Lecture 1: Whats new in Swift 4
Chapter 5: The Swift Language
Lecture 1: Variables – Part 1
Lecture 2: Variables – Part 2 – Data Types – Type Annotation – Type Inference continued
Lecture 3: Operators Part 1 – Unary, Binary, Ternary, Assignment, and Remainder operators
Lecture 4: Operators Part 2 – Increment, Decrement, Minus Unary, Compound Assignment
Lecture 5: Operators Part 3 – Range, and Logical operators
Lecture 6: Optionals
Lecture 7: Structs
Lecture 8: Computed Properties
Lecture 9: Property Observers
Lecture 10: Extensions
Lecture 11: Protocols Part 1 – Syntax and declaring – Adding functions
Lecture 12: Protocols Part 2 – Adding properties -Delegation – Static keyword
Lecture 13: Enums Part 1 – Raw values – Associated values
Lecture 14: Enums Part 2 – Implicitly assigned raw values
Lecture 15: Enums Part 3 – Initializing – recurssive enums
Lecture 16: Generics Part 1
Lecture 17: Generics Part 2
Lecture 18: Type Casting – Part 1 – The "as" and "is" operators
Lecture 19: Type Casting – Part 2 – Using AnyObject and Any
Lecture 20: Nested Types
Lecture 21: Tuples part 1 – Using and accessing values
Lecture 22: Tuples part 2 – Using them with functions and optionals
Lecture 23: Closures Part 1 – Syntax and Optimizations
Lecture 24: Closures Part 2 – Trailing Closures
Lecture 25: Closures Part 3 – Capturing Values
Chapter 6: Control Flow
Lecture 1: if statement – else if – nested if's
Lecture 2: Switch
Lecture 3: for in loop
Lecture 4: while and repeat while loops
Chapter 7: Collections
Lecture 1: Arrays Part 1 – Declaring and initialiizing an array
Lecture 2: Arrays Part 2 – Accessing and modifying an array
Lecture 3: Arrays Part 3 – More of accessing and modifying an array
Lecture 4: Dictionaries – Part 1
Lecture 5: Dictionaries – Part 2
Lecture 6: Sets Part 1 – Declaring and initializing sets
Lecture 7: Sets Part 2 – Accessing and modifying sets
Chapter 8: Functions
Lecture 1: Functions Part 1 – Declaring – Syntax – Return
Lecture 2: Functions Part 2 – Working with functions
Lecture 3: Functions Part 3 – Working with more functions
Lecture 4: Functions Part 4 – Nested Functions
Chapter 9: Strings
Lecture 1: Strings Part 1 – Literals-mutability-interpolation-characters
Lecture 2: Strings Part 2 – Accessing and modifying strings
Lecture 3: Strings Part 3 – Comparing strings
Lecture 4: Strings Part 4 – Even more of accessing and modifying strings
Chapter 10: Classes – Properties – inits – Subclassing
Lecture 1: Classes – initializers – properties
Lecture 2: Subclassing Part 1
Lecture 3: Subclassing Part 2
Chapter 11: Project 1 – NoteDictate
Lecture 1: Project 1 – Intro
Lecture 2: Part 1 – Setting up
Lecture 3: Part 2 – Designing our interface
Lecture 4: Part 3 – Loading a table of items
Lecture 5: Part 4 – Transcribing the users voice
Lecture 6: Part 5 – Showing a second screen
Lecture 7: Part 6 – Loading and saving data
Chapter 12: Project 2 – Rock – Paper – Scissors
Lecture 1: Project 2 Intro
Lecture 2: Part 1 – Setting up – Proportional layout
Lecture 3: Part 2 – Picking a move
Lecture 4: Part 3 – Winning the game
Chapter 13: Project 3 – Storing Data
Lecture 1: Project 3 Intro
Lecture 2: Part 1 – Setting up – Reading and writing user settings
Lecture 3: Part 2 – Reading and writing from the keychain
Lecture 4: Part 3 – Reading and writing files
Chapter 14: Project 4 – WatchFX
Lecture 1: Project 4 Intro
Lecture 2: Part 1 – Setting up – Picking from an array
Lecture 3: Part 2A – Selecting favorite currencies
Lecture 4: Part 2B – Selecting favorite currencies
Lecture 5: Part 3 – Making network requests
Lecture 6: Part 4 – Parsing JSON
Chapter 15: Project 5 – Hue Knows
Lecture 1: Project 5 Intro
Lecture 2: Part 1 – Setting up – Building the basic game
Lecture 3: Part 2 – Ending and restarting
Lecture 4: Part 3 – Timing notifications for later
Chapter 16: Project 6 – User input
Lecture 1: Project 6 Intro
Lecture 2: Part 1 – Setting up
Lecture 3: Part 2 – Text input controllers
Lecture 4: Part 3 – Recording audio
Chapter 17: Project 7 – Magic 8-Ball
Lecture 1: Project 7 Intro
Lecture 2: Part 1 – Setting up – The basics of complications
Lecture 3: Part 2 – Traveling in time
Instructors
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Stephen DeStefano
SwiftUI / Swift / Developer / Instructor
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 4 votes
- 3 stars: 23 votes
- 4 stars: 76 votes
- 5 stars: 108 votes
Frequently Asked Questions
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