Learn Modern OpenGL Programming
Learn Modern OpenGL Programming, available at $49.99, has an average rating of 4.65, with 13 lectures, based on 480 reviews, and has 3799 subscribers.
You will learn about Learn a practical level of programming with modern OpenGL You will learn how to set up an OpenGL window using GLFW and the OpenGL API You will learn how to write GLSL shaders that program your PCs video card for hardware accelerated graphics You will learn how to render simple textured rectangles to complex 3D models with realistic lighting You will learn different types of lighting to make the models look more realistic You will learn how to set up and control a virtual camera to move around and view objects in the 3D scene This course is ideal for individuals who are People that wish to learn modern OpenGL and its programmable rendering pipeline. Whether you are trying to learn OpenGL for school, in the pursuit of a career or simply looking for a hobby, this course will be perfect for you. It is particularly useful for People that wish to learn modern OpenGL and its programmable rendering pipeline. Whether you are trying to learn OpenGL for school, in the pursuit of a career or simply looking for a hobby, this course will be perfect for you.
Enroll now: Learn Modern OpenGL Programming
Summary
Title: Learn Modern OpenGL Programming
Price: $49.99
Average Rating: 4.65
Number of Lectures: 13
Number of Published Lectures: 13
Number of Curriculum Items: 13
Number of Published Curriculum Objects: 13
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn a practical level of programming with modern OpenGL
- You will learn how to set up an OpenGL window using GLFW and the OpenGL API
- You will learn how to write GLSL shaders that program your PCs video card for hardware accelerated graphics
- You will learn how to render simple textured rectangles to complex 3D models with realistic lighting
- You will learn different types of lighting to make the models look more realistic
- You will learn how to set up and control a virtual camera to move around and view objects in the 3D scene
Who Should Attend
- People that wish to learn modern OpenGL and its programmable rendering pipeline. Whether you are trying to learn OpenGL for school, in the pursuit of a career or simply looking for a hobby, this course will be perfect for you.
Target Audiences
- People that wish to learn modern OpenGL and its programmable rendering pipeline. Whether you are trying to learn OpenGL for school, in the pursuit of a career or simply looking for a hobby, this course will be perfect for you.
This course will introduce you to modern OpenGL programming. We will teach you a brief history of OpenGL to help you understand why we chose to teach modern OpenGL with its programmable rendering pipeline over the fixed function pipeline. The majority of tutorials and books only teach the outdated versions of OpenGL API with its fixed function pipeline. We will show you how to use the faster, more efficient and more flexible OpenGL API.
We begin with the basics of getting OpenGL running in a window using the GLFW library. Then we will move on to understanding the basics of rendering polygons to the display by sending buffers of data to the computers graphics card and programming it using shaders with the GLSL shading language. We learn how to map textures to our objects. We’ll set up a virtual camera using keyboard and mouse inputs to enable us to move around in the scene.
After we have the fundamentals working then we can start building more complex things. We will learn how to load 3D models and add interesting lighting to the scene. By the end of this course, you will know how to set up and render in 3D with modern OpenGL. With each lesson we build the framework with reusable C++ and OpenGL code. That is a great starting place for you to build your own game engine. We will start with a blank project and write code each step of the way and each lesson builds upon the last. Even if you have never touched OpenGL you should find the course easy to follow and everything explained along the way.
All of the source code, pre-built third party libraries and Visual Studio solutions for each lesson are included.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Setting Up Your Environment
Lecture 3: Window and Input
Lecture 4: Your First Triangle
Lecture 5: Shaders
Lecture 6: Texture Mapping
Lecture 7: Coordinate Systems
Lecture 8: Virtual Camera I
Lecture 9: Virtual Camera II
Lecture 10: Loading OBJ Models
Lecture 11: Basic Lighting I
Lecture 12: Basic Lighting II
Lecture 13: Basic Lighting III
Instructors
-
Game Institute Inc.
Game Development Training, Accreditation, Certification -
Steve Jones
Instructor at Udemy
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 13 votes
- 3 stars: 46 votes
- 4 stars: 150 votes
- 5 stars: 267 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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