Role Playing Games with Sprite Kit: Heroes
Role Playing Games with Sprite Kit: Heroes, available at Free, has an average rating of 4.15, with 29 lectures, based on 78 reviews, and has 9241 subscribers.
You will learn about By the end of this course you will have the foundation of countless Role Playing Games with Sprite Kit This course is ideal for individuals who are Anyone It is particularly useful for Anyone.
Enroll now: Role Playing Games with Sprite Kit: Heroes
Summary
Title: Role Playing Games with Sprite Kit: Heroes
Price: Free
Average Rating: 4.15
Number of Lectures: 29
Number of Published Lectures: 29
Number of Curriculum Items: 29
Number of Published Curriculum Objects: 29
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- By the end of this course you will have the foundation of countless Role Playing Games with Sprite Kit
Who Should Attend
- Anyone
Target Audiences
- Anyone
In this first series of lessons on Sprite Kit based role playing games, we will create a physics-based world with a roaming hero that can collide with other heroes (and make them follow the leader). Nearly everything will be property-list driven (adjustable by changing text in a plist file) and we'll program options for each character to include / exclude front view animation, side view animation or back view animation. We will look at making the character attack, emit particles, receive damage, have a health meter, advance levels, restart levels and much, much more! All using Xcode 5 and Sprite Kit.
Course Curriculum
Chapter 1: Introduction to the RPG World
Lecture 1: Introduction and Property List Features
Lecture 2: Initial Setup
Lecture 3: Creating the Physics-Based World
Lecture 4: Creating the Physics-Based World (continued)
Chapter 2: Plists, Debug Borders, Gestures and More
Lecture 1: Using the Property List Data
Lecture 2: Adding Debug Boundaries for the Physics Objects
Lecture 3: Adding Gesture Recognizers to the Sprite Kit View
Lecture 4: Bringing in Other Characters from the Property List
Chapter 3: Follow the Leader
Lecture 1: The Update Methods and Initial Directional Movements
Lecture 2: Delayed Followers
Lecture 3: Stopping the Characters
Lecture 4: Enabling Characters on Contact with the Leader
Chapter 4: Textures
Lecture 1: Setting up the rest of the Property List
Lecture 2: SKActions for Changing the Textures of the Character
Lecture 3: Running the SKActions for Front, Back and Side view Walk Sequences
Lecture 4: Notes for iOS8.1
Lecture 5: SKActions for Attacking
Chapter 5: Particles, Health Meters, and Receiving Damage
Lecture 1: Particle Emitters
Lecture 2: Health Meters and Receiving Damage
Lecture 3: Game Over
Lecture 4: Switching Leader Order
Chapter 6: Instruction Text, Bouncing Off Walls and More
Lecture 1: Fading Instruction Text
Lecture 2: Bouncing Back From Wall Contact and Flaming to Death
Lecture 3: Collecting Coins
Lecture 4: Advancing Levels
Lecture 5: Alternate Property List Locations for the iPhone or iPad
Lecture 6: Resizing the Entire SKScene
Lecture 7: Creating an SKLabelNode for Stats
Lecture 8: Applying Physics Force and Impulses to Scatter Coins
Instructors
-
Justin Dike
CartoonSmart / Owner / Leader Developer and Instructor
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 11 votes
- 4 stars: 25 votes
- 5 stars: 39 votes
Frequently Asked Questions
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