Unity 3D Game Development | 3D Engine Fundamentals
Unity 3D Game Development | 3D Engine Fundamentals, available at $19.99, has an average rating of 4, with 8 lectures, based on 73 reviews, and has 7149 subscribers.
You will learn about To understand what a game engine is and does To understand how you can use game engines to create games This course is ideal for individuals who are Beginning game developers or Experienced game developers or Unity developers It is particularly useful for Beginning game developers or Experienced game developers or Unity developers.
Enroll now: Unity 3D Game Development | 3D Engine Fundamentals
Summary
Title: Unity 3D Game Development | 3D Engine Fundamentals
Price: $19.99
Average Rating: 4
Number of Lectures: 8
Number of Published Lectures: 7
Number of Curriculum Items: 8
Number of Published Curriculum Objects: 7
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- To understand what a game engine is and does
- To understand how you can use game engines to create games
Who Should Attend
- Beginning game developers
- Experienced game developers
- Unity developers
Target Audiences
- Beginning game developers
- Experienced game developers
- Unity developers
* This course teaches Unity version 4.x
In this course you will explore one of the most powerful game creation tools available, and one that game developers can’t live without — the Game Engine. In this course, we will look at the Unity Game Engine.
By the end of this course you will understand what a game engine is, how it works and how you can use game engines to create incredible realistic games. If you’re interested in Unity game development, the information in this course is very valuable.
You don’t need to know a single thing about game development to take this course.
So What Is a Game Engine?
A game engine is framework which facilitates the kinds of tasks which need to be done when writing a game. So what are the kinds of tasks we want to do? We would probably want to display images on the screen (in game terminology, an image which is displayed on the screen is called a sprite). We may need to draw menus or text on the screen. We might want to organise our sprites so that some are behind others. Often games use realistic physic so objects collide or fall with gravity. A game engine will help us do these things and many more.
Course Curriculum
Chapter 1: Introduction to the Course
Lecture 1: Introduction
Chapter 2: 3D Game Engine Fundamentals
Lecture 1: Rotation Techniques
Lecture 2: Mipmaps
Lecture 3: Rendering Paths
Lecture 4: Topology
Chapter 3: Conclusion
Lecture 1: Conclusion
Chapter 4: Bonus Material
Lecture 1: Bonus Lecture
Instructors
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Stone River eLearning
Over 1,000,000 Happy Students
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 3 votes
- 3 stars: 12 votes
- 4 stars: 24 votes
- 5 stars: 29 votes
Frequently Asked Questions
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