Introduction to Mobile Game Programming for Beginners
Introduction to Mobile Game Programming for Beginners, available at $39.99, has an average rating of 4.22, with 36 lectures, 2 quizzes, based on 9 reviews, and has 1149 subscribers.
You will learn about By the end of the course you'll be able to make simple and entertaining mobile games. You will understand the basics of mobile programming (Displaying graphics, making them move, interacting via touch, and more!) You will develop a fun game from scratch! This course is ideal for individuals who are Beginner Programmers or Programmers Who Wish to Develop Mobile Games or Gamming Enthusiasts Who Want TO Develop Their Own Mobile Games It is particularly useful for Beginner Programmers or Programmers Who Wish to Develop Mobile Games or Gamming Enthusiasts Who Want TO Develop Their Own Mobile Games.
Enroll now: Introduction to Mobile Game Programming for Beginners
Summary
Title: Introduction to Mobile Game Programming for Beginners
Price: $39.99
Average Rating: 4.22
Number of Lectures: 36
Number of Quizzes: 2
Number of Published Lectures: 36
Number of Published Quizzes: 2
Number of Curriculum Items: 38
Number of Published Curriculum Objects: 38
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- By the end of the course you'll be able to make simple and entertaining mobile games.
- You will understand the basics of mobile programming (Displaying graphics, making them move, interacting via touch, and more!)
- You will develop a fun game from scratch!
Who Should Attend
- Beginner Programmers
- Programmers Who Wish to Develop Mobile Games
- Gamming Enthusiasts Who Want TO Develop Their Own Mobile Games
Target Audiences
- Beginner Programmers
- Programmers Who Wish to Develop Mobile Games
- Gamming Enthusiasts Who Want TO Develop Their Own Mobile Games
OVER 1,000 SUCCESSFUL STUDENTS HAVE ALREADY TAKEN THIS COURSE
NEW FEATURE! Full Source Code Shared Lesson-by-Lesson so you can follow along easily!
LATEST: Course Updated Again On October 31st 2014
_______________________________________________
Start programming your own games, with no outlay and no experience whatsoever, immediately – just like my current 1,000+ students! Nothing to pay out at all.
No expensive software is needed – and nothing else is required.
About this course:
- Over 1,000 very happy students
- No expensive software is needed – and nothing else is required.
- Full, free lifetime access
- All future extra lectures and upgrades are always included for free
- Unconditional Udemy 30 day money-back guarantee – that's my personal promise of your success!
- Regular free surprise bonuses to increase your income even more!
- Now includes image files and place-holder sounds so you can implement the course right away!
- You also get full, free access to the entire source code of the game we build together in this course! That is a $499 value!
WATCH OVER MY SHOULDER AS I:
- Set up a Corona SDK project from scratch
- Design, Program and Tweak a fun and challenging mobile game (YOU GET ACCESS TO THE SOURCE CODE!)
Today, you can start programming your own mobile game so you too can cash in on this amazing growing industry, with no outlay whatsoever – and with ZERO prior experience!
We'll start with your first game, and the sky is the limit with the knowledge you'll acquire in this course.
This complete course has been taken by over 1,000 students already – see the amazing reviews below!
Indie developers such as Dong Nguyen (Creator of Flappy Bird) have reportedly generated over $50,000 per day in earnings from their mobile games (that's $350,000 dollars in a week!).
Now you can get a piece of that pie and you will need no prior programming knowledge, no super-computers, and you won't need to spend a penny on additional software.
I stress that you need no prior experience and there's nothing to buy or pay for. Nothing!
What you will learn in this course:
In Section 1we go over a quick introduction to Corona SDKand we will set up your very first project.
In Section 2we dive right into programming by making your first "Hello World!" program. (No programming course would be complete without one!) We then continue to introduce variables,tables,storing tables within tablesand more!
Section 3is all about Control Structures. In this section we cover if blocks, while loops, repeat loops, for loops, functions and we also go over the importance of scope.
Section 4is where the magic happens and the fun part begins. You will get to program your very first gamein this section! You'll learn how to display images on the screen, make the images move and respond to touches, and you'll learn how to create a menu and game mechanics. THIS STUFF IS FUN!
… and much, much more!
You've taken the time to read this far down, and hopefully you've watched some of the preview lessons. Now it is time to take actionand get started with the course so you too can be part of this exciting and developing mobile game industry.
Click the "take this course" button, top right, now …every hour you delay is costing you money…
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction to Corona SDK
Lecture 2: Setting Up Our First Project
Chapter 2: Programming Basics
Lecture 1: Hello World!
Lecture 2: Introduction to Variables
Lecture 3: Introduction to Tables
Lecture 4: Storing Tables Within Tables
Chapter 3: Control Structures
Lecture 1: if then elseif else
Lecture 2: while loops
Lecture 3: repeat loops
Lecture 4: for loops
Lecture 5: for loops and tables
Lecture 6: for loops and tables continued
Lecture 7: Introduction to Functions
Lecture 8: Understanding Scope
Lecture 9: Important Exercise
Lecture 10: Did you do this?
Chapter 4: Programming Our First Game: Virus Infection
Lecture 1: Displaying Our First Virus on the Screen
Lecture 2: Creating a Virus Factory – Using a function to create our viruses
Lecture 3: Improving Our Virus Factory and Adding a Background Image
Lecture 4: Moving Our Virus Around the Screen
Lecture 5: Creating a Level Builder Function
Lecture 6: Making Our Viruses Respond to Touch Events
Lecture 7: Making Our Viruses Grow Over Time
Lecture 8: Dispatching a 'VirusDied' Event
Lecture 9: Removing Dead Viruses Off the Screen
Lecture 10: Removing Dead Viruses Off the Memory
Lecture 11: Spawning Our Viruses' Children Onto the Screen
Lecture 12: Housekeeping: Removing Unnecessary Print Statements
Lecture 13: Setting Up the endGame Function
Lecture 14: endGame Function Continued…
Lecture 15: Wrapping Up our endGame Function
Lecture 16: Restart Game Function
Lecture 17: Moving the Player to the Next Level
Lecture 18: Background Music and Sound Effects
Lecture 19: Adding a Basic Menu
Lecture 20: Game Over & Restart Screen
Instructors
-
Guillermo Puyol
Mobile Game Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 6 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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