Learning 3ds Max after knowing Maya : Modeling
Learning 3ds Max after knowing Maya : Modeling, available at $19.99, has an average rating of 4.7, with 28 lectures, based on 135 reviews, and has 845 subscribers.
You will learn about Overview of fundamental UI differences Location of most used tools and techniques for modeling Explaining high poly to low poly workflow Using the UV editor inside of 3ds max Understanding the material editor Baking out normal maps in 3ds max Setting up custom shortcuts and options This course is ideal for individuals who are Professionals trying to get up to speed for a new job that requires 3ds max or Professionals that are looking to expand their software knowledge base or Students looking to expand their software knowledge base It is particularly useful for Professionals trying to get up to speed for a new job that requires 3ds max or Professionals that are looking to expand their software knowledge base or Students looking to expand their software knowledge base.
Enroll now: Learning 3ds Max after knowing Maya : Modeling
Summary
Title: Learning 3ds Max after knowing Maya : Modeling
Price: $19.99
Average Rating: 4.7
Number of Lectures: 28
Number of Published Lectures: 28
Number of Curriculum Items: 28
Number of Published Curriculum Objects: 28
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- Overview of fundamental UI differences
- Location of most used tools and techniques for modeling
- Explaining high poly to low poly workflow
- Using the UV editor inside of 3ds max
- Understanding the material editor
- Baking out normal maps in 3ds max
- Setting up custom shortcuts and options
Who Should Attend
- Professionals trying to get up to speed for a new job that requires 3ds max
- Professionals that are looking to expand their software knowledge base
- Students looking to expand their software knowledge base
Target Audiences
- Professionals trying to get up to speed for a new job that requires 3ds max
- Professionals that are looking to expand their software knowledge base
- Students looking to expand their software knowledge base
It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. Pulling your hair out because your speed and process have been thrown out the door. Knowing what you want to create but getting nowhere trying to accomplish it.
Most tutorials for learning 3ds max are fundamentals video that are long and drawn out covering topics that you already understand, you’re just looking for the information on how to transfer the skills you already have from working in Maya. The amount of time you spend trying to scan through tons of beginner videos to understand some of the more advanced techniques you might be using are overlooked, or in some cases aren’t even available in 3ds max. This becomes irritating and wastes your time.
This video series is designed to get you up to speed inside of 3ds max and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are uses in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of Maya. So if your in need of getting up to speed inside of 3ds max for a new job position or are a student that is looking to increase his or her resume to become more attractive to employers this video series is just for you.
Course Curriculum
Chapter 1: Course Overview
Lecture 1: Course Overview
Chapter 2: Navigating 3ds Max's UI
Lecture 1: Basic UI Layout
Lecture 2: Rotating, Zooming, Panning the Camera
Lecture 3: Viewport Navigation
Lecture 4: Creating Primitives
Lecture 5: Move Rotate Scale
Chapter 3: 3ds Max Material Editor
Lecture 1: Using the Material Editor inside of 3ds max
Lecture 2: Adjusting the Gamma/LUT in 3ds Max
Chapter 4: Modeling inside of 3ds Max
Lecture 1: Selecting different sub-object modes
Lecture 2: Toggling Wireframe / Shaded views
Lecture 3: Expanding the Modifier Panel
Lecture 4: Snapping / Pivot Adjustment
Lecture 5: Stacking Modifiers
Lecture 6: Creating high poly models in 3ds Max
Lecture 7: Common Modeling Tools & Techniques Part 1
Lecture 8: Common Modeling Tools & Techniques Part 2
Lecture 9: Common Modeling Tools & Techniques Part 3
Lecture 10: Using Symmetry
Lecture 11: Smoothing groups inside of 3ds Max
Chapter 5: Setting up custom UI needs
Lecture 1: Setting up a custom grid
Lecture 2: Creating custom shortcuts in command panel
Lecture 3: Custom shortcut keys
Lecture 4: Managing Layers (Outliner)
Chapter 6: Unwrapping inside of 3ds Max
Lecture 1: UV Editor Overview / Basic UV controls
Lecture 2: UV Editor Overview / Basic UV controls part 2
Lecture 3: Creating a lightmap channel
Chapter 7: Baking Maps inside of 3ds Max
Lecture 1: Baking normal maps
Chapter 8: Conclusion
Lecture 1: Course conclusion
Instructors
-
Bradley Wascher
Senior Technical Artist in the Video Game Industry
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 7 votes
- 4 stars: 53 votes
- 5 stars: 73 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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