Unreal Engine 4 – Build Your First Game with UE4!!
Unreal Engine 4 – Build Your First Game with UE4!!, available at $79.99, has an average rating of 4.75, with 94 lectures, 14 quizzes, based on 97 reviews, and has 460 subscribers.
You will learn about Unreal Engine 4 Unreal Engine Basics of UE4 Simple Game Theory Installing the Unreal Engine Managing projects Blueprint code How to create all the basic components of a small game from start to finish. This course is ideal for individuals who are Anyone who wants to learn UE4 or Anyone who'd like to start preparing to start with UE5 or People new to game development or People interested not just, how, to get a game working but some of the theory behind what makes certain aspects of a game enjoyable It is particularly useful for Anyone who wants to learn UE4 or Anyone who'd like to start preparing to start with UE5 or People new to game development or People interested not just, how, to get a game working but some of the theory behind what makes certain aspects of a game enjoyable.
Enroll now: Unreal Engine 4 – Build Your First Game with UE4!!
Summary
Title: Unreal Engine 4 – Build Your First Game with UE4!!
Price: $79.99
Average Rating: 4.75
Number of Lectures: 94
Number of Quizzes: 14
Number of Published Lectures: 94
Number of Published Quizzes: 14
Number of Curriculum Items: 108
Number of Published Curriculum Objects: 108
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- Unreal Engine 4
- Unreal Engine
- Basics of UE4
- Simple Game Theory
- Installing the Unreal Engine
- Managing projects
- Blueprint code
- How to create all the basic components of a small game from start to finish.
Who Should Attend
- Anyone who wants to learn UE4
- Anyone who'd like to start preparing to start with UE5
- People new to game development
- People interested not just, how, to get a game working but some of the theory behind what makes certain aspects of a game enjoyable
Target Audiences
- Anyone who wants to learn UE4
- Anyone who'd like to start preparing to start with UE5
- People new to game development
- People interested not just, how, to get a game working but some of the theory behind what makes certain aspects of a game enjoyable
Unreal Engine 4 is one of the most powerful and accessible game engines currently available and with the release of Unreal Engine 5 just around the corner, there’s no better time to start your Epic journey.
Learn to not only use UE4 but gain transferable skills that will assist you in any game development endeavour.
Build a complete game from an empty project up to packaging and sharing your work while getting an understanding of:
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The Unreal Interface and ecosystem
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Player Input and character movement
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Working with Splines
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Level creation
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Creating custom level design tools
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UI and Widgets
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Textures
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Materials
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Effects
Using a familiar “Roll a Ball” style game as the template for the course you’ll get the opportunity to learn a huge amount about the Unreal Engine and understand how to transfer that knowledge into your projects.
Not only that, but as we go through the course we will take the time to not only get things functional and leave it there as in many beginner examples. We’ll take deeper dives into refining player movement to be more enjoyable for the user. Looking at efficient ways to make reusable tools. Adding particle and sound effects to add impact to our game, all while keeping a focus on good programming practices.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Making the Most of the Course
Lecture 2: Making the Most of the Course – Part 2 – Questions
Lecture 3: Complete Project – Download
Lecture 4: Assets – Download
Lecture 5: Section Slides – Download
Lecture 6: Join Discord!
Chapter 2: Intro to the Engine
Lecture 1: Module Introduction
Lecture 2: Installing the Epic Launcher
Lecture 3: Exploring the Epic Launcher
Lecture 4: Installing the Unreal Engine
Lecture 5: Project Creation
Lecture 6: BONUS – Minimal UI
Lecture 7: BONUS – GUI Compression
Chapter 3: Navigating Unreal
Lecture 1: Module Introduction
Lecture 2: The Unreal Interface
Lecture 3: Project Folders (Importing Assets)
Lecture 4: Default Pawn Movement
Lecture 5: BONUS – Default Window Open Location
Chapter 4: Intro to Blueprints
Lecture 1: Module Introduction
Lecture 2: Class Types
Lecture 3: Components
Lecture 4: Function Execution Order
Lecture 5: Simple Movement
Lecture 6: Framerate Independent Movement
Lecture 7: Alternative Movement Logic
Chapter 5: Player
Lecture 1: Module Introduction
Lecture 2: Player Setup
Lecture 3: Player Input Bindings
Lecture 4: Player Collision
Lecture 5: Player Movement Part 1
Lecture 6: Player Rotation
Lecture 7: Player Movement Part 2
Lecture 8: Player Class Tidy
Chapter 6: Source Control
Lecture 1: Module Introduction
Lecture 2: Git Accounts and Software
Lecture 3: Repository Setup
Lecture 4: Git LFS (Large File Storage)
Lecture 5: Git Collaboration
Chapter 7: Intro to GameMode
Lecture 1: Module Introduction
Lecture 2: Creating Game Modes
Chapter 8: Interactive Classes
Lecture 1: Module Introduction
Lecture 2: Inheritance
Lecture 3: Interactive Base
Lecture 4: Interactive Pickup
Lecture 5: Interactive Magnetic Pickup
Lecture 6: Interactive Level Goal
Lecture 7: Interactive Level Goal
Chapter 9: Splines
Lecture 1: Module Introduction
Lecture 2: Spline Creation
Lecture 3: Level Spawner Implementation
Lecture 4: Using Splines
Lecture 5: Improving Level Spawner
Lecture 6: Coin Pickup Spawner
Lecture 7: Coordinate Space
Chapter 10: Widgets
Lecture 1: Module Introduction
Lecture 2: Widget Designer
Lecture 3: Widget Graph
Lecture 4: Widget Buttons
Lecture 5: Button Interactions
Lecture 6: Displaying Widgets
Lecture 7: Player Controllers
Chapter 11: Effects
Lecture 1: Module Introduction
Lecture 2: Cascade Vs Niagara
Lecture 3: Cascade Mesh And Scale
Lecture 4: Cascade – Rotation, Life & Drag
Lecture 5: Cascade – Jump Pad Effect
Lecture 6: Cascade – Goal Effect
Lecture 7: Cascade – Playing Effects
Lecture 8: Niagara – Cascade to Niagara Converter
Lecture 9: Niagara – System Structure
Lecture 10: Niagara – Render and Emitter Update
Lecture 11: Niagara – Spawn and Particle Update
Lecture 12: Niagara – Coin Effect
Lecture 13: Niagara – Jump Pad Effect
Lecture 14: Niagara – Implementation
Lecture 15: BONUS – Naming Conventions
Chapter 12: Materials
Instructors
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Dev Enabled
Game Development tutorials with a focus on game mechanics
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 9 votes
- 4 stars: 24 votes
- 5 stars: 64 votes
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