Unity 2D Game Development in C# 2021
Unity 2D Game Development in C# 2021, available at $49.99, has an average rating of 4.85, with 56 lectures, based on 26 reviews, and has 104 subscribers.
You will learn about Unity Interface and 2D Game Development Programming in C# Transferable Coding and problem solving skills Graphic skills such as drawing the Game Sprites and generating the Game Background using Recursion Game mechanics like combat system for Melee and Ranged attacks and enemies simple AI mechanics More advanced C# techniques such as Singleton Pattern, ScriptableObjects, Animation Events and Coroutines Game effects like Sounds and Unity Particle System This course is ideal for individuals who are Intermediate-Beginner Game Developers eager to expand their knowledge further It is particularly useful for Intermediate-Beginner Game Developers eager to expand their knowledge further.
Enroll now: Unity 2D Game Development in C# 2021
Summary
Title: Unity 2D Game Development in C# 2021
Price: $49.99
Average Rating: 4.85
Number of Lectures: 56
Number of Published Lectures: 56
Number of Curriculum Items: 56
Number of Published Curriculum Objects: 56
Original Price: €19.99
Quality Status: approved
Status: Live
What You Will Learn
- Unity Interface and 2D Game Development
- Programming in C# Transferable Coding and problem solving skills
- Graphic skills such as drawing the Game Sprites and generating the Game Background using Recursion
- Game mechanics like combat system for Melee and Ranged attacks and enemies simple AI mechanics
- More advanced C# techniques such as Singleton Pattern, ScriptableObjects, Animation Events and Coroutines
- Game effects like Sounds and Unity Particle System
Who Should Attend
- Intermediate-Beginner Game Developers eager to expand their knowledge further
Target Audiences
- Intermediate-Beginner Game Developers eager to expand their knowledge further
Join me on this journey to learn how to create video games in Unity.
You will learn how to use the Unity Interface, code in C#, draw the Game Assets, add the Game Sounds, the Visual Effects and much more!
There are 2 kinds of lectures in the course: [MQ] MAIN QUEST and [SQ] SIDE QUEST:
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[MQ] lectures are the core ‘mandatory’ lectures where we’ll explore and understand the Unity engine and C# coding.
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[SQ] lectures are optional, you can watch them if you are interested in expanding your knowledge. We will, for example, cover the process of creating the Game Sprites and the Background Generation using recursion, study the linear algebra behind the game and more!
You have all the Game Assets (SQ sprites and game Sounds) always available in the Resourcespart inside each lecture. The file folder name is GameAssets.
I have created this course in an enriching and inspiring way, so I will present a variety of Unity and C# techniques in order to give you the tools needed to develop your desired project. I also wanted this course to be fun and entertaining to watch so I made the videos short, fast paced and well organized. There are also some fun parts along the way for you to discover 😉
The course is project oriented, the best way to learn in my opinion. You will not just learn abstract programming concepts, but deduce them from the game applications. You will develop the necessary skills to be able to apply all the concepts learned throughout the course for your own projects.
Come join me and dive in to become an expert in Unityand develop your dream game!
Thanks to my Family and my Friends who are my family <3
Thanksto Mary, my Bene Gesserit, for her help and support <3
Course Curriculum
Chapter 1: Introduction
Lecture 1: Why Game Development? Why This Course?
Lecture 2: [MQ] Tools Needed
Lecture 3: [MQ] Project Creation
Chapter 2: The Hero is Born
Lecture 1: [MQ] Hero Game Object Creation
Lecture 2: [SQ] Draw Hero
Lecture 3: [MQ] Hero Sprites In Unity
Lecture 4: [MQ] Attach Sprites
Chapter 3: The Hero is Moving
Lecture 1: [SQ] Useful Linear Algebra
Lecture 2: [MQ] Hero Move Script
Lecture 3: [MQ] Hero Stops Moving
Lecture 4: [SQ] Cross Product Visually Explained
Lecture 5: [MQ] Flip Hero
Lecture 6: [MQ] Hero Move Idle
Chapter 4: Hero Moon Blade Attack
Lecture 1: [MQ] Hero Attack Animation
Lecture 2: [MQ] Hero Attack Animation Script
Chapter 5: Wild Enemy Appeared
Lecture 1: [SQ] Draw the Enemy Sprites in SketchBook
Lecture 2: [MQ] Enemy Creation
Lecture 3: [MQ] Enemy Animation
Lecture 4: [MQ] Enemy Move Script
Chapter 6: Combat Time! Hero Swings Moon Blades
Lecture 1: Hero Attack!
Lecture 2: [MQ] Enemy Takes Damage
Lecture 3: [MQ] Hero Deals Damage Script
Lecture 4: [MQ] Hero Critical Attack
Lecture 5: [MQ] Hero Hit Particle Effect
Chapter 7: Enemy Shoots Fire Projectiles
Lecture 1: [MQ] Enemy Attack Script
Lecture 2: [MQ] Enemy Projectile Prefab
Lecture 3: [MQ] Enemy Projectile Script
Lecture 4: [MQ] Enemy Projectile Conclusion
Chapter 8: Special Effects
Lecture 1: [MQ] Game Fixes
Lecture 2: [MQ] Asset Store Explosion
Lecture 3: [MQ] Enemy Projectile Hit Explosion
Lecture 4: [MQ] Kill Enemy
Lecture 5: [MQ] Hero Critical Attack Particle Effect
Chapter 9: Adding some Juiciness
Lecture 1: [MQ] Enemy Stop when Attack
Lecture 2: [SQ] Drawing Hero Blood Hit
Lecture 3: [MQ] Hero Blood Hit
Lecture 4: [SQ] Background – The Idea
Lecture 5: [SQ] Background – Tree Creation
Lecture 6: [SQ] Background – Branch Creation
Lecture 7: [SQ] Background – Final Part
Lecture 8: [MQ] Background in Game
Lecture 9: [MQ] Hero Statistics ScriptableObject
Lecture 10: [MQ] Enemy Fast Fix
Chapter 10: Hero Flash Ability
Lecture 1: Hero Flash!
Lecture 2: [MQ] Flash Logic
Lecture 3: [MQ] Flash Animation & Hero Teleport
Lecture 4: [MQ] Flash Particle Effect
Lecture 5: [SQ] Draw Flash UI Ability
Lecture 6: [MQ] Flash UI
Chapter 11: Sounds
Lecture 1: [MQ] DJ Script – Singleton Pattern
Lecture 2: [MQ] Sounds in Game
Chapter 12: Final Touch
Lecture 1: [SQ] Draw Arrows Effect
Lecture 2: [MQ] Mouse Arrows Prefab
Lecture 3: [MQ] Mouse Script
Lecture 4: [MQ] Balancing the Game
Lecture 5: End Of The Project
Instructors
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Andrea Mengoli
Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 2 votes
- 5 stars: 24 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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