Design and Creativity for Product Managers
Design and Creativity for Product Managers, available at $74.99, has an average rating of 3.8, with 125 lectures, 36 quizzes, based on 37 reviews, and has 276 subscribers.
You will learn about Principles of User Experience(UX) Design and User Interface(UI) design and Customer Experience (CX) Design, differences between User Experience Design and UI Tools & Techniques for Low Fidelity & High Fidelity Prototyping User Research for creating compelling products and services Principles & Frameworks for Design Thinking and Information Architecture Prototyping and User Testing of Prototypes Design Thinking principles and frameworks like Empathy Mapping, Persona Research, etc. Framing Problems and Challenge Statements Iterative Experimentation Design & Rapid Prototyping This course is ideal for individuals who are Anyone who wants to communicate ideas visually & design/deliver compelling customer experiences or Product Managers, Project Managers, Program Managers, Q/A Managers, Managers, Solutions Architect, Software Developers, Marketing Professionals, Sales Professionals, UI-UX designers, Business Analysts, Consultants, Entrepreneurs It is particularly useful for Anyone who wants to communicate ideas visually & design/deliver compelling customer experiences or Product Managers, Project Managers, Program Managers, Q/A Managers, Managers, Solutions Architect, Software Developers, Marketing Professionals, Sales Professionals, UI-UX designers, Business Analysts, Consultants, Entrepreneurs.
Enroll now: Design and Creativity for Product Managers
Summary
Title: Design and Creativity for Product Managers
Price: $74.99
Average Rating: 3.8
Number of Lectures: 125
Number of Quizzes: 36
Number of Published Lectures: 125
Number of Published Quizzes: 36
Number of Curriculum Items: 161
Number of Published Curriculum Objects: 161
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Principles of User Experience(UX) Design and User Interface(UI) design and Customer Experience (CX) Design, differences between User Experience Design and UI
- Tools & Techniques for Low Fidelity & High Fidelity Prototyping
- User Research for creating compelling products and services
- Principles & Frameworks for Design Thinking and Information Architecture
- Prototyping and User Testing of Prototypes
- Design Thinking principles and frameworks like Empathy Mapping, Persona Research, etc.
- Framing Problems and Challenge Statements
- Iterative Experimentation Design & Rapid Prototyping
Who Should Attend
- Anyone who wants to communicate ideas visually & design/deliver compelling customer experiences
- Product Managers, Project Managers, Program Managers, Q/A Managers, Managers, Solutions Architect, Software Developers, Marketing Professionals, Sales Professionals, UI-UX designers, Business Analysts, Consultants, Entrepreneurs
Target Audiences
- Anyone who wants to communicate ideas visually & design/deliver compelling customer experiences
- Product Managers, Project Managers, Program Managers, Q/A Managers, Managers, Solutions Architect, Software Developers, Marketing Professionals, Sales Professionals, UI-UX designers, Business Analysts, Consultants, Entrepreneurs
Description
Learn from an organization that has helped more than 1000 people transition to Product Management roles.
Learn Product Design, UX/UI and build strong design acumen and frameworks to deliver delighting product experiences.Design thinking is an approach to creative problem solving that is widely recognized as a valuable course to human-centered product innovation. Design thinking is no longer just associated with the design world, as it can be strategically implemented across various industries to solve complex problems. Whether a company requires a software developer or an interior designer, design thinking is identified as an essential skill irrespective of the job role. Design thinking is defined as the cognitive, strategic, and practical processes by which design concepts (proposals for new products, buildings, machines, etc.) are developed by designers and/or design teams.
The demand for Product Management is increasing at a rapid pace. More and more companies are finally figuring out how important this discipline and this role is to their success. Often tagged as ‘mini entrepreneurs, Product Managers (PMs) take complete accountability over their product, be it IT or non-IT operations, building their mini-brands from the ground up. They are seen as those who perfect the trifecta of direction, vision, and practical know-how to get the ship sailing. But, aren’t afraid to get their hands dirty, should the need arise.
What will you learn?
· Principles of User Experience(UX) Design and User Interface(UI) design and Customer Experience (CX) Design, differences between User Experience Design and User Interface Design
· Tools & Techniques for Low Fidelity & High Fidelity Prototyping
· User Research for creating compelling products and services
· Principles & Frameworks for Design Thinking and Information Architecture
· Prototyping and User Testing of Prototypes
· Design Thinking principles and frameworks like Empathy Mapping, Persona Research, etc.
· Framing Problems and Challenge Statements
· Iterative Experimentation Design & Rapid Prototyping
Top skills you will learn
User Research, Low Fidelity Prototyping, High Fidelity Prototyping, User Journey Mapping, Information Architecture, Affinity Mapping, User Testing & Design Validation, UX Audit, Principles of Visual Design
Ideal For
Anyone who wants to communicate ideas visually & design/deliver compelling customer experiences – Product Managers, Project Managers, Program Managers, Q/A Managers, Managers, Solutions Architect, Software Developers, Marketing Professionals, Sales Professionals, UI-UX designers, Business Analysts, Consultants, Entrepreneurs
Course Curriculum
Chapter 1: Chapter 1 : Introduction to User Experience
Lecture 1: What is User Experience Design?
Lecture 2: UX is not UI
Chapter 2: Chapter 2 : User Centered Design and 5S Model
Lecture 1: UCD Process
Lecture 2: 5S Model by Jesse James Garrett
Chapter 3: Chapter 3 : Product Design Workshop
Lecture 1: UCD Canvas
Lecture 2: Design Requirement Document
Chapter 4: Chapter 4 : Introduction to User Research
Lecture 1: What is User Research?
Lecture 2: Different Methods of User Research
Lecture 3: How to Conduct User Research
Lecture 4: Create a User Research Guide
Lecture 5: How to Create Questionnaire
Chapter 5: Chapter 5 : Introduction to User Persona & Scenarios
Lecture 1: Create User Persona and Identify Scenarios
Chapter 6: Chapter 6 : What is User Journey Mapping
Lecture 1: User Journey Mapping
Chapter 7: Chapter 7 : Brainstorming / Affinity Mapping
Lecture 1: Define User Stories / Feature List
Chapter 8: Chapter 8 : Introduction to Information Architecture / User Flows
Lecture 1: Create IA & User Flows
Chapter 9: Chapter 9 : Low fidelity Wireframing
Lecture 1: Chapter 9 : Low fidelity Wireframing
Chapter 10: Chapter 10 : Digital Wireframing using Tools
Lecture 1: Digital Wireframing using Tools
Chapter 11: Chapter 11 : Prototyping
Lecture 1: Prototyping
Chapter 12: Chapter 12 : User Testing of Prototype
Lecture 1: User Testing of Prototype
Chapter 13: Chapter 13 : Introduction to Visual Design
Lecture 1: Basics of Visual Order
Lecture 2: Basics of Visual Order
Lecture 3: Typography in UI
Lecture 4: Understanding Color
Chapter 14: Chapter 14 : Showcase UX Design Project
Lecture 1: Showcase UX Design Project
Chapter 15: Introduction
Lecture 1: Course relevance
Lecture 2: Learning outcomes
Lecture 3: Introduction to topics
Chapter 16: What is Design Thinking?
Lecture 1: What is DT
Lecture 2: Why DT now
Lecture 3: Why DT for product leaders
Chapter 17: Key Tenets of Design Thinking
Lecture 1: Key tenets of DT
Chapter 18: The Mindset of DT
Lecture 1: The mindset for DT
Lecture 2: Empathy
Lecture 3: Integrative thinking
Lecture 4: Defer judgement
Lecture 5: Embrace experimentation
Lecture 6: Trust the process
Chapter 19: The Approach of Design Thinking
Lecture 1: The Approach of Design Thinking
Lecture 2: Empathize
Lecture 3: Define
Lecture 4: Ideate
Lecture 5: Prototype
Lecture 6: Test
Chapter 20: Empathize
Lecture 1: Empathize
Lecture 2: Mindset
Lecture 3: Methods
Lecture 4: Fly on the wall
Lecture 5: What-How-Why
Lecture 6: Role playing
Lecture 7: Empathy map
Lecture 8: Pain-Gain Analysis
Lecture 9: Analogous empathy
Lecture 10: Extreme users
Lecture 11: Journey map
Lecture 12: Error analysis
Chapter 21: Define
Lecture 1: Define
Lecture 2: Mindset
Chapter 22: Ideate
Lecture 1: Impose constraints
Instructors
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Institute of Product Leadership
The Premier B-School for Product Leadership
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 8 votes
- 4 stars: 9 votes
- 5 stars: 18 votes
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