Creating a Robot Character in Maya 2022
Creating a Robot Character in Maya 2022, available at $49.99, with 72 lectures, and has 5 subscribers.
You will learn about They will learn Maya's modelling tools They will learn how to create 3D models They will learn texturing techniques They will learn how to use lighting and rendering This course is ideal for individuals who are This courtse is for anyone who is willing to learn how to create characters in Maya It is particularly useful for This courtse is for anyone who is willing to learn how to create characters in Maya.
Enroll now: Creating a Robot Character in Maya 2022
Summary
Title: Creating a Robot Character in Maya 2022
Price: $49.99
Number of Lectures: 72
Number of Published Lectures: 72
Number of Curriculum Items: 72
Number of Published Curriculum Objects: 72
Original Price: $34.99
Quality Status: approved
Status: Live
What You Will Learn
- They will learn Maya's modelling tools
- They will learn how to create 3D models
- They will learn texturing techniques
- They will learn how to use lighting and rendering
Who Should Attend
- This courtse is for anyone who is willing to learn how to create characters in Maya
Target Audiences
- This courtse is for anyone who is willing to learn how to create characters in Maya
This course will first show you the simple basics of using Maya, and that includes navigating the viewport using Maya’s 3D camera, getting familiar with where the modelling tools are located, and how to manipulate objects within your Maya scene.
Next, you will learn how to use Maya’s most common modelling tools to create a 3D character. Some of the tools will be used many times, and this will give you the experience needed to become an expert in using the tools, and build your confidence in becoming a professional modeller. The character you will be creating is a one-eyed humanoid robot with two arms, two legs, and a cylindrical body.
Then you will learn how to duplicate, and mirror some of the body parts in a technique that speeds up your workflow. Finally, in the modelling stage, you will learn how to pose the character in order to make your character look more interesting.
And in the final process, you will learn how to use Maya’s lights to light the character, and also how to render the character using Maya’s built-in renderer known as Arnold. The techniques you will learn in this course will allow you to create cool and interesting character within Maya.
Course Curriculum
Chapter 1: Introduction
Lecture 1: 001- Introduction to the Character
Lecture 2: 002- Where to Find the Modelling Tools
Lecture 3: 003- Navigating, and Views
Lecture 4: 004- Object Mode
Lecture 5: 005- Component Mode
Lecture 6: 006- Resolution and Topology
Chapter 2: Modelling
Lecture 1: 007- Creating a New Project
Lecture 2: 008- Starting on the Body
Lecture 3: 009- Importing the Image and Resizing the Body
Lecture 4: 010- Mirroring the Body
Lecture 5: 011- Splitting the Body Part 1
Lecture 6: 012- Splitting the Body Part 2
Lecture 7: 013- Starting on the Shoulder
Lecture 8: 014- Detailing the Shoulder
Lecture 9: 015- Finishing the Shoulder
Lecture 10: 016- Starting the Arm
Lecture 11: 017- Starting the Elbow
Lecture 12: 018- Finishing the Elbow
Lecture 13: 019- Continuing the Arm Part 1
Lecture 14: 020- Finishing off the Arm
Lecture 15: 021- Starting on the Hand
Lecture 16: 022- Starting on the Fingers
Lecture 17: 023- Duplicating and Positioning the Fingers
Lecture 18: 024- Creating the Thumb
Lecture 19: 025- Continuing the Hand
Lecture 20: 026- Continuing the Fingers Part 1
Lecture 21: 027- Continuing the Fingers Part 2
Lecture 22: 028- Finishing the Fingers
Lecture 23: 029- Continuing the Thumb Part 1
Lecture 24: 030- Continuing the Thumb Part 2
Lecture 25: 031- Finishing the Thumb and the Entire Hand
Lecture 26: 032- Starting the Spine
Lecture 27: 033- Continuing the Spine Part 1
Lecture 28: 034- Continuing the Spine Part 2
Lecture 29: 035- Finishing off the Spine
Lecture 30: 036- Starting the Groin
Lecture 31: 037- Continuing the Groin Part 1
Lecture 32: 038- Continuing the Groin Part 2
Lecture 33: 039- Finishing the Groin
Lecture 34: 040- Starting on the Head
Lecture 35: 041- Finishing the Head and Eye
Lecture 36: 042- Starting the Mouth Piece
Lecture 37: 043- Finishing the Mouth Piece
Lecture 38: 044- Starting on the Hip
Lecture 39: 045- Continuing the Hip
Lecture 40: 046- Finishing the Hip
Lecture 41: 047- Starting on the Leg
Lecture 42: 048- Continuing the Leg Part 1
Lecture 43: 049- Continuing the Leg Part 2
Lecture 44: 050- Finishing the Leg
Lecture 45: 051- Starting on the Foot
Lecture 46: 052- Continuing the Foot Part 1
Lecture 47: 053- Continuing the Foot Part 2
Lecture 48: 054- Continuing the Foot Part 3
Lecture 49: 055- Finishing the Foot and Grouping the Legs
Lecture 50: 056- Creating the Spinal Chord
Lecture 51: 057- Posing and Mirroring the Arms
Lecture 52: 058- Finishing the Body Part 1
Lecture 53: 059- Finishing the Body Part 2
Lecture 54: 060- Starting on the Internal Machinery
Lecture 55: 061- Continuing the Internal Machinery Part 1
Lecture 56: 062- Continuing the Internal Machinery Part 2
Lecture 57: 063- Continuing the Internal Machinery Part 3
Lecture 58: 064- Finishing the Machinery
Lecture 59: 065- Cleaning Up the Scene and Finishing Touches
Chapter 3: Lighting and Rendering
Lecture 1: 066- Setting up the Camera Shot
Lecture 2: 067- Creating the Arnold Material
Lecture 3: 068- Creating a Directional Light
Lecture 4: 069- Creating the Skydome Light
Lecture 5: 070- Creating the Ambient Occlusion
Lecture 6: 071- Creating the Back Lights
Lecture 7: 072- The Final render
Instructors
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Digital Saucer Studios
Become a Great Digital Artist
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