Design Patterns In Objective C iOS Programming for Projects
Design Patterns In Objective C iOS Programming for Projects, available at $49.99, has an average rating of 3.38, with 100 lectures, 15 quizzes, based on 4 reviews, and has 74 subscribers.
You will learn about 23 Objective C design patterns described in Gang of Four ( GOF ) book Objective C design patterns implementation understanding Objective-C source code of each design pattern 57 Quiz questions related to all 23 design patterns Focus to make a thought process to design Learn to visualize the problem scenario and solution in OO 20 Design Problems for better thought process This course is ideal for individuals who are Students or Software Developers/Engineers or Software Designers or Software/Solution Architects or Technical Managers It is particularly useful for Students or Software Developers/Engineers or Software Designers or Software/Solution Architects or Technical Managers.
Enroll now: Design Patterns In Objective C iOS Programming for Projects
Summary
Title: Design Patterns In Objective C iOS Programming for Projects
Price: $49.99
Average Rating: 3.38
Number of Lectures: 100
Number of Quizzes: 15
Number of Published Lectures: 90
Number of Published Quizzes: 14
Number of Curriculum Items: 115
Number of Published Curriculum Objects: 104
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- 23 Objective C design patterns described in Gang of Four ( GOF ) book
- Objective C design patterns implementation understanding
- Objective-C source code of each design pattern
- 57 Quiz questions related to all 23 design patterns
- Focus to make a thought process to design
- Learn to visualize the problem scenario and solution in OO
- 20 Design Problems for better thought process
Who Should Attend
- Students
- Software Developers/Engineers
- Software Designers
- Software/Solution Architects
- Technical Managers
Target Audiences
- Students
- Software Developers/Engineers
- Software Designers
- Software/Solution Architects
- Technical Managers
This “Design Patterns In Objective-C” course covers all 23 Gang of Four ( GOF ) design patterns with Objective-C code implementation.
Why learn Design Patterns
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Industry requires great software designers
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Demand for Software Design Skill is high
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For flexible and extensible software design
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To enhance the Object Oriented Software design skill
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To Develop/Understand the design of software product
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Moving up in Technical ladder by having great tech skill
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Well prepared for interview
Design and architecture of any software/solution provides the base and makes it flexible, extensible for future requirements. A good designed software/solution makes it easy to understand and maintain. Design patterns are known as best practices to design software for problems which are repeated in nature.
This “Design Patterns In Objective-C” tutorial gives you understanding of all 23 design patterns described in Gang Of Four book – “Design Patterns: Elements of Reusable Object-Oriented Software”, by Gamma, Helm, Johnson and Vlissides. Here is the list of all design patterns covered :
Creational Design Patterns : Abstract Factory, Builder, Factory Method, Prototype, Singleton
Structural Design Patterns : Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy
Behavioral Design Patterns : Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, Visitor
Here is the course content-
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Introduction to Design Patterns
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Creational Design Patterns
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Structural Design Patterns
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Behavioral Design Patterns
Each design pattern is explained in a simple way with intent, problem, solution and structure. Also the information of participants, collaboration, consequences and code implementation are explained for each one. The design pattern structure or example implementation of Objective-C source code are explained to understand how it will be implemented in Object Oriented language Objective-C.
The course also provides Objective-C source code of each design pattern to understand it in better way. This helps in applying the variation on implementation to see how it can resolve some other implementation bottleneck. There are 57 quiz questions Creational, Structural and Behavioral design patterns to check your understanding.
This “Learn Design Patterns In Objective-C” online course on udemy will help to understand the best practices for design and apply them to do the better design of software/solution in Objective-C. It will also help you to prepare well for design patterns interview questions.
It will be good to have the Gang Of Four book – “Design Patterns: Elements of Reusable Object-Oriented Software”, by Gamma, Helm, Johnson and Vlissides as a reference book for this course.
Design Patterns In Objective-C free source code implementation is available in pdf to download.
So what are you waiting for, click on Buybutton to enroll now and start learning.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction to Design Patterns Using Objective C
Lecture 2: Software Design Patterns Reference
Chapter 2: Design Patterns
Lecture 1: What are Design Patterns?
Lecture 2: History of Design Patterns
Lecture 3: Why Study Design Patterns?
Lecture 4: Describing Design Patterns
Lecture 5: The Catalog of Design Patterns
Lecture 6: Classification of Design Patterns
Chapter 3: Creational Design Patterns
Lecture 1: Abstract Factory Design Pattern
Lecture 2: Abstract Factory Design Pattern In Objective C
Lecture 3: Design Problem – 1
Lecture 4: Builder Design Pattern
Lecture 5: Builder Design Pattern In Objective C
Lecture 6: Design Problem – 2
Lecture 7: Factory Method Design Pattern
Lecture 8: Factory Method Design Pattern In Objective C
Lecture 9: Design Problem – 3
Lecture 10: Prototype Design Pattern
Lecture 11: Prototype Design Pattern In Objective C
Lecture 12: Design Problem – 4
Lecture 13: Singleton Design Pattern
Lecture 14: Singleton Design Pattern In Objective C
Lecture 15: Design Problem – 5
Lecture 16: Creational Patterns Source
Lecture 17: Your Review Matters!
Chapter 4: Structural Patterns
Lecture 1: Adapter
Lecture 2: Explanation of Adapter Structure Source
Lecture 3: Design Problem – 6
Lecture 4: Bridge
Lecture 5: Explanation of Bridge Structure Source
Lecture 6: Design Problem – 7
Lecture 7: Composite
Lecture 8: Explanation of Composite Structure Source
Lecture 9: Design Problem – 8
Lecture 10: Decorator
Lecture 11: Explanation of Decorator Structure Source
Lecture 12: Design Problem – 9
Lecture 13: Facade
Lecture 14: Explanation of Facade Structure Source
Lecture 15: Design Problem – 10
Lecture 16: Flyweight
Lecture 17: Explanation of Flyweight Structure Source
Lecture 18: Design Problem – 11
Lecture 19: Proxy
Lecture 20: Explanation of Proxy Structure Source
Lecture 21: Design Problem – 12
Lecture 22: Structural Patterns Source
Chapter 5: Behavioral Patterns
Lecture 1: Chain of Responsibility
Lecture 2: Explanation of Chain of Responsibility Structure Source
Lecture 3: Design Problem – 13
Lecture 4: Command
Lecture 5: Explanation of Command Structure Source
Lecture 6: Design Problem – 14
Lecture 7: Interpreter
Lecture 8: Explanation of Interpreter Structure Source
Lecture 9: Iterator
Lecture 10: Explanation of Iterator Structure Source
Lecture 11: Mediator
Lecture 12: Explanation of Mediator Structure Source
Lecture 13: Design Problem – 17
Lecture 14: Memento
Lecture 15: Explanation of Memento Structure Source
Lecture 16: Design Problem – 18
Lecture 17: Observer
Lecture 18: Explanation of Observer Structure Source
Lecture 19: Design Problem – 19
Lecture 20: State
Lecture 21: Explanation of State Structure Source
Lecture 22: Strategy
Lecture 23: Explanation of Strategy Structure Source
Lecture 24: Design Problem – 21
Lecture 25: Template Method
Lecture 26: Explanation of Template Method Structure Source
Lecture 27: Design Problem – 22
Lecture 28: Visitor
Lecture 29: Explanation of Visitor Structure Source
Lecture 30: Design Problem – 23
Lecture 31: Behavioral Patterns Source
Chapter 6: Case Study of SysMan – System Management Product
Lecture 1: Introduction
Lecture 2: SysMan Introduction
Instructors
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Suresh Kumar Srivastava
Founder, CourseGalaxy, Author of C In Depth
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 0 votes
- 4 stars: 0 votes
- 5 stars: 2 votes
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