Build a Tower Defence Game with Unity and Blender
Build a Tower Defence Game with Unity and Blender, available at $89.99, has an average rating of 4.6, with 155 lectures, based on 60 reviews, and has 1354 subscribers.
You will learn about Work with pathfinding to create autonomous characters that navigate a 3D environment. Translate Tower Defence Game Mechanics into C# Code in Unity Use Blender to create modular 3D game objects for use in level design Design and develop moveable 3D models that can be programmatically moved with C# code in Unity This course is ideal for individuals who are Beginner game development students who want to learn about tower defence mechanics. or Programmers who want a gentle introduction to creating their own 3D art assets. It is particularly useful for Beginner game development students who want to learn about tower defence mechanics. or Programmers who want a gentle introduction to creating their own 3D art assets.
Enroll now: Build a Tower Defence Game with Unity and Blender
Summary
Title: Build a Tower Defence Game with Unity and Blender
Price: $89.99
Average Rating: 4.6
Number of Lectures: 155
Number of Published Lectures: 155
Number of Curriculum Items: 155
Number of Published Curriculum Objects: 155
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- Work with pathfinding to create autonomous characters that navigate a 3D environment.
- Translate Tower Defence Game Mechanics into C# Code in Unity
- Use Blender to create modular 3D game objects for use in level design
- Design and develop moveable 3D models that can be programmatically moved with C# code in Unity
Who Should Attend
- Beginner game development students who want to learn about tower defence mechanics.
- Programmers who want a gentle introduction to creating their own 3D art assets.
Target Audiences
- Beginner game development students who want to learn about tower defence mechanics.
- Programmers who want a gentle introduction to creating their own 3D art assets.
Have you ever wanted to create your own computer game from scratch? Are you a programmer that would like to also create your own 3D art assets? Then this course is for you. In it, you will follow along learning both the coding and art side of game development giving you the necessary skills required to be an independent game developer.
Dive right into over 20 hrs of hands-on content.
This course takes a holistic view at creating a Tower Defence game level through the examination of game mechanics, coding exercises in C# with the Unity Game Engine, and 3D art asset creation in Blender.
Through the investigation of this simple but compelling casual gaming genre, the course is broken into 2 parts that can be taken separately or together:
In Part A learn how to program and work with:
-
Pathfinding
-
Character Animation
-
User Interface Development and Programming
-
Economy systems including player lives, and money accumulation & spending
-
Special effects including sound effects, particle systems, and explosions
-
Automated enemy-sensing towers
In Part B learn how to design and work with:
-
Blender
-
Modular 3D art assets for game level design
-
Procedurally Generated Textures
-
A multipart game character with sub-meshes that can be independently controlled with code in Unity
In this course, Penny and Mike teach all the invaluable skills you will require to design, program, and model your own Tower Defence game from scratch. You will learn from their combined 40 years of knowledge about Unity and Blender through detailed descriptions and hands-on workshops.
What students are saying about Penny and Mike’s other courses:
-
As a game developer with 3+ years experience under his belt, I would like to say that I have learned a lot, and also improved on what I knew already before the course.
-
This course is absolute gold! I am a Software Engineering Teacher as well as a solo game developer, and of all the courses I have taken on Udemy, this is has been the most useful and eye opening by far.
-
I’ve taken some great courses on this site, this has to be the best in terms of volume, clarity and thoroughness. In this course you will: 1) Learn several procedural generation methods 2) Learn some cool Blender functionality 3) Learn how to make a pathfinding algorithm I was only expecting number 1) but seeing how much extra stuff is here, I’m definitely coming back to go deeper and help some of the trickier stuff sink in. Can not recommend enough. Do this course now!
Course Curriculum
Chapter 1: A01/B01 Introduction
Lecture 1: Introduction
Lecture 2: Join the H3D Social Community
Lecture 3: FAQs
Lecture 4: Tower Defence Game Mechanics
Chapter 2: Part A.02 Building A Tower Defence World
Lecture 1: A Quick Introduction to Navigation Meshes
Lecture 2: Creating a Navmesh Agent
Lecture 3: Spawning Agents
Lecture 4: Timing and Limits
Chapter 3: Part A.03 Developing Tower Placement Mechanics
Lecture 1: Programming Turret Drop Functionality
Lecture 2: Programming Turret Drag Functionality
Lecture 3: Controlling Turret Placement
Lecture 4: Tweaking for Turret Models
Chapter 4: Part A.04 Creating a User Interface
Lecture 1: Adding Buttons to Select Turret Type
Lecture 2: Instantiating a Turret from a Button
Lecture 3: Developing a Turret Upgrade Menu
Lecture 4: Activating and Closing the Upgrade Menu
Lecture 5: Challenge: Add a new type of turret
Chapter 5: Part A.05 Tower Defence Artificial Intelligences
Lecture 1: Aiming at the Enemies
Lecture 2: Tower Horizontal Targeting
Lecture 3: Tower Vertical Targeting
Lecture 4: Resetting Turrets to Original Positions
Chapter 6: Part A.06 Building Destructible Enemies
Lecture 1: Using Scriptable Objects to Hold Enemy Data
Lecture 2: Displaying a Healthbar
Lecture 3: Reducing Enemy Health
Lecture 4: Improving Shooting Accuracy
Chapter 7: Part A.07 Customising with Scriptable Objects
Lecture 1: Customising Turret Properties
Lecture 2: Programming with Turret Properties
Lecture 3: Defining Individual Turret Types
Lecture 4: Defining Individual Creep Types
Lecture 5: Manually Working with Colliders
Chapter 8: Part A.08 Sounds and Visual Effects
Lecture 1: Building the Environment
Lecture 2: Placing Platforms
Lecture 3: Finessing Shooting Sounds
Lecture 4: Particle System Flames
Lecture 5: Switching Particle Systems on and off.
Lecture 6: Adding Shooting Effects for Two-Gun Towers
Lecture 7: Enemy Death Explosions Part 1
Lecture 8: Enemy Death Explosions Part 2
Lecture 9: Enemy Death Explosions Part 3
Chapter 9: Part A.09 Tower Defence Game Mechanics
Lecture 1: Waves Part 1
Lecture 2: Waves Part 2
Lecture 3: UI Layout for Game Information
Lecture 4: Displaying Wave Counts
Lecture 5: Making Money
Lecture 6: Counting Lives
Lecture 7: Changing the Game Timescale
Lecture 8: Spending Money on Towers
Lecture 9: Upgrading and Removing Towers
Lecture 10: Game Over
Chapter 10: Part 2 B.02 Orientation
Lecture 1: Project Overview
Lecture 2: Reference Material
Lecture 3: Our Workflow
Lecture 4: Multiple Approaches
Lecture 5: Are You Stuck?
Lecture 6: Share Your Work
Lecture 7: Course Resources
Lecture 8: Help, I Have Made a Complete Mess!
Chapter 11: Part B.03 New To Blender? Start Here!
Lecture 1: Recommended Preferences
Lecture 2: Editors and Workspaces
Lecture 3: Context Matters
Lecture 4: The 3D Viewport
Lecture 5: Walk Mode
Lecture 6: 3D Editor Modes
Lecture 7: Blender Is Shortcut Heavy!
Lecture 8: F3 to Search
Lecture 9: Adding Objects
Lecture 10: Transforming Objects
Lecture 11: Origins & 3D Cursor
Lecture 12: Snapping
Lecture 13: Duplication
Lecture 14: Units and Entering Values
Lecture 15: Editing Mesh Data
Lecture 16: Objects VS Object Data
Lecture 17: Extruding
Lecture 18: Naming
Lecture 19: Selecting Loops
Lecture 20: Fills and Insets
Lecture 21: Separate and Join
Lecture 22: Parenting
Lecture 23: Collections
Lecture 24: Bevels
Lecture 25: Mirroring
Lecture 26: Adding More Details
Lecture 27: Linked Data
Lecture 28: Viewport Shading
Lecture 29: What is a Material
Lecture 30: Material Properties
Lecture 31: Shading Workspace Overview
Lecture 32: Adding Material Slots
Instructors
-
Penny de Byl
International Award Winning Professor & Best Selling Author -
Michael Bridges
Technology Teacher -
Penny Holistic3D
Academic, Author & Game Development Enthusiast
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 5 votes
- 4 stars: 16 votes
- 5 stars: 38 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
You may also like
- Top 10 Video Editing Courses to Learn in November 2024
- Top 10 Music Production Courses to Learn in November 2024
- Top 10 Animation Courses to Learn in November 2024
- Top 10 Digital Illustration Courses to Learn in November 2024
- Top 10 Renewable Energy Courses to Learn in November 2024
- Top 10 Sustainable Living Courses to Learn in November 2024
- Top 10 Ethical AI Courses to Learn in November 2024
- Top 10 Cybersecurity Fundamentals Courses to Learn in November 2024
- Top 10 Smart Home Technology Courses to Learn in November 2024
- Top 10 Holistic Health Courses to Learn in November 2024
- Top 10 Nutrition And Diet Planning Courses to Learn in November 2024
- Top 10 Yoga Instruction Courses to Learn in November 2024
- Top 10 Stress Management Courses to Learn in November 2024
- Top 10 Mindfulness Meditation Courses to Learn in November 2024
- Top 10 Life Coaching Courses to Learn in November 2024
- Top 10 Career Development Courses to Learn in November 2024
- Top 10 Relationship Building Courses to Learn in November 2024
- Top 10 Parenting Skills Courses to Learn in November 2024
- Top 10 Home Improvement Courses to Learn in November 2024
- Top 10 Gardening Courses to Learn in November 2024