Android Dev Masterclass – Build 10 Apps – Java and Kotlin
Android Dev Masterclass – Build 10 Apps – Java and Kotlin, available at $64.99, has an average rating of 4.65, with 399 lectures, 17 quizzes, based on 40 reviews, and has 316 subscribers.
You will learn about Master Java and Kotlin programming hands-on Create 10 Android apps – 5 in Java and 5 in Kotlin Java Apps: Rick and Morty app, Calculator app, Flappy Bird app, Pokemon Quiz app, and Notes app Kotlin Apps: Harry Potter app, Marvel app, DC Comics app, Sonic app, and X-Men app Learn searching and sorting algorithms in Java and Kotlin Learn MVC, MVP, MVVM, and MVI Android App Architectures Implement all 23 Gang of Four Design Patterns in Java and Kotlin Master Android UI development with views and layouts Understand collections and data types in Java and Kotlin Get hands-on experience coding Project Euler problems to build your math and problem solving skills! Start from Zero and go to hero with this all in one, comprehensive Java, Kotlin, and Android course! Master working with Activities and Fragments in Android This course is ideal for individuals who are Anyone that wants to learn the Java programming language or Anyone that wants to learn the Kotlin programming language or Anyone that wants to learn how to build awesome Android apps It is particularly useful for Anyone that wants to learn the Java programming language or Anyone that wants to learn the Kotlin programming language or Anyone that wants to learn how to build awesome Android apps.
Enroll now: Android Dev Masterclass – Build 10 Apps – Java and Kotlin
Summary
Title: Android Dev Masterclass – Build 10 Apps – Java and Kotlin
Price: $64.99
Average Rating: 4.65
Number of Lectures: 399
Number of Quizzes: 17
Number of Published Lectures: 399
Number of Published Quizzes: 17
Number of Curriculum Items: 416
Number of Published Curriculum Objects: 416
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Master Java and Kotlin programming hands-on
- Create 10 Android apps – 5 in Java and 5 in Kotlin
- Java Apps: Rick and Morty app, Calculator app, Flappy Bird app, Pokemon Quiz app, and Notes app
- Kotlin Apps: Harry Potter app, Marvel app, DC Comics app, Sonic app, and X-Men app
- Learn searching and sorting algorithms in Java and Kotlin
- Learn MVC, MVP, MVVM, and MVI Android App Architectures
- Implement all 23 Gang of Four Design Patterns in Java and Kotlin
- Master Android UI development with views and layouts
- Understand collections and data types in Java and Kotlin
- Get hands-on experience coding Project Euler problems to build your math and problem solving skills!
- Start from Zero and go to hero with this all in one, comprehensive Java, Kotlin, and Android course!
- Master working with Activities and Fragments in Android
Who Should Attend
- Anyone that wants to learn the Java programming language
- Anyone that wants to learn the Kotlin programming language
- Anyone that wants to learn how to build awesome Android apps
Target Audiences
- Anyone that wants to learn the Java programming language
- Anyone that wants to learn the Kotlin programming language
- Anyone that wants to learn how to build awesome Android apps
The goal of this course is to give you a comprehensive look at Java, Kotlin, and Android app development.
Whether you want to:
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Build the skills you need to land your first Android developer job
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Move to a more senior software developer position
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Ace a coding interview at a top tier tech company like Google, Apple, Facebook, or Microsoft
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Build professional quality Android app using Android Studio, Java, and Kotlin
…this complete Java, Kotlin, and Android tutorial is the course you need to do all of this, and more.
Why should you learn native Android development?
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Android developers make a high salary and are in huge demand in the industry
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The mobile app industry is booming and jobs are opening up all over
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Mastering both Java and Kotlin will make you much more likely to get an outstanding Android dev job and open up many opportunities for you
I’ve broken this course down into three main topics: Java, Kotlin, and Android. Here is a breakdown of the material:
Java
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Setup and Install IntelliJ IDEA and Android Studio
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Computer Science Basics
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Expressions and Assignment
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Boolean Expressions
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Control Flow Statements and Loops
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Data Types
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Working with Date and Time Data in Java
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Collections
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Functions and Methods
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Working with Strings
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Trees
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Graphs
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Parsing XML using Java
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Object Oriented Programming
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Interfaces
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Abstract Classes
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File I/O
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Advanced Java Programming
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Cryptography
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Regular Expressions (REGEX)
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Bitwise Operations in Java
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Threading, Multithreading, and Concurrency in Java
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Searching and Sorting in Java
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Design Patterns in Java and Android App Architectures
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Coding Challenges: Project Euler
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Debugging and Testing
Android
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Android App Development Basics
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Android UI
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Hands-On: Building a Rick and Morty App (Java App #1)
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Hands-On: Building a Calculator App (Java App #2)
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Hands-On: Building a Flappy Bird App (Java App #3)
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Hands-On: Building a Pokemon Quiz App (Java App #4)
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Hands-On: Building a Notes App (Java App #5)
Kotlin
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Kotlin Fundamentals
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Searching and Sorting in Kotlin
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Design Patterns in Kotlin
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Hands-On: Building a Harry Potter App (Kotlin App #1)
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Hands-On: Building a Marvel App (Kotlin App #2)
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Hands-On: Building a DC Comics App (Kotlin App #3)
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Hands-On: Building a Sonic App (Kotlin App #4)
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Hands-On: Building an X-Men App (Kotlin App #5)
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Keywords and FAQs for Java, Kotlin, and Android
How is this course different than the other Android courses in Udemy?
This course is a thorough, comprehensive tutorial on Android development using the Java and Kotlin programming languages.
Some courses teach you the theory, others teach through hands-on projects. This course combines both approaches.
In addition to teaching beginner, intermediate, and advanced Java and Kotlin, this course also teaches you how to implement all 23 Gang of Four Design Patterns and the major searching and sorting algorithms using both languages.
Are there real-world project in this course where you can apply the skills you learn hands-on?
There are! In fact, you will build 10 hands-on Android apps in this course!
You will use your Java skills to develop:
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A Rick and Morty App in Java
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A Calculator App in Java
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A Flappy Bird App in Java
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A Pokemon Quiz App in Java
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A Notes App in Java
You will use your Kotlin skills to develop:
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A Harry Potter App in Kotlin
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A Marvel App in Kotlin
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A DC Comics App in Kotlin
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A Sonic App in Kotlin
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An X-Men App in Kotlin
Who is your instructor?
My name is Rob Gioia and I have four years of experience as an Android mobile developer in New York City with 10 professionally published apps to the Play Store. I love Java and Kotlin, and am excited at the opportunity to teach them to students through hands-on learning.
What if you have questions?
Any questions you have can be posted to the Q&A forum or messaged to me on Udemy. I check my Udemy account every day to see if students have questions, and do my best to be as responsive and helpful as possible.
If you get stuck at any point during this course, send me a message and I will get you unstuck!
There is no risk in taking this course!
This course comes with a full 30 day money-back guarantee. You either end up with Java and Kotlin skills, go on to develop great Android apps and potentially make an awesome career for yourself, or you try the course and simply get all your money back if you don’t like it…
You literally can’t lose.
Are you ready to master the Java and Kotlin programming languages and build an awesome set of software engineering skills? Then enroll now using the “Add to Cart” button on the right!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Who is Your Instructor?
Chapter 2: Setup and Install IntelliJ IDEA and Android Studio
Lecture 1: Section Introduction
Lecture 2: What is IntelliJ IDEA?
Lecture 3: Downloading and Installing IntelliJ IDEA
Lecture 4: Downloading and Installing Android Studio
Lecture 5: Section Summary
Chapter 3: Computer Science Basics
Lecture 1: Section Introduction
Lecture 2: What is Computer Science?
Lecture 3: What is Computer Programming?
Lecture 4: 5 Generations of Programming Languages
Lecture 5: What is Java and why should you use it?
Lecture 6: What happens under the hood of the computer?
Lecture 7: The Heap and the Stack
Lecture 8: How to get the most out of this course
Lecture 9: Tips for becoming the best Java programmer you can be
Lecture 10: Section Summary
Chapter 4: Expressions and Assignment
Lecture 1: Section Introduction
Lecture 2: Hello World
Lecture 3: Identifiers and Variables
Lecture 4: Assignment Statements
Lecture 5: Constants
Lecture 6: Arithmetic Operations and Expressions
Lecture 7: Order of Precedence
Lecture 8: Type Casting and Conversion
Lecture 9: Increment and Decrement Operators
Lecture 10: Answer and Explanation to Coding Exercise
Lecture 11: Section Summary
Chapter 5: Boolean Expressions
Lecture 1: Section Introduction
Lecture 2: Simple Boolean Expressions
Lecture 3: Building Boolean Expressions
Lecture 4: Evaluating Boolean Expressions
Lecture 5: Short-Circuit and Complete Evaluation
Lecture 6: Precedence
Lecture 7: Answer and Explanation to Coding Exercise on Booleans
Lecture 8: Section Summary
Chapter 6: Control Flow Statements and Loops
Lecture 1: Section Introduction
Lecture 2: if, else if, else
Lecture 3: switch statements
Lecture 4: for loops and while loops
Lecture 5: break and continue
Lecture 6: Answer to Coding Exercise: If Statement
Lecture 7: Answer to Coding Exercise: For Loop
Lecture 8: Answer to Coding Exercise: While Loop
Lecture 9: Section Summary
Chapter 7: Data Types
Lecture 1: Section Introduction
Lecture 2: Booleans
Lecture 3: Integers
Lecture 4: Floats
Lecture 5: Strings
Lecture 6: Characters
Lecture 7: Enums (Enumerations)
Lecture 8: Section Summary
Chapter 8: Working with Date and Time Data in Java
Lecture 1: Section Introduction
Lecture 2: LocalDate
Lecture 3: LocalTime
Lecture 4: LocalDateTime
Lecture 5: DateTimeFormatter
Lecture 6: Section Summary
Chapter 9: Collections
Lecture 1: Section Introduction
Lecture 2: Arrays
Lecture 3: Array Lists
Lecture 4: HashMaps
Lecture 5: Stacks
Lecture 6: Queues
Lecture 7: HashSets
Lecture 8: Linked Lists
Lecture 9: Section Summary
Chapter 10: Functions and Methods
Lecture 1: Section Introduction
Lecture 2: What is a function?
Lecture 3: Creating a function
Lecture 4: Calling a function
Lecture 5: Parameters and Arguments
Lecture 6: Overloading
Lecture 7: Overriding
Lecture 8: Constructors
Lecture 9: Section Summary
Chapter 11: Working with Strings
Lecture 1: Section Introduction
Lecture 2: What is a substring?
Lecture 3: Indexing and Slicing
Lecture 4: String Methods
Lecture 5: Concatenation
Instructors
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Robert Gioia
Senior Solutions Architect | Android | iOS | Game Dev | C#
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 12 votes
- 5 stars: 24 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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