The Complete Unity Multiplayer Bootcamp with C#
The Complete Unity Multiplayer Bootcamp with C#, available at $54.99, has an average rating of 3.7, with 58 lectures, based on 19 reviews, and has 660 subscribers.
You will learn about Learn how to create an online multiplayer game using Unity and C#. Create simple to complex scripts for multiplayer games using the C# Gain an understanding of the game development process. Implement best coding practices for writing maintainable code Develop strong and transferrable problem solving skills. Learn the client-server model of making online multiplayer games. Learn to synchronize game played across various devices This course is ideal for individuals who are Students interested in learning how to make multiplayer games. or People who want to create and publish their own games. or This course is also for those wanting to dive deep into intermediate coding, and program multiplayer experiences using C# It is particularly useful for Students interested in learning how to make multiplayer games. or People who want to create and publish their own games. or This course is also for those wanting to dive deep into intermediate coding, and program multiplayer experiences using C#.
Enroll now: The Complete Unity Multiplayer Bootcamp with C#
Summary
Title: The Complete Unity Multiplayer Bootcamp with C#
Price: $54.99
Average Rating: 3.7
Number of Lectures: 58
Number of Published Lectures: 58
Number of Curriculum Items: 58
Number of Published Curriculum Objects: 58
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to create an online multiplayer game using Unity and C#.
- Create simple to complex scripts for multiplayer games using the C#
- Gain an understanding of the game development process.
- Implement best coding practices for writing maintainable code
- Develop strong and transferrable problem solving skills.
- Learn the client-server model of making online multiplayer games.
- Learn to synchronize game played across various devices
Who Should Attend
- Students interested in learning how to make multiplayer games.
- People who want to create and publish their own games.
- This course is also for those wanting to dive deep into intermediate coding, and program multiplayer experiences using C#
Target Audiences
- Students interested in learning how to make multiplayer games.
- People who want to create and publish their own games.
- This course is also for those wanting to dive deep into intermediate coding, and program multiplayer experiences using C#
Learn how to create your very own production ready, online multiplayer turn based card game using Unity. We’ll be starting from basic multiplayer concepts and creating a production ready turn based online poker game together, which can be published into app stores like Google play store and Apple app store.
This course has been designed to be easily understandable to everyone, only thing which one needs to have is the basic knowledge of Unity and C# as we would be diving into intermediate programming concepts and of course an enthusiasm to learn to create your own online multiplayer games.
In the course we’ll create an online turn based multiplayer poker game but the networking principles and strategies you learn will be applicable to any kind of online game you wish. by the end of the course we would be creating an production ready game having implemented design principles to maintain large codebase and readabilityof our code.
At the end of this course you will be comfortable with :
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Managing networked games of every genre.
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Basic multiplayer principles guiding a complex game.
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Tracking networked players and NPC.
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Creating an in game chat system.
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Creating a Leaderboard System.
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Create Interactive UI’s.
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Implement design principles to large codebases.
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and much more concepts…
Start learning today and let me help me contribute to your game development journey.
Who this course is for:
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Students interested in learning how to make multiplayer games.
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People who want to create and publish their own games.
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This course is for intermediate Unity users who want to create their own multiplayer games.
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Experienced Game Developers.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction – Watch this before you buy the course or already bought
Lecture 2: What are we going to do
Chapter 2: Setting up
Lecture 1: Introduction to PlayerIO
Lecture 2: Integrate PlayerIO to Unity
Lecture 3: Create Login & Main Menu Scene
Lecture 4: Create NetworkClient script
Chapter 3: Authentication
Lecture 1: Registering users
Lecture 2: Sign in users
Chapter 4: Implementing core gameplay
Lecture 1: Seperation of Concerns and Level Manager
Lecture 2: Lobby, Rooms and Matchmaking
Lecture 3: Game Instance, Local player, Foreign player
Lecture 4: Setting up development server – I
Lecture 5: Setting up development server – II
Lecture 6: Navigating to lobby
Lecture 7: Creating game scene UI
Lecture 8: Navigating to game scene
Lecture 9: Client-Server Architecture
Lecture 10: Spawn Player Prefab- I
Lecture 11: Create Symbollink project
Lecture 12: Listening to server events
Lecture 13: Refactoring join room method
Lecture 14: Create NetworkIdentity script
Lecture 15: Create GameManager script
Lecture 16: Spawn Player Prefab- II
Lecture 17: Leaving room – I
Lecture 18: Leaving room – II
Lecture 19: Generating Deck – I
Lecture 20: Generating Deck – II
Lecture 21: Generating Deck – III
Lecture 22: Generating Deck – IV
Lecture 23: Spawn Cards – I
Lecture 24: Create CardIdentity script
Lecture 25: Spawning Cards – II
Lecture 26: Implement turn system – I
Lecture 27: Create Player class
Lecture 28: Implement turn system – II
Lecture 29: Implement turn system – III
Lecture 30: Working with database
Lecture 31: Debiting chips at round start
Lecture 32: Updating player class and implement transaction event
Lecture 33: Updating player class and implement transaction event [Refactoring]
Lecture 34: Tracking current round players
Lecture 35: Create CheckWin method
Lecture 36: Create RoundOver method – I
Lecture 37: Create RoundOver method – II
Lecture 38: Create Chaal Action
Lecture 39: Create Pack Action
Lecture 40: Create Show Action – I
Lecture 41: Create Show Action – II
Lecture 42: working on player UI- I
Lecture 43: working on player UI- II
Lecture 44: Implement Chat System
Lecture 45: Polishing Game Scene UI
Chapter 5: Leaderboards
Lecture 1: Leaderboards – I
Lecture 2: Leaderboards – II
Chapter 6: Conclusion
Lecture 1: Upload code to Server from development server
Lecture 2: complete project files
Lecture 3: bonus section
Instructors
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Yash Gohel
Teaching People How To Make Games And Apps
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 3 votes
- 4 stars: 6 votes
- 5 stars: 7 votes
Frequently Asked Questions
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