Gamification in Teaching & Learning
Gamification in Teaching & Learning, available at $39.99, has an average rating of 3.9, with 37 lectures, 6 quizzes, based on 116 reviews, and has 477 subscribers.
You will learn about At the end of this course, students will be able to learn how to make an educational game based on the gamified learning experience throughout this course. This course is ideal for individuals who are This course is for teachers, instructors, professors, and parents who are interested in gamified teaching as well as gamified learning experience. It is particularly useful for This course is for teachers, instructors, professors, and parents who are interested in gamified teaching as well as gamified learning experience.
Enroll now: Gamification in Teaching & Learning
Summary
Title: Gamification in Teaching & Learning
Price: $39.99
Average Rating: 3.9
Number of Lectures: 37
Number of Quizzes: 6
Number of Published Lectures: 37
Number of Published Quizzes: 6
Number of Curriculum Items: 43
Number of Published Curriculum Objects: 43
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- At the end of this course, students will be able to learn how to make an educational game based on the gamified learning experience throughout this course.
Who Should Attend
- This course is for teachers, instructors, professors, and parents who are interested in gamified teaching as well as gamified learning experience.
Target Audiences
- This course is for teachers, instructors, professors, and parents who are interested in gamified teaching as well as gamified learning experience.
This course is to foster creating your own educational game for your students’ enjoyable, effective, memorable and sustainable learning experiences. Also, this course provides gamified self-directed learning experiences such as quests, points, badges and unlocking the magic code based on “Level-up Gamified Teaching and Learning Game.”
Through the gamified learning experience, you may understand your students’ gamified learning experience in the classroom. It would be helpful to design your students’ learning experience as well as to create educational games for your brilliant students.
Course Curriculum
Chapter 1: [Module 1] Course Introduction
Lecture 1: [Module 1] Course introduction #1
Lecture 2: [Module 1] Gamified learning introduction #2
Lecture 3: [Module 1] The 1st quest #3
Chapter 2: [Module 2] Introdiction to Gamification
Lecture 1: [Module 2] Gamification in education #1
Lecture 2: [Module 2] The typical flow of gamification in education #2
Lecture 3: [Module 2] The types of Edu. games #3
Lecture 4: [Module 2] The body of knowledge about Edu. games #4
Lecture 5: [Module 2] 4F 8Steps in Edu. Game Design #5
Chapter 3: [Module 3_Red] Figure out Program
Lecture 1: [Module 3_Red] "4F_1st Step" Figure out program] #1
Lecture 2: [Module 3_Red] "4F_1st Step" Figure out program] #2
Chapter 4: [Module 4_Orange] Figure out Players_"4F" 8Steps" in Edu. Game Design
Lecture 1: [Module 4_Orange] "4F_2nd Step" Focus on Players #1
Lecture 2: [Module 4_Orange] "4F_2nd Step" Figure out Players #2
Lecture 3: [Module 4_Orange] "4F_2nd Step" Figure out Players #3
Lecture 4: [Module 4_Orange] "4F_2nd Step" Figure out Players #4
Lecture 5: [Module 4_Orange] "4F_2nd Step" Figure out Players #5
Chapter 5: [Module 5_Yellow] Focus On Scope _"4F 8Steps" in Edu. Game Design
Lecture 1: [Module 5_Yellow] "4F_3rd Step" Focus on Scope #1
Lecture 2: [Module 5_Yellow] "4F_3rd Step" Focus on Scope #2
Lecture 3: [Module 5_Yellow] "4F_3rd Step" Focus on Scope #3
Chapter 6: [Module 6_Green] Focus on Fun_"4F 8Steps" in Edu. Game Design
Lecture 1: [Module 6_Green] "4F_4th Step" Focus on Fun #1
Lecture 2: [Module 6_Green] "4F_4th Step" Focus on Fun #2
Lecture 3: [Module 6_Green] "4F_4th Step" Focus on Fun #3
Chapter 7: [Module 7_Blue] Fun Design: Story_"4F 8Steps" in Edu. Game Design
Lecture 1: [Module 7_Blue] "4F_5th Step" Fun Design: Story #1
Lecture 2: [Module 7_Blue] "4F_5th Step" Fun Design: Story #2
Chapter 8: [Module 8_Indigo Blue] Fun Design: Rules_"4F 8Steps" in Edu. Game Design
Lecture 1: [Module 8_Indigo] "4F_6th Step" Fun Design: Rules #1
Lecture 2: [Module 8_Indigo] "4F_6th Step" Fun Design: Rules #2
Lecture 3: [Module 8_Indigo] "4F_6th Step" Fun Design: Rules #3
Lecture 4: [Module 8_Indigo] "4F_6th Step" Fun Design: Rules #4
Chapter 9: [Module 9_Purple] Finalize: Prototypes_"4F 8Steps" in Edu. Game Design
Lecture 1: [Module 9_Purple] "4F_7th Step" Finalize: Prototypes #1
Lecture 2: [Module 9_Purple] "4F_7th Step" Finalize: Prototypes #2
Lecture 3: [Module 9_Purple] "4F_7th Step" Finalize: Prototypes #3
Lecture 4: [Module 9_Purple] "4F_7th Step" Finalize: Prototypes #4
Chapter 10: [Module 10_ Pink] "4F_8th Step" Finalize: Playtest"
Lecture 1: [Module 10_Pink] "4F_8th Step" Finalize: Playtest #1
Lecture 2: [Module 10_Pink] "4F_8th Step" Finalize: Playtest #2
Lecture 3: [Module 10_Pink] "4F_8th Step" Finalize: Playtest #3
Chapter 11: [Module 11_ Wrap up] 4F 8Steps in Edu. Game Design
Lecture 1: [Wrap up] Review #1
Lecture 2: [Wrap up] "Unlocking the magic code!" #2
Lecture 3: [Wrap up] "End? And!" #3
Instructors
-
Junghye Fran Choi
Gamified Language Learning eXperience (LLX) Designer -
Sangkyun Kim
Professor
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 12 votes
- 3 stars: 27 votes
- 4 stars: 27 votes
- 5 stars: 44 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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