Unreal Engine 5 – VFX for Games – Stylized Explosion
Unreal Engine 5 – VFX for Games – Stylized Explosion, available at $79.99, has an average rating of 4.95, with 49 lectures, 12 quizzes, based on 18 reviews, and has 285 subscribers.
You will learn about Learn Niagara particle system. Learn how to create a Stylized Explosion. Learn Material Editor for stylized visual effects. Learn Visual Effects for Games. Learn how to create textures by hand and with Material Maker. This course is ideal for individuals who are Game Developers or Unreal Engine Beginners or Veterans or Unity Beginners or Veterans or VFX Beginners or Programmers or Illustrators or 3D Generalists or Digital Artists in General It is particularly useful for Game Developers or Unreal Engine Beginners or Veterans or Unity Beginners or Veterans or VFX Beginners or Programmers or Illustrators or 3D Generalists or Digital Artists in General.
Enroll now: Unreal Engine 5 – VFX for Games – Stylized Explosion
Summary
Title: Unreal Engine 5 – VFX for Games – Stylized Explosion
Price: $79.99
Average Rating: 4.95
Number of Lectures: 49
Number of Quizzes: 12
Number of Published Lectures: 49
Number of Published Quizzes: 12
Number of Curriculum Items: 63
Number of Published Curriculum Objects: 63
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn Niagara particle system.
- Learn how to create a Stylized Explosion.
- Learn Material Editor for stylized visual effects.
- Learn Visual Effects for Games.
- Learn how to create textures by hand and with Material Maker.
Who Should Attend
- Game Developers
- Unreal Engine Beginners or Veterans
- Unity Beginners or Veterans
- VFX Beginners
- Programmers
- Illustrators
- 3D Generalists
- Digital Artists in General
Target Audiences
- Game Developers
- Unreal Engine Beginners or Veterans
- Unity Beginners or Veterans
- VFX Beginners
- Programmers
- Illustrators
- 3D Generalists
- Digital Artists in General
Get ready to create Stylized Explosions in Unreal Engine 5with Niagara!
Embark on this adventure to build unique explosions for games and dive into the creation of stylized effects. With this techniques you can create a variety of effects and improve your portfolio or your Game Development skills!
We will have quick overview of Niagara with a sparks exercise. Then we will move on to the epic process of creating a Stylized Explosion!
With this course you will also learn:
1) How to create simple and advanced Material/Shadertechniques like Pan, Masks, Distortions, Erosions and more;
2) Create original Textures from scratchand 3D Meshes;
3) How to use Material Maker to create unique procedural node-based textures;
4) How to create hand-painted Flipbook animations;
5) VFX techniques that work in VR;
6) Create Stylized Smoke;
7) Improve your skills as a Game Developer.
We will have a look at the workflow of the Material Editor and see how to combine it with Niagarato create fantastic Real-Time visual effects for games!
What are you waiting for? You can learn Stylized VFX for games right now! It will take you from a Beginner standpoint to an Intermediate level in Unreal Engine Visual Effects. Plus you will learn cool tips & tricks and get familiar with the Unreal Engine Niagara, a powerful tool!
Course made with Unreal Engine 5.3. Compatible with more versions too.
A great addition to your portfolio or a great start! Join now!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Project and Niagara Overview
Lecture 1: Download Project
Lecture 2: Niagara Overview Part 1
Lecture 3: Niagara Overview Part 2 – Sparks Emitters
Lecture 4: Niagara Overview Part 3 – Sparks System
Chapter 3: Stylized Explosion
Lecture 1: Explosion Studies / Pre-Production
Lecture 2: Starting the Explosion
Lecture 3: Explosion Mesh
Lecture 4: Erosion Material Part 1 – Material Basics and Voronoi
Lecture 5: Erosion Material Part 2 – Voronoi Functions and Material Instance
Lecture 6: Erosion Material Part 3 – Erosion and Dynamic Parameters
Lecture 7: Explosion Aspect
Lecture 8: Explosion Body
Lecture 9: Particles Impact
Lecture 10: Particles Floating
Lecture 11: Ring Smoke Mesh
Lecture 12: Ring Mesh Emitter
Lecture 13: Ring Smoke Texture
Lecture 14: Texture Erosion Material Part 1 – Pan and Tiling
Lecture 15: Texture Erosion Material Part 2 – Color and Erosion
Lecture 16: Smoke Waves
Lecture 17: Impact Waves
Lecture 18: Impact Flipbook Part 1 – Frame 3
Lecture 19: Impact Flipbook Part 2 – Frame 1 and 2
Lecture 20: Impact Flipbook Part 3 – Last Frame and Export
Lecture 21: Applying Impact Flipbook Part 1
Lecture 22: Applying Impact Flipbook Part 2
Lecture 23: Material Maker Overview
Lecture 24: Ground Crack Texture Part 1 – Voronoi Nodes
Lecture 25: Ground Crack Texture Part 2 – Noise Nodes
Lecture 26: Ground Crack Texture Part 3 – Glow and Export
Lecture 27: Applying Ground Crack Part 1
Lecture 28: Applying Ground Crack Part 2
Lecture 29: Ground Mark Texture
Lecture 30: Applying Ground Mark
Lecture 31: Smoke Trail Mesh
Lecture 32: Applying Smoke Trail Mesh
Lecture 33: Texture Erosion Material Part 3 – Mask
Lecture 34: Smoke Trail Improvements
Lecture 35: Texture Erosion Material Part 4 – Distortion
Lecture 36: Ring 02 Mesh
Lecture 37: Orange Floating Rings
Lecture 38: Particle Trails Part 1
Lecture 39: Particle Trails Part 2
Lecture 40: Shockwave
Lecture 41: Adjustments Part 1
Lecture 42: Adjustments Part 2
Lecture 43: Color Variations
Chapter 4: Conclusion
Lecture 1: Conclusion
Instructors
-
Gabriel Aguiar
VFX Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 2 votes
- 5 stars: 15 votes
Frequently Asked Questions
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