User Experience – Applied Research and Design
User Experience – Applied Research and Design, available at Free, has an average rating of 4.46, with 17 lectures, based on 502 reviews, and has 15307 subscribers.
You will learn about learn what the tasks and responsibilities of a UX designer are learn about the UX research process learn how to conduct professional research for a UX project learn skills relating to the design of interactive systems learn skills relating to user interaction learn to explain the iterative nature of the design process learn to explain how designers approach complex problems learn research methods for understanding user needs (interviews, observation, affinity walls, ..) use research data to architect information effectively understand how UX researchers find and evaluate user needs understand how UX researchers assess possible designs understand how UX designers use sketching and prototyping to develop design concepts how to design systems that work for users by evaluating systems with users how to design and conduct a “user needs” study how to conduct “user testing” sessions how to report your “user testing” results how to design, conduct, assess “usability tests” how to create reports for “usability tests” learn how to assess designs using visual design principles learn why ideation and sketching is important analyze personas, scenarios and storyboards analyze wireframes, prototypes, user interviews, affinity diagrams, usability tests, surveys and questionnaires used in a UX project This course is ideal for individuals who are anyone interested in becoming a UX researcher/designer or anyone who wants to learn the UX process or anyone who needs to explain the UX process or job seekers who wish to pass interviews in UX or for designers who want to progress into a senior role or designers – graphic designers, UX/UI designers or web designers or developers – software developers or web developers or entrepreneurs or beneficial to individuals with graphic design skills or beneficial to individuals with web design skills or beneficial to individuals who wish to build interactive systems and products It is particularly useful for anyone interested in becoming a UX researcher/designer or anyone who wants to learn the UX process or anyone who needs to explain the UX process or job seekers who wish to pass interviews in UX or for designers who want to progress into a senior role or designers – graphic designers, UX/UI designers or web designers or developers – software developers or web developers or entrepreneurs or beneficial to individuals with graphic design skills or beneficial to individuals with web design skills or beneficial to individuals who wish to build interactive systems and products.
Enroll now: User Experience – Applied Research and Design
Summary
Title: User Experience – Applied Research and Design
Price: Free
Average Rating: 4.46
Number of Lectures: 17
Number of Published Lectures: 17
Number of Curriculum Items: 17
Number of Published Curriculum Objects: 17
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- learn what the tasks and responsibilities of a UX designer are
- learn about the UX research process
- learn how to conduct professional research for a UX project
- learn skills relating to the design of interactive systems
- learn skills relating to user interaction
- learn to explain the iterative nature of the design process
- learn to explain how designers approach complex problems
- learn research methods for understanding user needs (interviews, observation, affinity walls, ..)
- use research data to architect information effectively
- understand how UX researchers find and evaluate user needs
- understand how UX researchers assess possible designs
- understand how UX designers use sketching and prototyping to develop design concepts
- how to design systems that work for users by evaluating systems with users
- how to design and conduct a “user needs” study
- how to conduct “user testing” sessions
- how to report your “user testing” results
- how to design, conduct, assess “usability tests”
- how to create reports for “usability tests”
- learn how to assess designs using visual design principles
- learn why ideation and sketching is important
- analyze personas, scenarios and storyboards
- analyze wireframes, prototypes, user interviews, affinity diagrams, usability tests, surveys and questionnaires used in a UX project
Who Should Attend
- anyone interested in becoming a UX researcher/designer
- anyone who wants to learn the UX process
- anyone who needs to explain the UX process
- job seekers who wish to pass interviews in UX
- for designers who want to progress into a senior role
- designers – graphic designers, UX/UI designers or web designers
- developers – software developers or web developers
- entrepreneurs
- beneficial to individuals with graphic design skills
- beneficial to individuals with web design skills
- beneficial to individuals who wish to build interactive systems and products
Target Audiences
- anyone interested in becoming a UX researcher/designer
- anyone who wants to learn the UX process
- anyone who needs to explain the UX process
- job seekers who wish to pass interviews in UX
- for designers who want to progress into a senior role
- designers – graphic designers, UX/UI designers or web designers
- developers – software developers or web developers
- entrepreneurs
- beneficial to individuals with graphic design skills
- beneficial to individuals with web design skills
- beneficial to individuals who wish to build interactive systems and products
Hello and welcome to “User Experience – Applied Research and Design”.I put together this course because I know there are a lot of workers out there who’ve never done UX, but would like to learn the profession. At the same time, the demand for well trained UX researchers and designers continues to grow. Often times, a lot of aspiring UX professionals or even the companies that wish to employ such professionals, don’t truly understand what’s involved. UX is more than nice graphics! UX is about creating products that are easy to use and please the user. UX is about understanding user needs and how the product can meet their needs. It is about how the users interact with information and how they navigate the design. This course aims to reveal the extent of the UX process, and to provide a comprehensive resource which practitioners can use as a model when undertaking their own UX projects.
Becoming a UX professional is easier for some, then for others. Individuals with experience related to social science research or technology may have a big advantage. Anyone with a background in web development, software development, graphic design, research, psychology, engineering or business analysis: is especially well suited. My goal was to create a course that would offer a fast, but comprehensive overview of the UX research and design process.
The first part of the course starts out with an introduction to UX, but quickly ramps up to to present the intermediate and advanced process behind UX. You will gain an understanding of what is involved in UX research and UX design. You will learn how to conduct interviews, evaluate products, and analyze products using principles of design. You will also learn about the creation of prototypes of low fidelity, medium fidelity and at high fidelity. The second part of the course showcases a lengthy and significant UX design project where learners are able to see the type of analysis, research and process required in an applied UX project. The entire process from initial concept through to finished prototype will be demonstrated. You will gain access to professional resources in the form of research reports. The reports can be used as a guide or template for your own UX project development. By reviewing five different phases of a UX project, you will learn what reports/deliverables are expected as part of a major product design endeavour.
Course Curriculum
Chapter 1: Research
Lecture 1: User Experience – Applied Research and Design
Lecture 2: User Experience – User Experience
Lecture 3: User Experience – UX Research, Testing
Chapter 2: Design
Lecture 1: User Experience – Design
Lecture 2: User Experience – Sketches, Wireframes And Prototypes
Lecture 3: User Experience – Heuristic Analysis
Chapter 3: Applied Research and Design (+Project)
Lecture 1: User Experience – Phase 1 of Applied Research and Design (+Project)
Lecture 2: Investment Interface With Professional Data – Project Details
Lecture 3: User Experience – Phase 2 of Applied Research and Design (+Project)
Lecture 4: Investment Interface With Professional Data – Needs Finding Report
Lecture 5: User Experience – Phase 3 of Applied Research and Design (+Project)
Lecture 6: Investment Interface With Professional Data – Report
Lecture 7: User Experience – Phase 4 of Applied Research and Design (+Project)
Lecture 8: Investment Interface With Professional Data – Report and Med-Fi Prototype
Lecture 9: User Experience – Phase 5 of Applied Research and Design (+Project)
Lecture 10: Investment Interface With Professional Data – Evaluation, Hi-Fi Prototype, Test
Lecture 11: User Experience – Phase 6 of Applied Research and Design
Instructors
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Skills Gap Trainer
Education
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 8 votes
- 3 stars: 73 votes
- 4 stars: 194 votes
- 5 stars: 220 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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