The Complete 2024 Guide to 3D Facial Rigging in Maya
The Complete 2024 Guide to 3D Facial Rigging in Maya, available at $79.99, has an average rating of 4.15, with 55 lectures, based on 39 reviews, and has 502 subscribers.
You will learn about Learn about maya's interface Prepare your models for the rigging process Build the character's facial skeleton by creating bone objects Understand the difference between IK and FK systems Organizing our 3d scene for best performance Skinning our 3d character and each tool that will help in improving skin deformations Mastering FreeForm deformers Establishing animation controls that will alow the character to be animated Working with custom attributes Adding more flexibility and features to a facial rig And so much more… This course is ideal for individuals who are Anyone interested in 3D Animation and Character Rigging. or Anyone interested specifically in facial rigging or This course is for anyone who wants to learn 3D Rigging but don't know where to start. or It's perfect for complete beginners with zero experience in Rigging. It is particularly useful for Anyone interested in 3D Animation and Character Rigging. or Anyone interested specifically in facial rigging or This course is for anyone who wants to learn 3D Rigging but don't know where to start. or It's perfect for complete beginners with zero experience in Rigging.
Enroll now: The Complete 2024 Guide to 3D Facial Rigging in Maya
Summary
Title: The Complete 2024 Guide to 3D Facial Rigging in Maya
Price: $79.99
Average Rating: 4.15
Number of Lectures: 55
Number of Published Lectures: 55
Number of Curriculum Items: 55
Number of Published Curriculum Objects: 55
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn about maya's interface
- Prepare your models for the rigging process
- Build the character's facial skeleton by creating bone objects
- Understand the difference between IK and FK systems
- Organizing our 3d scene for best performance
- Skinning our 3d character and each tool that will help in improving skin deformations
- Mastering FreeForm deformers
- Establishing animation controls that will alow the character to be animated
- Working with custom attributes
- Adding more flexibility and features to a facial rig
- And so much more…
Who Should Attend
- Anyone interested in 3D Animation and Character Rigging.
- Anyone interested specifically in facial rigging
- This course is for anyone who wants to learn 3D Rigging but don't know where to start.
- It's perfect for complete beginners with zero experience in Rigging.
Target Audiences
- Anyone interested in 3D Animation and Character Rigging.
- Anyone interested specifically in facial rigging
- This course is for anyone who wants to learn 3D Rigging but don't know where to start.
- It's perfect for complete beginners with zero experience in Rigging.
Welcome to The ULTIMATE Guide on 3D Facial Rigging for Maya in 2024!
(( Side Note: Everything taught in this course is applicable to all Autodesk Maya versions ))
Learn the A-Z’s that you need to be able to create amazing 3D character rigs and animations with the most popular and powerful 3D art program, “Autodesk Maya”
As the industry standard 3D animation software, learning Autodesk Maya is a great skill to help you land a job in the film, music and gaming industry. In this course, you’ll learn how to create and build very robust facial rigs ready for animation from scratch.
Beginner to the world of 3D Rigging and 3D Animation?
We start super simple so you need no prior experience of Autodesk Maya! With our online tutorials, you’ll be amazed at what you can achieve. We believe project-based learning is the best way to learn Rigging inside Autodesk Maya.
Learn by doing real world projects!
This course is project-based, so you will applying your new skills immediately to real 3D models.
Throughout this entire course, you’ll be working on one of the very famous characters “Super Mario“, and learn how to bring a rather stiff to life using 3D Rigging and Animation.
All the project files will be included, as well as additional references and resources – you’ll never get stuck!
By the end of the course, you’ll truly be inspired by your own skills, and confident in using Autodesk Maya.
Premium Support
Benefit from our world-class support from both other students, and the instructors who are on the forums regularly.
The Best Part?
On top of that, we’re going to have fun and end each video in a positive way that will leave us ready for whatever maya or life throws at us!
This is what’s also included in the package:
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Up-to-date HD-quality videos, that are easy to search and reference
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9+ hours of easy-to-follow tutorials
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You will get full lifetime access for a single one-off fee
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Downloadable project files for every step of the course (solutions included)
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Premium support (Q&A) to help you as you take the course
This course is for you if…
… you want to gain a true and deep understanding of 3D RIgging and Facial Rigging in particular
… you have been trying to learn Rigging in maya but: 1) still don’t really understand Maya, or 2) still don’t feel confident to rig you own characters
… you already know 3d rigging basics and are looking for an advanced topics. This course includes more awesome techniques and very useful techniques!
… you want to get started with 3d rigging and animation in maya: Autodesk Maya is a great and very powerful software for 3D Rigging and Animation!
Our 30-day 100% money-back guarantee!
We want you to be happy. If there’s any reason you aren’t enjoying the course, and getting what you expected, we’ll refund your money.
So it’s a complete no-brainer, sign up today with ZERO risk and EVERYTHING to gain.
Ready to have fun?
If so, then start this adventure today, and join me in this amazing journey in 3D rigging!
I am looking forward to seeing you on the course! Remember 3D Rigging and animation is all about having fun too. So have fun along the way!!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Overview
Chapter 2: Getting Started with Maya and 3D Rigging
Lecture 1: What is Rigging and Why it's Important
Lecture 2: About The Project Exercice Files
Lecture 3: Bonus Resources
Lecture 4: Getting Familiar with Maya's Interface
Lecture 5: Preparing your Character Model for Rigging
Lecture 6: Working with Joints in Maya
Lecture 7: More on Joints
Chapter 3: Building the Facial Skeleton
Lecture 1: Creating The Neck, Head and Jaw Bones
Lecture 2: Stylized Eyes
Lecture 3: Adding joints for the Eyes
Lecture 4: Adding joints for the Eyelids
Lecture 5: Adding a Joint for the Nose
Lecture 6: Creating Ear Joints
Chapter 4: The Skinning Process
Lecture 1: Introducing The Skinning Process
Lecture 2: Skinning The Eyes
Lecture 3: Skinning The Face
Lecture 4: Refining Skin Deformations Using the Paint Skin Weights Tool
Lecture 5: Working With The Hammer Skin Weights Tool
Lecture 6: Skinning The Eyelids
Lecture 7: Working With The Components Editor
Lecture 8: Mirroring Skin Weights
Chapter 5: Adding Flexibilty to our Facial Rig
Lecture 1: Introducing the FreeFormDeformer – Lattice
Lecture 2: Controlling the Eyebrows Using The Lattice Deformer
Lecture 3: Introduction to Clusters
Lecture 4: Controling The Eyebrows Lattice using Clusters
Lecture 5: Introduction to The Expression Editor
Lecture 6: Setting Up a Fleshy Eye System
Lecture 7: Fixing The Eyes
Lecture 8: Organizing Our Scene
Chapter 6: Building Animation Controls
Lecture 1: Building the Head and Neck Controls
Lecture 2: Constraining The Head and Neck Controls
Lecture 3: Cleaning Up The Transform Values of Our Constrained Objects
Lecture 4: Setting Up Controls for The Upper and Lower Jaws
Lecture 5: Building Animation Controls for The Eyes
Lecture 6: Constraining Eyes Using The Aim Constraint
Lecture 7: Difference between FK and IK Systems
Lecture 8: Constraining Eyes Using The IK System
Lecture 9: Working with Custom Attributes
Lecture 10: Adding Blinking Controls
Lecture 11: Building a Dynamic Parenting System for The Eyes
Lecture 12: Building Controls for the Eyebrows
Lecture 13: Creating Global Controls for the Eyebrows
Lecture 14: Setting Up Constraints for The Eyebrows
Lecture 15: Finishing The Eyebrows
Lecture 16: Using the Wrap Deformer to Rig the Eyebrows and Mustach Geometries
Lecture 17: Controlling The Tongue (Part1)
Lecture 18: Controlling The Tongue (Part2)
Lecture 19: Adding a Nose Animation Control
Lecture 20: Adding Ear Controls
Lecture 21: Creating Facial Expression Shapes
Lecture 22: Setting Up the Facial Expressions System
Lecture 23: Finishing Our Facial Expressions Setup
Lecture 24: Cleaning up Our Rig
Chapter 7: Conclusion
Lecture 1: Wrapping Up The Course & Your Assignment Project
Instructors
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Anass Cherkaoui
3D Artist, Graphic Designer as well as a Developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 4 votes
- 4 stars: 7 votes
- 5 stars: 27 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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