The Unexpected Power of Lo-Fi UX + UI Prototyping
The Unexpected Power of Lo-Fi UX + UI Prototyping, available at $44.99, has an average rating of 4.8, with 14 lectures, based on 47 reviews, and has 1484 subscribers.
You will learn about Leverage lo-fi UX prototypes to prevent and predict product failure Use lo-fi prototypes to develop and validate product requirements Use lo-fi prototypes to manage stakeholder, manager and team expectations Use lo-fi prototypes to increase communication and collaboration between stakeholders, managers, clients and teams Use the right prototyping method (paper, whiteboard, software or coded) at the right time for the right reasons Understand how prototyping integrates into an existing lean or agile product design + development process Get a handle on the tools used for prototyping — and when (and why) to use each This course is ideal for individuals who are Beginner UX + UI designers new to product design + development or Experienced UX + UI designers looking for ways to increase collaboration, communication, efficiency + UX quality or Developers of all levels looking for ways to reduce rework by quickly testing + validating possible approaches It is particularly useful for Beginner UX + UI designers new to product design + development or Experienced UX + UI designers looking for ways to increase collaboration, communication, efficiency + UX quality or Developers of all levels looking for ways to reduce rework by quickly testing + validating possible approaches.
Enroll now: The Unexpected Power of Lo-Fi UX + UI Prototyping
Summary
Title: The Unexpected Power of Lo-Fi UX + UI Prototyping
Price: $44.99
Average Rating: 4.8
Number of Lectures: 14
Number of Published Lectures: 14
Number of Curriculum Items: 14
Number of Published Curriculum Objects: 14
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Leverage lo-fi UX prototypes to prevent and predict product failure
- Use lo-fi prototypes to develop and validate product requirements
- Use lo-fi prototypes to manage stakeholder, manager and team expectations
- Use lo-fi prototypes to increase communication and collaboration between stakeholders, managers, clients and teams
- Use the right prototyping method (paper, whiteboard, software or coded) at the right time for the right reasons
- Understand how prototyping integrates into an existing lean or agile product design + development process
- Get a handle on the tools used for prototyping — and when (and why) to use each
Who Should Attend
- Beginner UX + UI designers new to product design + development
- Experienced UX + UI designers looking for ways to increase collaboration, communication, efficiency + UX quality
- Developers of all levels looking for ways to reduce rework by quickly testing + validating possible approaches
Target Audiences
- Beginner UX + UI designers new to product design + development
- Experienced UX + UI designers looking for ways to increase collaboration, communication, efficiency + UX quality
- Developers of all levels looking for ways to reduce rework by quickly testing + validating possible approaches
Teams — and stakeholders in particular — are always tempted to skip prototyping and dive right into production-level code.
But in doing so, they’re missing out on something. And that something isn’t necessarily what you think.
Sure, lo-fi prototyping makes the end result a lot more useful to both users and the business — but what most people don’t realize is that when done properly, it also does a tremendous amount of heavy lifting in improving team communication and collaboration.
It’s a process that holds the power to prevent product design from becoming a ping-pong game of guesswork: a vicious cycle where the team is guessing at what the stakeholder wants, while the stakeholder becomes increasingly frustrated that what they’re seeing is not it. Design and development are at each other’s throats because the other side keeps surprising them with the latest round of iteration.
Prototypes are the perfect vehicle for increasing communication and collaboration.
They can, do and should generate product requirements. Leveraging that power ensures that when something unexpected comes up (and it will) later, everyone involved in the project is in a position to anticipate and react to it quickly. Which keeps them from painting themselves into any number of corners.
I’ve seen the practices I’ve shared with you here adopted successfully by enterprise organizations of all shapes and sizes across multiple industries – from small startups to massive global companies, names you’d recognize.
Those organizations put these principles into practice for one single, solitary reason:
They work.
I’d like to show them how to make them work for you as well, from the ground up.
Course Curriculum
Chapter 1: Lo-Fi Prototyping Basics
Lecture 1: What's a Prototype? (and what isn't?)
Lecture 2: Problems Prototypes Solve
Lecture 3: How Lo-Fi prototypes can predict and prevent failure
Lecture 4: The many benefits of early Lo-Fi Prototyping
Chapter 2: The WHAT: Formats + Rules
Lecture 1: Format overview and rules for Lo-Fi prototypes
Lecture 2: Characteristics of Lo-Fi prototypes
Lecture 3: PROs of Lo-Fi prototyping
Lecture 4: CONs of Lo-Fi prototyping
Chapter 3: The HOW: process, methods, tools and best practices
Lecture 1: Understanding the prototyping lifecycle
Lecture 2: Paper or whiteboard prototyping
Lecture 3: Lo-fi monochromatic wireframes
Lecture 4: What When and How: The prototyping process
Lecture 5: Tools of the trade: lo-fi prototyping software
Chapter 4: Wrap Up: putting Lo-Fi UX + UI prototyping to work for YOU
Lecture 1: Parting tips for prototyping success
Instructors
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Joe Natoli
30-year UX + Design Veteran; Consultant, Author & Speaker
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 5 votes
- 4 stars: 14 votes
- 5 stars: 28 votes
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