Learn To Code By Making Games in Python
Learn To Code By Making Games in Python, available at $69.99, has an average rating of 4.92, with 147 lectures, 8 quizzes, based on 129 reviews, and has 11565 subscribers.
You will learn about Learn Python, most paid and used programming language of 2024 Understand the basic and advanced game programming with Python and Pygame Learn how object oriented programming works in practice. Learn Python by creating two major games: Mario and Adventure Game Learn how to make best GUI games with Python This course is ideal for individuals who are Anyone who wants to develop games but doesn't have any programming skills or Anyone who wants to learn Python Programming by making games or Anyone who wants to make their own 2D game. or People interested in working in the game design industy. or Developers who want to re-skill across to game development. It is particularly useful for Anyone who wants to develop games but doesn't have any programming skills or Anyone who wants to learn Python Programming by making games or Anyone who wants to make their own 2D game. or People interested in working in the game design industy. or Developers who want to re-skill across to game development.
Enroll now: Learn To Code By Making Games in Python
Summary
Title: Learn To Code By Making Games in Python
Price: $69.99
Average Rating: 4.92
Number of Lectures: 147
Number of Quizzes: 8
Number of Published Lectures: 147
Number of Published Quizzes: 8
Number of Curriculum Items: 158
Number of Published Curriculum Objects: 158
Number of Practice Tests: 1
Number of Published Practice Tests: 1
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn Python, most paid and used programming language of 2024
- Understand the basic and advanced game programming with Python and Pygame
- Learn how object oriented programming works in practice.
- Learn Python by creating two major games: Mario and Adventure Game
- Learn how to make best GUI games with Python
Who Should Attend
- Anyone who wants to develop games but doesn't have any programming skills
- Anyone who wants to learn Python Programming by making games
- Anyone who wants to make their own 2D game.
- People interested in working in the game design industy.
- Developers who want to re-skill across to game development.
Target Audiences
- Anyone who wants to develop games but doesn't have any programming skills
- Anyone who wants to learn Python Programming by making games
- Anyone who wants to make their own 2D game.
- People interested in working in the game design industy.
- Developers who want to re-skill across to game development.
Have you ever wanted to build a games with a graphical interface but didn’t know how to?
May be you even know how to create tools on a command line but have no idea how to convert it into a graphical interface that people can click on. In this course we will be learning Python GUI Programming + other advanced python modules to build graphical user interfaces (GUI) and games from scratch.
Games You will make throughout course:
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Complete Mario Game
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Space Adventure (2D platform Game)
We will learn from basics of Python i.e. variables, slicing, string, some module, arithmetic and logical operations, looping, functions, object oriented programming.
After that we will learn the basics and advanced stuff of Game Development with pygame:
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A main character with its movement
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Collectibles such as coins, extra lives & extra health
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Different types of enemies to combat
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Dangers such as Spikes, Saws & moving platforms
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User Interface with interactive menus
This course is for you if you want to:
– build the skills you need to get your first Python programming jobs/game developer jobs
– learn basic to advance programming paradigm
– get started with some domain of Python such as Machine Learning, Artificial Intelligence, Cryptography and so on
– Learn as a self taught programmer who want to freelance
…then you need a solid foundation in Python programming. And this course is designed to give you those core skills, fast.
This course is aimed at complete beginners who have never programmed before, as well as existing programmers who want to increase their career options by learning Python.
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FAQ’s|| Must Read before Enrolling:
Is Python A Good First Programming Language To Learn?
Even though it has not yet been adopted as a first language by many computer science programs, Python is widely seen by industry experts as a great first programming language when learning to code and its extensive use in SpaceX to automate and handle technologies to launch rockets, Instagram, Google to support their backends and Many companies to support and execute ML and Deep Learning Algorithms; Its undoubtedly No.1 Programming Language to learn.
For starters, the syntax of Python is simpler than that of most other major programming languages, with fewer exceptions and special cases. It also tends to use plain English keywords in place of the system of punctuation that has to be memorized in other languages, making it easier to learn to code. Given these conventions, Python code tends to appear as less of a “jumble” to newcomers than it does in comparable languages.
Another great feature of Python is the ubiquity of its use. While Python is optimized for development on Linux and Unix systems, interpreters are available for just about every major operating system. All implementations of Python are supported by an excellent standard library, which means that new students can very quickly move on to creating actual functional programs that are useful. Additionally, the standard implementation of Python, CPython, is free and open-source.
What Type Of Jobs Are Available To Python Programmers?
In the job market, if you observe the trends; Python is often looked like a strong language to support some primary language that is more broadly used like C or Java. But Lately, with the evolution of ML and Deep Learning Algorithms; it is highly demanded skill to have in 2020 and later. There are a variety of jobs that one can get focusing exclusively on Python development, however. Many of these jobs will be in building and improving the internal tools that a company uses to create its finished marketable products, rather than working on the finished product itself.
One specific economic sector where the presence of Python programming is particularly strong is the geospatial industry. This is a critical industry that deals with navigational tools such as GPS, radar, and light measurements.
If you’re interested in web applications, Python is a better choice for development (working with the back-end or server-side) rather than design (creating the actually finished front-end that site visitors interact with). As mentioned previously, Google employed Python for many components of its search engine, and it is quite widely used in the data mining industry.
Finally, Python can also be used for game development. Some famous examples of games developed either entirely or in large part with Python include EVE Online, Civilization IV, the Battlefield game series, and the Mount & Blade games. The popular development environment Blender is written in Python.
Ready to get started, My PYTHON PROGRAMMER Friend?
Enroll nowusing the “Add to Cart” button on the right, and get started on your way to creative, advanced Python brilliance. Or, take this course for a free spin using the preview feature, so you know you’re 100% certain this course is for you.
See you in the class!
Just give it a try, you won’t regret!!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Introduction to the course
Chapter 2: Getting Started
Lecture 1: What is Python?
Lecture 2: Download Python on your machine
Lecture 3: Download Visual Studio Code (Must for this course)
Lecture 4: Note for the course!
Lecture 5: How to get most out of this course?
Chapter 3: Quiz Before Learning Python: Check your programming background
Chapter 4: Data types in Python
Lecture 1: Introduction to the data types
Lecture 2: Basic Arithmetic in Python
Lecture 3: Operations on Numbers
Lecture 4: Introduction to Strings in Python
Lecture 5: Access elements of String
Lecture 6: Strings methods
Lecture 7: More strings methods
Lecture 8: Formatting strings
Chapter 5: Variables in Python
Lecture 1: Introduction to the variables
Lecture 2: Create Variables in Python
Lecture 3: Proper way to name a variable
Chapter 6: Learn Boolean for Game Development
Lecture 1: Introduction to Booleans in Python
Lecture 2: Booleans as numeric
Lecture 3: Learn to create conditions
Lecture 4: Order comparisons
Lecture 5: Code examples for Order Comparisons
Lecture 6: "is" operator in Python
Lecture 7: Logical statements
Chapter 7: Conditionals for Game Making
Lecture 1: Introduction to conditional statements
Lecture 2: if else statements
Chapter 8: Data structures for Game development
Lecture 1: Introduction to Data Structures
Lecture 2: Checking type of Data Structures
Lecture 3: How to access the items from the list?
Lecture 4: Learn list built-in methods
Lecture 5: List built-in methods continued!
Chapter 9: Learn Loops for making games
Lecture 1: Introduction to the loops in Python
Lecture 2: Infinite while loop (Game Loop)
Lecture 3: Finite Game Loop
Lecture 4: For loop
Lecture 5: Important: List Comprehension for Game Development
Chapter 10: Learn Functions to make Games
Lecture 1: What is Function and Why we need it?
Lecture 2: Learn to create Functions?
Lecture 3: Learn about return statements
Lecture 4: Learn about default arguments in Python
Chapter 11: Object Oriented Programming in Python
Lecture 1: Introduction to the section
Lecture 2: What is Object Oriented Programming?
Lecture 3: Class and Objects
Lecture 4: Class and Objects Continued
Lecture 5: Constructor in Python
Lecture 6: What is Inheritance?
Lecture 7: Multiple Inheritance
Chapter 12: Pygame Fundamentals — Python Game Module
Lecture 1: Introduction to the pygame
Lecture 2: Pygame coordinate System
Lecture 3: Introduction to Pygame shape
Lecture 4: Draw shapes using Pygame
Lecture 5: Color Picker
Lecture 6: Fundamentals of Pygame — skeleton code
Lecture 7: Render a rectangle in the Screen
Lecture 8: Movement of the shapes
Lecture 9: Smoothen the movement using FPS
Lecture 10: Make movement within Boundary
Chapter 13: Handling collision between Game Objects
Lecture 1: Theory of Game Collision
Lecture 2: Implement Collision Detection
Chapter 14: Practice on gaming fundamentals
Chapter 15: Resources for the Project 1
Lecture 1: Resources
Chapter 16: Project 1: Create 2D platform Games (Fundamentals of Platformer)
Lecture 1: Introduction to the Sprites
Lecture 2: Render a Character
Lecture 3: Animation for the player
Lecture 4: Animation for the player continued
Lecture 5: Make Player move in left direction
Lecture 6: Make Player Jump
Lecture 7: Landing Player after Jump
Lecture 8: Simple Gravity
Lecture 9: Introduction to the Tiled Map Editor
Lecture 10: Add properties to the Sprites
Lecture 11: Create Map for Game
Lecture 12: Render a Map
Instructors
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Sachin Kafle
Founder of CSAMIN & Bit4Stack Tech Inc. [[Author, Teacher]]
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 0 votes
- 3 stars: 14 votes
- 4 stars: 42 votes
- 5 stars: 70 votes
Frequently Asked Questions
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